My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Bad

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Three Musketeers Hunter Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Three Musketeers Hunter Fisherman Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Three Musketeers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Goblin Curse Lightning

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Three Musketeers Goblin Curse Fisherman
Giant Snowball
Bats Three Musketeers Goblin Curse Fisherman
Zap
Bats Three Musketeers Goblin Curse Fisherman
Barbarian Barrel
Electro Spirit Three Musketeers Goblin Curse Hunter Magic Archer
The Log
Electro Spirit Three Musketeers Goblin Curse Hunter Fisherman
Earthquake
Arrows
Electro Spirit Bats Goblin Curse
Royal Delivery
Electro Spirit Bats Three Musketeers Hunter Fisherman Magic Archer
Fireball
Three Musketeers Hunter Fisherman Magic Archer
Poison
Bats Three Musketeers Goblin Curse Hunter Fisherman Magic Archer
Lightning
Three Musketeers Hunter Fisherman Magic Archer
Rocket
Three Musketeers Hunter Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Hunter Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Hunter Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Bats Goblin Curse

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Bats Goblin Curse Fisherman Hunter Magic Archer Lightning Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Electro Spirit Bats Goblin Curse Fisherman

Attack Synergies 1 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Goblin Curse
Bats
Fisherman
Three Musketeers
Goblin Curse
Electro Spirit Magic Archer
Hunter
Fisherman
Lightning
Fisherman
Hunter Bats
Magic Archer
Goblin Curse

Defense Synergies 1 5

Electro Spirit
Hunter Fisherman
Bats
Hunter Fisherman
Three Musketeers
Goblin Curse
Hunter
Fisherman Electro Spirit Bats
Lightning
Fisherman
Hunter Electro Spirit Bats Magic Archer
Magic Archer
Fisherman

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Magic Archer
Hunter Bats Three Musketeers Goblin Curse Fisherman
Three Musketeers Hunter Fisherman Bats Goblin Curse Lightning
Three Musketeers Hunter Bats Goblin Curse Fisherman
Lightning
Electro Spirit Bats Hunter Magic Archer
Bats Three Musketeers Hunter Lightning Electro Spirit Goblin Curse Magic Archer
Lightning Electro Spirit Magic Archer
Three Musketeers Hunter Goblin Curse Fisherman
Hunter Fisherman
Bats Goblin Curse Electro Spirit Hunter Fisherman Magic Archer
Three Musketeers Hunter Bats Goblin Curse Magic Archer
Hunter Bats Three Musketeers Goblin Curse Lightning
Three Musketeers Electro Spirit Bats Goblin Curse Hunter Magic Archer
Three Musketeers Goblin Curse Hunter
Three Musketeers Goblin Curse Hunter Lightning Fisherman
Three Musketeers Bats Hunter Fisherman
Electro Spirit Bats Three Musketeers Hunter Fisherman Magic Archer
Hunter Electro Spirit Bats Goblin Curse Fisherman Magic Archer
Three Musketeers Goblin Curse Hunter Fisherman
Electro Spirit Bats Goblin Curse Hunter Fisherman
Hunter

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fisherman
Hunter Lightning Fisherman Magic Archer
Bats Hunter Lightning Fisherman
Hunter Lightning Bats Fisherman
Three Musketeers Goblin Curse Hunter Fisherman
Electro Spirit Bats Three Musketeers Goblin Curse Hunter Magic Archer
Bats Hunter Lightning
Goblin Curse Hunter Fisherman
Lightning Electro Spirit Bats Magic Archer
Three Musketeers Goblin Curse
Bats Hunter
Lightning
Lightning Three Musketeers Goblin Curse Hunter
Three Musketeers Goblin Curse Magic Archer
Electro Spirit Bats Three Musketeers Hunter Lightning Fisherman Magic Archer
Bats Electro Spirit Goblin Curse Hunter Magic Archer
Electro Spirit

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Magic Archer
Goblin Curse Fisherman Magic Archer
Lightning Magic Archer
Lightning
Goblin Curse Magic Archer
Electro Spirit Bats Goblin Curse Hunter Magic Archer
Magic Archer
Goblin Curse Hunter Lightning Magic Archer
Lightning Fisherman
Lightning Bats Three Musketeers Fisherman
Lightning Fisherman Magic Archer
Lightning Goblin Curse Magic Archer
Lightning Three Musketeers Hunter Fisherman Magic Archer
Lightning Fisherman Magic Archer
Lightning Fisherman Magic Archer
Lightning Three Musketeers Hunter Magic Archer
Lightning Magic Archer Three Musketeers
Lightning Three Musketeers
Bats Lightning Fisherman
Lightning Three Musketeers Hunter Fisherman Magic Archer
Lightning Goblin Curse Magic Archer
Lightning Magic Archer
Lightning
Lightning Fisherman
Lightning
Goblin Curse Electro Spirit Hunter Magic Archer
Fisherman
Hunter Lightning Fisherman Magic Archer
Lightning Fisherman Magic Archer
Lightning Goblin Curse Fisherman Magic Archer
Lightning Bats Goblin Curse Hunter Magic Archer
Lightning Electro Spirit Bats
Lightning
Lightning Hunter Magic Archer
Lightning Electro Spirit Magic Archer
Goblin Curse Lightning Magic Archer
Lightning Electro Spirit Bats Magic Archer
Lightning Three Musketeers Goblin Curse Hunter Magic Archer
Lightning Three Musketeers Hunter Magic Archer
Lightning Magic Archer
Lightning
Three Musketeers
Electro Spirit Bats Lightning Magic Archer
Bats Lightning Magic Archer
Lightning Magic Archer
Lightning

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