My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Mediocre

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Royal Ghost Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Goblin Barrel Royal Ghost Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Royal Ghost Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Goblin Barrel Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Minions Hog Rider Goblin Barrel Skeleton Army
Giant Snowball
Bomber Minions Hog Rider Goblin Barrel Skeleton Army
Zap
Bomber Minions Goblin Barrel Skeleton Army
Barbarian Barrel
Bomber Goblin Barrel Skeleton Army Royal Ghost
The Log
Bomber Hog Rider Goblin Barrel Skeleton Army
Earthquake
Bomber Hog Rider Goblin Barrel Skeleton Army
Arrows
Bomber Minions Goblin Barrel Skeleton Army
Royal Delivery
Bomber Minions Hog Rider Goblin Barrel Skeleton Army Royal Ghost
Fireball
Bomber Minions Hog Rider Goblin Barrel Skeleton Army
Poison
Bomber Minions Skeleton Army
Lightning
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap Royal Ghost Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Royal Ghost Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Zap Minions Goblin Barrel Skeleton Army Royal Ghost Hog Rider Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber Zap Minions Goblin Barrel

Attack Synergies 3 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Zap Minions Hog Rider Mega Knight
Zap
Hog Rider Bomber Minions Royal Ghost Mega Knight
Minions
Hog Rider Mega Knight Bomber Zap
Hog Rider
Zap Minions Bomber Goblin Barrel Mega Knight
Goblin Barrel
Hog Rider Skeleton Army Royal Ghost Mega Knight
Skeleton Army
Goblin Barrel
Royal Ghost
Zap Goblin Barrel Mega Knight
Mega Knight
Minions Bomber Zap Hog Rider Goblin Barrel Royal Ghost

Defense Synergies 1 7

Bomber
Zap Royal Ghost
Zap
Mega Knight Bomber Minions Skeleton Army Royal Ghost
Minions
Zap Mega Knight
Hog Rider
Goblin Barrel
Skeleton Army
Zap
Royal Ghost
Bomber Zap Mega Knight
Mega Knight
Zap Minions Royal Ghost

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Minions
Skeleton Army Zap Minions Mega Knight
Skeleton Army Mega Knight Bomber Minions
Skeleton Army Minions Mega Knight
Bomber Skeleton Army Mega Knight
Skeleton Army Bomber Zap Minions Royal Ghost Mega Knight
Minions Zap
Zap Mega Knight
Minions Skeleton Army
Skeleton Army Bomber Royal Ghost Mega Knight
Minions Skeleton Army Bomber Zap Royal Ghost Mega Knight
Minions Zap
Skeleton Army Mega Knight Bomber Zap Minions
Bomber Skeleton Army Mega Knight Zap Minions Royal Ghost
Skeleton Army Mega Knight
Skeleton Army Zap Mega Knight
Mega Knight Bomber Minions Skeleton Army
Mega Knight Bomber Zap Minions Skeleton Army Royal Ghost
Zap Bomber Minions Royal Ghost Mega Knight
Bomber Skeleton Army Royal Ghost Mega Knight Minions
Skeleton Army

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Mega Knight Zap Royal Ghost
Bomber Zap Royal Ghost Mega Knight
Skeleton Army Mega Knight Zap Minions
Skeleton Army Mega Knight Zap
Skeleton Army Mega Knight
Zap Minions
Skeleton Army Minions
Mega Knight Skeleton Army
Zap Mega Knight Minions Skeleton Army
Skeleton Army
Mega Knight Minions
Skeleton Army Mega Knight Zap
Skeleton Army Mega Knight
Bomber Skeleton Army Mega Knight
Skeleton Army Bomber Zap Minions
Minions Mega Knight Bomber Zap Royal Ghost
Bomber Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Royal Ghost
Zap Royal Ghost
Bomber Zap Mega Knight
Zap Minions
Bomber
Zap
Zap
Minions
Zap
Zap
Minions
Zap
Bomber Zap
Mega Knight
Bomber Minions
Bomber Zap Mega Knight
Bomber Zap Mega Knight
Minions Mega Knight
Zap
Zap Bomber Mega Knight
Zap Royal Ghost
Zap Mega Knight
Zap
Zap
Zap Minions
Bomber Zap Mega Knight
Zap
Mega Knight
Zap Minions Skeleton Army
Zap
Mega Knight
Bomber Zap
Zap
Mega Knight
Zap Minions
Zap
Zap Royal Ghost Mega Knight
Mega Knight

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