My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Mediocre

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Royal Recruits

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Barbarian Barrel Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Recruits

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Goblin Gang Royal Recruits Barbarian Barrel

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Royal Recruits Skeleton Army Clone
Giant Snowball
Goblin Gang Royal Recruits Skeleton Army Clone
Zap
Goblin Gang Firecracker Skeleton Army Clone
Barbarian Barrel
Electro Spirit Goblin Gang Firecracker Royal Recruits Skeleton Army Clone
The Log
Electro Spirit Goblin Gang Firecracker Royal Recruits Skeleton Army Clone
Earthquake
Goblin Gang Firecracker Skeleton Army Clone
Arrows
Electro Spirit Goblin Gang Firecracker Royal Recruits Skeleton Army Clone
Royal Delivery
Electro Spirit Goblin Gang Firecracker Royal Recruits Skeleton Army Clone
Fireball
Goblin Gang Firecracker Skeleton Army Clone
Poison
Goblin Gang Firecracker Royal Recruits Skeleton Army Clone
Lightning
Rocket

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Firecracker Barbarian Barrel

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Royal Recruits Rage Skeleton Army Clone

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Barbarian Barrel Rage Goblin Gang Firecracker Skeleton Army Clone Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Electro Spirit Barbarian Barrel Rage Goblin Gang

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Goblin Gang
Firecracker Royal Recruits Clone
Firecracker
Goblin Gang Royal Recruits Barbarian Barrel
Royal Recruits
Goblin Gang Firecracker Barbarian Barrel Clone
Barbarian Barrel
Firecracker Royal Recruits
Rage
Skeleton Army
Clone
Clone
Skeleton Army Goblin Gang Royal Recruits

Defense Synergies 0 8

Electro Spirit
Goblin Gang
Firecracker Royal Recruits Barbarian Barrel Skeleton Army
Firecracker
Goblin Gang Royal Recruits Barbarian Barrel Skeleton Army
Royal Recruits
Goblin Gang Firecracker Skeleton Army
Barbarian Barrel
Goblin Gang Firecracker
Rage
Skeleton Army
Goblin Gang Firecracker Royal Recruits
Clone

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Royal Recruits Barbarian Barrel
Skeleton Army Goblin Gang Firecracker Royal Recruits
Goblin Gang Skeleton Army Royal Recruits
Royal Recruits Skeleton Army Goblin Gang Firecracker
Firecracker Royal Recruits Barbarian Barrel Skeleton Army
Goblin Gang Barbarian Barrel Skeleton Army Electro Spirit Firecracker
Electro Spirit Goblin Gang Firecracker
Electro Spirit Royal Recruits Barbarian Barrel
Goblin Gang Royal Recruits Skeleton Army
Goblin Gang Skeleton Army Firecracker Royal Recruits Barbarian Barrel
Goblin Gang Skeleton Army Electro Spirit Firecracker Royal Recruits Barbarian Barrel
Goblin Gang Firecracker
Royal Recruits Skeleton Army Goblin Gang
Skeleton Army Electro Spirit Goblin Gang Firecracker Royal Recruits Barbarian Barrel
Royal Recruits Skeleton Army Goblin Gang
Skeleton Army Goblin Gang Royal Recruits
Goblin Gang Firecracker Royal Recruits Skeleton Army
Electro Spirit Goblin Gang Firecracker Royal Recruits Barbarian Barrel Skeleton Army
Barbarian Barrel Electro Spirit Firecracker Royal Recruits
Royal Recruits
Goblin Gang Royal Recruits Skeleton Army Electro Spirit Firecracker Barbarian Barrel

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Royal Recruits Skeleton Army Barbarian Barrel
Goblin Gang Firecracker Barbarian Barrel
Goblin Gang Royal Recruits Skeleton Army
Goblin Gang Royal Recruits Skeleton Army Barbarian Barrel
Royal Recruits Goblin Gang Skeleton Army
Firecracker Electro Spirit Goblin Gang
Goblin Gang Royal Recruits Skeleton Army
Royal Recruits Skeleton Army
Royal Recruits Electro Spirit Firecracker Barbarian Barrel Skeleton Army
Royal Recruits Goblin Gang Skeleton Army
Royal Recruits
Royal Recruits Skeleton Army
Royal Recruits Skeleton Army Goblin Gang
Royal Recruits Firecracker Skeleton Army
Goblin Gang Royal Recruits Skeleton Army Electro Spirit Firecracker Barbarian Barrel
Electro Spirit Firecracker Royal Recruits Barbarian Barrel
Electro Spirit

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Royal Recruits Barbarian Barrel
Firecracker Barbarian Barrel
Barbarian Barrel
Firecracker Royal Recruits Barbarian Barrel
Firecracker Barbarian Barrel
Firecracker Electro Spirit
Firecracker
Firecracker Barbarian Barrel
Firecracker
Goblin Gang
Firecracker Royal Recruits Barbarian Barrel
Firecracker
Firecracker Barbarian Barrel
Firecracker Barbarian Barrel
Firecracker Barbarian Barrel
Firecracker Barbarian Barrel
Firecracker Royal Recruits Barbarian Barrel
Barbarian Barrel
Firecracker Barbarian Barrel
Firecracker Barbarian Barrel
Royal Recruits Barbarian Barrel
Firecracker Electro Spirit Barbarian Barrel
Firecracker Barbarian Barrel
Firecracker Barbarian Barrel
Firecracker
Electro Spirit Firecracker
Electro Spirit Firecracker
Firecracker
Electro Spirit Goblin Gang Royal Recruits Barbarian Barrel Skeleton Army
Firecracker
Barbarian Barrel
Goblin Gang Firecracker
Firecracker
Firecracker Royal Recruits
Electro Spirit Goblin Gang Firecracker Royal Recruits
Firecracker
Firecracker Royal Recruits Barbarian Barrel
Firecracker

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