My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Mediocre
F2P score
RIP

3 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Tombstone Sparky Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Goblin Curse

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Goblin Machine

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Curse Clone Sparky
Giant Snowball
Tombstone Goblin Curse Clone
Zap
Firecracker Tombstone Goblin Curse Clone Sparky
Barbarian Barrel
Firecracker Tombstone Goblin Curse Clone Sparky
The Log
Firecracker Tombstone Goblin Curse Clone Sparky
Earthquake
Firecracker Tombstone Clone
Arrows
Firecracker Tombstone Goblin Curse Clone
Royal Delivery
Firecracker Clone Sparky
Fireball
Firecracker Tombstone Clone Sparky
Poison
Firecracker Tombstone Goblin Curse Clone Sparky
Lightning
Tombstone Sparky Goblinstein
Rocket
Sparky

Against air swarms

Spells and units that can counter air swarms.

Firecracker Goblin Machine

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Goblin Machine Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tombstone Goblin Curse Clone Goblin Machine Sparky

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Goblin Curse Firecracker Tombstone Clone Goblin Machine Goblinstein Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror Goblin Curse Firecracker Tombstone

Attack Synergies 1 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Mirror Sparky
Tombstone
Mirror
Firecracker Sparky
Goblin Curse
Goblin Machine
Clone
Sparky
Goblin Machine
Goblin Curse
Sparky
Firecracker Mirror Clone
Goblinstein

Defense Synergies 0 6

Firecracker
Tombstone Mirror
Tombstone
Firecracker Mirror Sparky
Mirror
Firecracker Tombstone Sparky
Goblin Curse
Goblin Machine
Clone
Goblin Machine
Goblin Curse
Sparky
Tombstone Mirror
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Tombstone Sparky
Sparky Firecracker Tombstone Goblin Curse
Sparky Tombstone Goblin Curse
Sparky Firecracker Tombstone Goblin Curse
Firecracker Tombstone Sparky
Firecracker
Firecracker Tombstone Goblin Curse
Sparky
Sparky Tombstone Goblin Curse
Firecracker Sparky
Goblin Curse Firecracker Tombstone
Firecracker Goblin Curse
Tombstone Sparky Goblin Curse
Sparky Firecracker Tombstone Goblin Curse
Sparky Tombstone Goblin Curse
Goblin Curse Sparky
Sparky Firecracker Tombstone
Tombstone Firecracker
Firecracker Tombstone Goblin Curse
Sparky Goblin Curse
Firecracker Goblin Curse Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Tombstone Sparky
Firecracker
Tombstone Sparky
Sparky
Tombstone Goblin Curse Sparky
Firecracker Goblin Curse
Sparky Tombstone
Goblin Curse Sparky
Firecracker Tombstone Sparky
Tombstone Goblin Curse Sparky
Tombstone Sparky
Tombstone Goblin Curse Sparky
Firecracker Goblin Curse Sparky
Tombstone Sparky Firecracker
Firecracker Goblin Curse Sparky
Tombstone

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Sparky
Firecracker Goblin Curse
Sparky
Firecracker Sparky
Firecracker Goblin Curse Sparky
Firecracker Goblin Curse Goblin Machine
Firecracker Sparky
Firecracker Goblin Curse
Firecracker
Sparky
Firecracker Goblin Machine Sparky
Firecracker Goblin Curse
Firecracker Sparky
Firecracker
Firecracker Sparky
Firecracker Sparky
Firecracker Sparky
Sparky
Sparky
Firecracker Goblin Machine Sparky
Firecracker Goblin Curse Goblin Machine
Sparky
Sparky
Firecracker Goblin Curse Goblin Machine Sparky
Firecracker Sparky
Sparky
Firecracker Goblin Curse Sparky
Firecracker Goblin Curse Sparky
Firecracker
Sparky
Sparky
Firecracker Sparky
Sparky
Firecracker Goblin Curse Sparky
Tombstone
Firecracker Goblin Curse
Firecracker Sparky
Firecracker
Sparky
Firecracker Sparky
Firecracker Sparky
Firecracker
Firecracker Sparky
Sparky
Firecracker Sparky

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