My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Great!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Archers Goblin Giant Phoenix Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight Goblin Giant Phoenix Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Knight Goblin Giant Phoenix

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Phoenix Night Witch
Giant Snowball
Fire Spirit Archers Night Witch
Zap
Fire Spirit Archers Goblin Giant Night Witch
Barbarian Barrel
Fire Spirit Archers Knight Night Witch
The Log
Fire Spirit Archers
Earthquake
Archers
Arrows
Fire Spirit Archers Night Witch
Royal Delivery
Fire Spirit Archers Knight Night Witch
Fireball
Archers Night Witch
Poison
Archers Phoenix Night Witch
Lightning
Knight Phoenix Night Witch
Rocket
Phoenix Night Witch

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Earthquake The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Knight Night Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit The Log Archers Knight Earthquake Phoenix Night Witch Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit The Log Archers Knight

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Knight Goblin Giant Phoenix
Archers
Knight Goblin Giant
Knight
Archers Fire Spirit Earthquake The Log Night Witch
Earthquake
Knight Goblin Giant The Log
Goblin Giant
Fire Spirit Archers Earthquake The Log Night Witch
The Log
Knight Earthquake Goblin Giant
Phoenix
Fire Spirit
Night Witch
Knight Goblin Giant

Defense Synergies 2 11

Fire Spirit
Knight The Log Phoenix
Archers
Knight Goblin Giant The Log
Knight
Fire Spirit Archers Earthquake The Log Phoenix Night Witch
Earthquake
Knight The Log
Goblin Giant
Archers The Log
The Log
Fire Spirit Archers Knight Earthquake Goblin Giant Night Witch
Phoenix
Fire Spirit Knight
Night Witch
Knight The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Knight Goblin Giant The Log
Knight The Log Phoenix Night Witch
Fire Spirit Archers Knight Night Witch
Night Witch Knight Phoenix
Earthquake The Log
The Log Fire Spirit Archers Earthquake Night Witch
Fire Spirit Archers Phoenix Night Witch
Earthquake Goblin Giant The Log Phoenix
Phoenix Night Witch
Knight Fire Spirit Archers Phoenix Night Witch
Archers Knight Earthquake Goblin Giant The Log Night Witch
Archers Phoenix Night Witch
Night Witch Fire Spirit Knight Earthquake The Log
Fire Spirit Earthquake The Log Night Witch
Knight Phoenix
The Log
Knight Night Witch
Fire Spirit Archers Knight The Log Night Witch
Earthquake The Log Fire Spirit Archers Knight
Phoenix
Fire Spirit Archers Knight Earthquake Goblin Giant The Log Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Archers
Archers Knight The Log Phoenix
Knight Goblin Giant The Log
Knight Goblin Giant The Log Phoenix Night Witch
Knight Goblin Giant Phoenix Night Witch
Fire Spirit Archers Goblin Giant
Archers Knight Goblin Giant Phoenix Night Witch
Knight Goblin Giant Phoenix
Knight The Log Phoenix
Goblin Giant Phoenix
Knight Phoenix
Goblin Giant The Log Phoenix
Knight Goblin Giant Night Witch
Archers
Phoenix Archers Knight Goblin Giant The Log Night Witch
Archers Earthquake The Log Phoenix

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Knight The Log
The Log
Earthquake Goblin Giant The Log
Earthquake Knight The Log
Fire Spirit Earthquake The Log
Fire Spirit Goblin Giant
Fire Spirit Archers Earthquake The Log
Earthquake The Log Fire Spirit
The Log
Fire Spirit Night Witch
Knight Earthquake The Log
Fire Spirit Archers
Earthquake Fire Spirit Knight The Log
Earthquake
Earthquake The Log
Earthquake The Log
Earthquake The Log
Earthquake
Night Witch
Fire Spirit Archers Earthquake The Log
Fire Spirit Earthquake The Log
Earthquake The Log Night Witch
The Log
Earthquake The Log
Earthquake The Log Fire Spirit
The Log Earthquake
The Log
The Log
Fire Spirit Archers Night Witch
Night Witch
Earthquake The Log Night Witch
Earthquake The Log
Earthquake Fire Spirit Archers Night Witch
Fire Spirit Archers
The Log
Knight
The Log Earthquake
The Log
Goblin Giant The Log

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