My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Bad

4 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Missing

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Dark Prince Prince Giant Skeleton Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Dark Prince Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Mini P.E.K.K.A Valkyrie Dark Prince Prince Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie Dark Prince Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Dark Prince Prince Giant Skeleton
Giant Snowball
Barbarians
Zap
Dark Prince Prince
Barbarian Barrel
Barbarians Valkyrie Dark Prince Giant Skeleton
The Log
Barbarians Mini P.E.K.K.A Dark Prince Prince Giant Skeleton
Earthquake
Barbarians
Arrows
Royal Delivery
Barbarians Mini P.E.K.K.A Valkyrie Dark Prince Prince Giant Skeleton
Fireball
Barbarians
Poison
Barbarians
Lightning
Mini P.E.K.K.A Valkyrie Dark Prince Prince Goblinstein
Rocket
Barbarians Valkyrie Prince

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Valkyrie Dark Prince Prince Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fireball Mini P.E.K.K.A Valkyrie Dark Prince Barbarians Prince Goblinstein Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Fireball Mini P.E.K.K.A Valkyrie Dark Prince

Attack Synergies 2 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Barbarians
Fireball
Dark Prince
Mini P.E.K.K.A
Valkyrie Dark Prince Giant Skeleton
Valkyrie
Prince Mini P.E.K.K.A Dark Prince Giant Skeleton
Dark Prince
Prince Fireball Mini P.E.K.K.A Valkyrie
Prince
Valkyrie Dark Prince
Giant Skeleton
Mini P.E.K.K.A Valkyrie
Goblinstein

Defense Synergies 0 6

Barbarians
Fireball
Mini P.E.K.K.A Valkyrie Dark Prince
Mini P.E.K.K.A
Fireball Valkyrie
Valkyrie
Fireball Mini P.E.K.K.A Prince
Dark Prince
Fireball Prince
Prince
Valkyrie Dark Prince
Giant Skeleton
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Valkyrie
Barbarians Mini P.E.K.K.A Valkyrie Dark Prince Prince
Barbarians Mini P.E.K.K.A Prince Valkyrie Dark Prince Giant Skeleton
Barbarians Mini P.E.K.K.A Prince Valkyrie Dark Prince
Barbarians Fireball Mini P.E.K.K.A Valkyrie Dark Prince Prince Giant Skeleton
Fireball Valkyrie Dark Prince
Fireball
Barbarians Fireball Valkyrie Giant Skeleton
Barbarians Mini P.E.K.K.A Prince
Barbarians Mini P.E.K.K.A Valkyrie Dark Prince Prince Giant Skeleton
Barbarians Valkyrie Fireball Dark Prince Giant Skeleton
Fireball
Barbarians Mini P.E.K.K.A Prince Fireball Valkyrie Dark Prince Giant Skeleton
Fireball Valkyrie Barbarians Mini P.E.K.K.A Dark Prince Prince
Barbarians Mini P.E.K.K.A Prince
Barbarians Fireball Mini P.E.K.K.A Prince
Barbarians Fireball Mini P.E.K.K.A Valkyrie Dark Prince Prince
Fireball Valkyrie Barbarians Dark Prince Prince
Valkyrie Barbarians Fireball Dark Prince Giant Skeleton
Barbarians Mini P.E.K.K.A Prince
Valkyrie Dark Prince Barbarians Fireball Mini P.E.K.K.A Prince Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Mini P.E.K.K.A Valkyrie Fireball Dark Prince Prince Giant Skeleton
Fireball Mini P.E.K.K.A Valkyrie Prince
Barbarians Giant Skeleton Mini P.E.K.K.A Valkyrie Dark Prince Prince
Mini P.E.K.K.A Valkyrie Dark Prince Prince Giant Skeleton Barbarians Fireball
Barbarians Giant Skeleton Mini P.E.K.K.A Valkyrie Dark Prince Prince
Fireball
Mini P.E.K.K.A Dark Prince Prince Barbarians Fireball Valkyrie Giant Skeleton
Mini P.E.K.K.A Giant Skeleton Barbarians Valkyrie Dark Prince Prince
Giant Skeleton Barbarians Fireball Mini P.E.K.K.A Valkyrie Dark Prince Prince
Barbarians
Barbarians Mini P.E.K.K.A Valkyrie Dark Prince Prince Giant Skeleton
Barbarians Fireball Valkyrie Dark Prince Prince Giant Skeleton
Barbarians Mini P.E.K.K.A Dark Prince Prince Giant Skeleton Fireball Valkyrie
Barbarians Fireball Valkyrie
Barbarians Fireball Mini P.E.K.K.A Valkyrie Dark Prince Prince Giant Skeleton
Valkyrie Barbarians Fireball Mini P.E.K.K.A Dark Prince Giant Skeleton
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie Giant Skeleton
Fireball
Fireball Giant Skeleton
Barbarians Fireball Valkyrie Dark Prince Prince Giant Skeleton
Fireball Valkyrie Dark Prince
Fireball
Fireball
Fireball
Fireball Mini P.E.K.K.A Prince
Fireball Valkyrie Dark Prince Prince
Fireball
Fireball
Fireball
Fireball Prince
Fireball
Fireball
Fireball
Mini P.E.K.K.A
Fireball Mini P.E.K.K.A Dark Prince Prince
Fireball Valkyrie
Fireball Prince Giant Skeleton
Fireball
Prince
Barbarians Fireball
Fireball Valkyrie Dark Prince
Fireball
Fireball Prince
Fireball
Fireball
Fireball
Fireball Mini P.E.K.K.A
Fireball
Fireball
Prince Giant Skeleton
Fireball
Barbarians Fireball Dark Prince Prince
Fireball
Fireball
Fireball Mini P.E.K.K.A Valkyrie Dark Prince Prince
Fireball
Fireball Giant Skeleton
Dark Prince Prince
Fireball Giant Skeleton
Fireball
Fireball Dark Prince Prince Giant Skeleton
Prince
Fireball

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