My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Mediocre

2 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Rascals Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Rascals Valkyrie Giant Wizard Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Rascals Valkyrie Giant Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Giant Skeleton Army
Giant Snowball
Bomber Skeleton Army Witch
Zap
Bomber Skeleton Army Witch
Barbarian Barrel
Bomber Rascals Valkyrie Wizard Skeleton Army Witch
The Log
Bomber Rascals Skeleton Army Witch
Earthquake
Bomber Skeleton Army Witch
Arrows
Bomber Rascals Skeleton Army Witch
Royal Delivery
Bomber Rascals Valkyrie Wizard Skeleton Army Witch
Fireball
Bomber Rascals Wizard Skeleton Army Witch
Poison
Bomber Rascals Wizard Skeleton Army Witch
Lightning
Valkyrie Wizard Witch
Rocket
Rascals Valkyrie Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Valkyrie Wizard Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Skeleton Army Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Skeleton Army Valkyrie Rascals Giant Wizard Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Bomber Skeleton Army Valkyrie Rascals

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Giant Valkyrie Mega Knight
Rascals
Valkyrie
Bomber Giant Wizard Witch
Giant
Bomber Valkyrie Wizard Witch
Wizard
Valkyrie Giant Mega Knight
Skeleton Army
Witch
Valkyrie Giant Mega Knight
Mega Knight
Bomber Wizard Witch

Defense Synergies 0 6

Bomber
Valkyrie
Rascals
Valkyrie
Bomber Wizard Witch
Giant
Wizard
Valkyrie Skeleton Army Mega Knight
Skeleton Army
Wizard
Witch
Valkyrie Mega Knight
Mega Knight
Wizard Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Valkyrie Wizard
Skeleton Army Rascals Valkyrie Witch Mega Knight
Skeleton Army Witch Mega Knight Bomber Rascals Valkyrie
Skeleton Army Witch Rascals Valkyrie Mega Knight
Bomber Valkyrie Skeleton Army Mega Knight
Skeleton Army Bomber Rascals Valkyrie Mega Knight
Rascals Wizard Witch
Rascals Valkyrie Mega Knight
Witch Rascals Skeleton Army
Skeleton Army Bomber Rascals Valkyrie Mega Knight
Valkyrie Skeleton Army Witch Bomber Rascals Wizard Mega Knight
Rascals Wizard Witch
Skeleton Army Mega Knight Bomber Rascals Valkyrie Wizard Witch
Bomber Valkyrie Wizard Skeleton Army Mega Knight Rascals Witch
Skeleton Army Rascals Mega Knight
Skeleton Army Rascals Mega Knight
Wizard Mega Knight Bomber Rascals Valkyrie Skeleton Army Witch
Mega Knight Bomber Rascals Valkyrie Wizard Skeleton Army Witch
Valkyrie Wizard Witch Bomber Rascals Mega Knight
Bomber Rascals Valkyrie Wizard Skeleton Army Mega Knight Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Valkyrie Skeleton Army Mega Knight Witch
Bomber Valkyrie Wizard Mega Knight
Skeleton Army Mega Knight Rascals Valkyrie Witch
Valkyrie Skeleton Army Mega Knight Rascals
Rascals Valkyrie Skeleton Army Witch Mega Knight
Wizard Rascals Witch
Rascals Skeleton Army Valkyrie Witch
Mega Knight Rascals Valkyrie Skeleton Army
Mega Knight Valkyrie Skeleton Army Witch
Witch Skeleton Army
Mega Knight Rascals Valkyrie Witch
Skeleton Army Mega Knight Valkyrie
Rascals Skeleton Army Mega Knight Valkyrie Wizard Witch
Wizard Bomber Rascals Valkyrie Skeleton Army Witch Mega Knight
Rascals Skeleton Army Witch Bomber Valkyrie
Valkyrie Mega Knight Bomber Rascals Wizard Witch
Bomber

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rascals Valkyrie
Rascals Valkyrie
Bomber Wizard Valkyrie Mega Knight
Wizard Witch
Bomber Wizard Witch
Wizard
Wizard
Valkyrie Wizard
Wizard
Bomber Wizard Witch
Wizard Mega Knight
Bomber
Bomber Wizard Mega Knight
Bomber Valkyrie Wizard Witch Mega Knight
Mega Knight
Wizard
Bomber Valkyrie Wizard Witch Mega Knight
Witch
Wizard Witch
Wizard Witch Mega Knight
Wizard Witch
Wizard Witch
Bomber Wizard Mega Knight
Mega Knight
Wizard
Skeleton Army Witch
Wizard Witch
Rascals Valkyrie Wizard Mega Knight
Bomber Wizard
Mega Knight
Rascals Witch
Witch
Witch Mega Knight
Wizard Mega Knight

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