My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning Not enough investment cards in your deck.

You don't have enough investment cards in your deck. It may either be a spawner building, Elixir collector or slow units, that you can play in the back to force the opponent to make the first move. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Inferno Tower Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Goblin Curse Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Mortar Battle Healer Princess

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Curse
Giant Snowball
Fire Spirit Goblin Curse Princess
Zap
Fire Spirit Mortar Inferno Tower Goblin Curse Princess
Barbarian Barrel
Fire Spirit Mortar Inferno Tower Goblin Curse Princess
The Log
Fire Spirit Goblin Curse Princess
Earthquake
Mortar Inferno Tower
Arrows
Fire Spirit Goblin Curse Princess
Royal Delivery
Fire Spirit Battle Healer Princess
Fireball
Mortar Battle Healer Inferno Tower Princess
Poison
Mortar Battle Healer Inferno Tower Goblin Curse Princess
Lightning
Mortar Battle Healer Inferno Tower
Rocket
Mortar Battle Healer Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Freeze Princess

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Mortar Freeze Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Battle Healer Inferno Tower Goblin Curse Freeze Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap Goblin Curse Princess Mortar Battle Healer Freeze Inferno Tower

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Fire Spirit Zap Goblin Curse Princess

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Zap Mortar Battle Healer Goblin Curse
Zap
Goblin Curse Fire Spirit Mortar Battle Healer Freeze Princess
Mortar
Fire Spirit Zap Battle Healer
Battle Healer
Fire Spirit Zap Mortar Princess
Inferno Tower
Goblin Curse
Zap Fire Spirit
Freeze
Zap
Princess
Zap Battle Healer

Defense Synergies 0 12

Fire Spirit
Zap Battle Healer Inferno Tower
Zap
Fire Spirit Mortar Battle Healer Inferno Tower Princess
Mortar
Zap Inferno Tower Princess
Battle Healer
Fire Spirit Zap Inferno Tower Princess
Inferno Tower
Fire Spirit Zap Mortar Battle Healer Princess
Goblin Curse
Freeze
Princess
Zap Mortar Battle Healer Inferno Tower

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Mortar Inferno Tower
Inferno Tower Zap Mortar Battle Healer Goblin Curse
Mortar Inferno Tower Fire Spirit Goblin Curse Freeze
Inferno Tower Mortar Goblin Curse
Battle Healer Princess
Freeze Fire Spirit Zap
Inferno Tower Fire Spirit Zap Mortar Goblin Curse Freeze Princess
Zap Battle Healer Inferno Tower
Inferno Tower Mortar Goblin Curse Princess
Fire Spirit Battle Healer Inferno Tower
Goblin Curse Zap Freeze Princess
Inferno Tower Zap Goblin Curse Princess
Mortar Inferno Tower Fire Spirit Zap Battle Healer Goblin Curse Freeze
Fire Spirit Zap Mortar Goblin Curse Freeze Princess
Inferno Tower Mortar Goblin Curse
Inferno Tower Zap Mortar Goblin Curse Freeze
Mortar Inferno Tower
Fire Spirit Mortar Zap Battle Healer
Zap Mortar Freeze Fire Spirit Battle Healer Goblin Curse Princess
Mortar Inferno Tower Goblin Curse
Fire Spirit Battle Healer Goblin Curse
Mortar

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Battle Healer Inferno Tower
Zap Mortar Battle Healer
Zap Battle Healer Inferno Tower
Zap Battle Healer Inferno Tower
Inferno Tower Battle Healer Goblin Curse
Fire Spirit Zap Goblin Curse Freeze Princess
Battle Healer Inferno Tower
Inferno Tower Battle Healer Goblin Curse
Zap Freeze Mortar Inferno Tower
Inferno Tower Goblin Curse
Inferno Tower
Zap
Inferno Tower Goblin Curse
Goblin Curse Princess
Inferno Tower Zap Mortar Battle Healer Freeze
Zap Battle Healer Inferno Tower Goblin Curse Freeze Princess
Zap Mortar Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Mortar Freeze
Mortar Zap Goblin Curse Princess
Freeze
Fire Spirit Zap Mortar Goblin Curse
Fire Spirit Zap Goblin Curse Freeze Princess
Fire Spirit Mortar Princess
Fire Spirit Zap Goblin Curse Freeze Princess
Zap Mortar
Fire Spirit
Zap Mortar Princess
Fire Spirit Zap Goblin Curse Princess
Fire Spirit Mortar Princess
Mortar Freeze Princess
Princess Zap Mortar
Zap Mortar Princess
Mortar Princess
Mortar Freeze
Fire Spirit Zap Mortar Princess
Fire Spirit Zap Mortar Goblin Curse Princess
Princess
Zap Mortar
Zap Goblin Curse Freeze Fire Spirit Mortar Princess
Mortar Zap Princess
Zap Mortar Princess
Zap Mortar Goblin Curse
Fire Spirit Zap Goblin Curse Princess
Zap Freeze
Zap Mortar
Zap Freeze Princess
Goblin Curse Princess
Zap Fire Spirit Freeze Princess
Fire Spirit Zap Goblin Curse Princess
Freeze
Princess
Zap Mortar Princess
Zap
Zap Freeze Princess
Zap Princess
Zap Mortar Freeze Princess
Mortar

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