My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Wizard Three Musketeers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Wizard Three Musketeers Prince Royal Ghost

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Three Musketeers Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince Miner Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Prince Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Three Musketeers Guards Prince Miner
Giant Snowball
Mega Minion Three Musketeers Guards Miner
Zap
Three Musketeers Guards Prince
Barbarian Barrel
Wizard Three Musketeers Guards Royal Ghost
The Log
Three Musketeers Guards Prince
Earthquake
Guards
Arrows
Guards
Royal Delivery
Mega Minion Wizard Three Musketeers Guards Prince Miner Royal Ghost
Fireball
Mega Minion Wizard Three Musketeers
Poison
Mega Minion Wizard Three Musketeers Guards
Lightning
Mega Minion Wizard Three Musketeers Prince
Rocket
Wizard Three Musketeers Prince

Against air swarms

Spells and units that can counter air swarms.

Wizard Poison

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Poison Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Guards Poison Prince Miner Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mega Minion Guards Miner Royal Ghost Poison Wizard Prince Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Mega Minion Guards Miner Royal Ghost

Attack Synergies 2 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Mega Minion
Poison Miner
Wizard
Prince Miner Royal Ghost
Three Musketeers
Guards Miner Royal Ghost
Guards
Miner Three Musketeers
Poison
Miner Mega Minion Prince Royal Ghost
Prince
Wizard Poison Miner Royal Ghost
Miner
Guards Poison Mega Minion Wizard Three Musketeers Prince Royal Ghost
Royal Ghost
Wizard Three Musketeers Poison Prince Miner

Defense Synergies 0 8

Mega Minion
Wizard Guards Miner
Wizard
Mega Minion Guards Prince Royal Ghost
Three Musketeers
Guards
Mega Minion Wizard Poison Prince
Poison
Guards
Prince
Wizard Guards
Miner
Mega Minion
Royal Ghost
Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mega Minion Wizard
Mega Minion Three Musketeers Prince
Three Musketeers Prince Mega Minion
Three Musketeers Prince Mega Minion Guards
Poison Prince
Mega Minion Guards Royal Ghost
Mega Minion Three Musketeers Wizard Poison
Poison
Three Musketeers Prince
Guards Prince Miner Royal Ghost
Guards Poison Mega Minion Wizard Royal Ghost
Mega Minion Three Musketeers Wizard Poison
Prince Wizard Three Musketeers Guards
Wizard Three Musketeers Mega Minion Guards Poison Prince Royal Ghost
Three Musketeers Prince
Three Musketeers Prince
Wizard Three Musketeers Poison Prince
Mega Minion Wizard Three Musketeers Guards Prince Royal Ghost
Wizard Poison Mega Minion Guards Royal Ghost
Three Musketeers Prince
Wizard Royal Ghost Guards Poison Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Prince Royal Ghost
Poison Mega Minion Wizard Prince Miner Royal Ghost
Guards Prince
Guards Prince
Three Musketeers Guards Prince
Wizard Poison Three Musketeers
Guards Prince Mega Minion
Prince
Mega Minion Poison Prince
Mega Minion Three Musketeers Guards
Mega Minion Guards Prince
Guards Poison Prince
Prince Wizard Three Musketeers Guards
Wizard Three Musketeers
Guards Mega Minion Three Musketeers Poison Prince
Poison Mega Minion Wizard Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Guards Royal Ghost
Poison Miner Royal Ghost
Poison Miner
Guards Poison Prince
Wizard Poison
Wizard Poison Mega Minion
Wizard Poison
Poison Wizard
Poison Miner Wizard
Three Musketeers Guards Poison Prince
Poison Miner Wizard Prince
Poison Wizard
Poison Three Musketeers Miner
Poison
Poison Prince
Wizard Three Musketeers Poison
Wizard Three Musketeers Poison
Three Musketeers Poison
Mega Minion Wizard Three Musketeers Poison Prince
Wizard Poison Miner
Poison Prince
Wizard Poison
Prince
Poison
Poison Wizard
Mega Minion
Poison Miner Wizard Royal Ghost
Wizard Poison Prince Miner
Poison Miner
Poison Wizard
Mega Minion Wizard Guards Poison
Mega Minion
Poison Wizard Miner
Poison
Prince
Wizard Poison
Guards Prince
Poison Mega Minion Wizard Three Musketeers
Poison Miner Mega Minion Wizard Three Musketeers Prince
Wizard Poison
Poison
Mega Minion Three Musketeers Prince
Guards Poison
Poison
Poison Prince Miner Royal Ghost
Prince
Wizard

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