My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Mediocre

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Flying Machine Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Flying Machine Bandit Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Goblin Curse Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Knight Flying Machine Royal Hogs Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs Bandit Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Hogs Goblin Curse Bandit
Giant Snowball
Goblins Flying Machine Royal Hogs Goblin Curse
Zap
Goblins Flying Machine Royal Hogs Goblin Curse Bandit
Barbarian Barrel
Goblins Knight Royal Hogs Goblin Curse Bandit Electro Wizard
The Log
Goblins Royal Hogs Goblin Curse Bandit
Earthquake
Royal Hogs
Arrows
Goblins Flying Machine Royal Hogs Goblin Curse
Royal Delivery
Goblins Knight Flying Machine Royal Hogs Bandit Electro Wizard
Fireball
Flying Machine Royal Hogs Bandit Electro Wizard
Poison
Flying Machine Royal Hogs Goblin Curse Electro Wizard
Lightning
Knight Bandit Electro Wizard
Rocket
Royal Hogs

Against air swarms

Spells and units that can counter air swarms.

Poison

Against ground swarms

Spells and units that can counter ground swarms.

Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Goblin Curse Poison

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Goblin Curse Knight Bandit Flying Machine Poison Electro Wizard Royal Hogs

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Goblins Goblin Curse Knight Bandit

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Knight
Flying Machine Royal Hogs Poison Electro Wizard
Flying Machine
Knight Royal Hogs
Royal Hogs
Knight Flying Machine Poison Bandit Electro Wizard
Goblin Curse
Poison
Poison
Goblin Curse Knight Royal Hogs
Bandit
Royal Hogs Electro Wizard
Electro Wizard
Knight Royal Hogs Bandit

Defense Synergies 1 11

Goblins
Knight Flying Machine Poison Bandit Electro Wizard
Knight
Electro Wizard Goblins Flying Machine Poison
Flying Machine
Goblins Knight Bandit Electro Wizard
Royal Hogs
Goblin Curse
Poison
Goblins Knight Electro Wizard
Bandit
Goblins Flying Machine Electro Wizard
Electro Wizard
Knight Goblins Flying Machine Poison Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Flying Machine Electro Wizard
Goblins Knight Flying Machine Goblin Curse Bandit Electro Wizard
Goblins Knight Goblin Curse Bandit Electro Wizard
Goblins Knight Goblin Curse Bandit Electro Wizard
Poison
Goblins Flying Machine Bandit Electro Wizard
Electro Wizard Flying Machine Goblin Curse Poison
Flying Machine Poison Bandit Electro Wizard
Goblins Goblin Curse
Knight Goblins Bandit Electro Wizard
Goblins Goblin Curse Poison Electro Wizard Knight Flying Machine Bandit
Flying Machine Goblin Curse Poison Electro Wizard
Knight Flying Machine Goblin Curse Bandit Electro Wizard
Goblins Goblin Curse Poison Electro Wizard
Knight Goblin Curse Bandit Electro Wizard
Goblin Curse Bandit Electro Wizard
Goblins Knight Poison Electro Wizard
Goblins Knight Flying Machine Bandit Electro Wizard
Poison Knight Flying Machine Goblin Curse Bandit Electro Wizard
Goblin Curse Electro Wizard
Goblins Knight Flying Machine Goblin Curse Poison Bandit Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblins Bandit Electro Wizard
Poison Bandit Electro Wizard Knight Flying Machine
Bandit Goblins Knight Electro Wizard
Knight Bandit Electro Wizard
Knight Goblin Curse Bandit
Poison Flying Machine Goblin Curse Electro Wizard
Goblins Knight Flying Machine Bandit Electro Wizard
Knight Goblin Curse
Electro Wizard Goblins Knight Flying Machine Poison Bandit
Goblin Curse
Knight Flying Machine
Poison Electro Wizard
Knight Goblin Curse Bandit
Flying Machine Goblin Curse
Electro Wizard Goblins Knight Flying Machine Poison
Poison Flying Machine Goblin Curse Electro Wizard
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Knight Flying Machine Bandit
Poison Flying Machine Goblin Curse Bandit Electro Wizard
Flying Machine Poison Bandit
Knight Flying Machine Poison
Poison Goblin Curse
Poison Flying Machine Goblin Curse
Flying Machine Poison
Poison Flying Machine Goblin Curse
Poison Flying Machine Bandit
Goblins Poison Electro Wizard
Poison Knight Flying Machine Bandit Electro Wizard
Poison Flying Machine Goblin Curse
Flying Machine Poison Knight Bandit
Flying Machine Poison Bandit
Flying Machine Poison
Flying Machine Poison Bandit
Flying Machine Poison Bandit
Poison
Flying Machine Poison Bandit Electro Wizard
Flying Machine Goblin Curse Poison
Poison
Poison
Flying Machine Poison
Goblin Curse Poison
Poison Flying Machine Bandit Electro Wizard
Flying Machine Poison Bandit
Poison Goblin Curse Bandit
Poison Flying Machine Goblin Curse Electro Wizard
Electro Wizard Flying Machine Poison
Poison Bandit
Poison Electro Wizard
Goblin Curse Poison
Electro Wizard Flying Machine Bandit
Poison Flying Machine Goblin Curse Electro Wizard
Poison Knight Flying Machine Electro Wizard
Flying Machine Poison
Poison
Flying Machine
Flying Machine Poison Electro Wizard
Flying Machine Poison Electro Wizard
Poison Flying Machine Bandit Electro Wizard

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