My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Mediocre
F2P score
Mediocre

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Firecracker Giant Skeleton Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Drill

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball Tornado

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Goblin Drill Giant Skeleton Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Goblin Drill Giant Skeleton
Giant Snowball
Bomber Goblin Drill
Zap
Bomber Firecracker Goblin Drill
Barbarian Barrel
Bomber Firecracker Goblin Drill Giant Skeleton Electro Wizard
The Log
Bomber Firecracker Goblin Drill Giant Skeleton
Earthquake
Bomber Firecracker Goblin Drill
Arrows
Bomber Firecracker Goblin Drill
Royal Delivery
Bomber Firecracker Goblin Drill Giant Skeleton Electro Wizard
Fireball
Bomber Firecracker Goblin Drill Electro Wizard
Poison
Bomber Firecracker Goblin Drill Electro Wizard
Lightning
Electro Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Fireball Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap Firecracker Fireball Tornado

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado Goblin Drill Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Zap Firecracker Tornado Fireball Goblin Drill Electro Wizard Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber Zap Firecracker Tornado

Attack Synergies 6 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Zap Goblin Drill Giant Skeleton
Zap
Firecracker Fireball Tornado Electro Wizard Bomber Giant Skeleton
Firecracker
Zap Tornado Goblin Drill Giant Skeleton
Fireball
Zap Tornado Goblin Drill Electro Wizard
Tornado
Zap Fireball Firecracker Giant Skeleton
Goblin Drill
Fireball Bomber Firecracker
Giant Skeleton
Bomber Zap Firecracker Tornado Electro Wizard
Electro Wizard
Zap Fireball Giant Skeleton

Defense Synergies 3 18

Bomber
Zap Tornado Goblin Drill Electro Wizard
Zap
Fireball Electro Wizard Bomber Firecracker Tornado Goblin Drill Giant Skeleton
Firecracker
Zap Tornado Giant Skeleton Electro Wizard
Fireball
Zap Tornado Goblin Drill Electro Wizard
Tornado
Fireball Bomber Zap Firecracker Goblin Drill Giant Skeleton Electro Wizard
Goblin Drill
Bomber Zap Fireball Tornado Electro Wizard
Giant Skeleton
Zap Firecracker Tornado Electro Wizard
Electro Wizard
Zap Bomber Firecracker Fireball Tornado Goblin Drill Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Firecracker Fireball Electro Wizard
Zap Firecracker Goblin Drill Electro Wizard
Tornado Bomber Goblin Drill Giant Skeleton Electro Wizard
Firecracker Goblin Drill Electro Wizard
Bomber Firecracker Fireball Tornado Giant Skeleton
Fireball Tornado Bomber Zap Firecracker Electro Wizard
Tornado Electro Wizard Zap Firecracker Fireball
Zap Fireball Giant Skeleton Electro Wizard
Tornado Goblin Drill
Tornado Bomber Firecracker Giant Skeleton Electro Wizard
Electro Wizard Bomber Zap Firecracker Fireball Tornado Goblin Drill Giant Skeleton
Zap Firecracker Fireball Tornado Electro Wizard
Goblin Drill Bomber Zap Fireball Giant Skeleton Electro Wizard
Bomber Fireball Zap Firecracker Tornado Goblin Drill Electro Wizard
Goblin Drill Electro Wizard
Tornado Zap Fireball Goblin Drill Electro Wizard
Bomber Firecracker Fireball Tornado Goblin Drill Electro Wizard
Fireball Bomber Zap Firecracker Tornado Goblin Drill Electro Wizard
Zap Tornado Goblin Drill Bomber Firecracker Fireball Giant Skeleton Electro Wizard
Tornado Goblin Drill Electro Wizard
Bomber Firecracker Fireball Giant Skeleton Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Fireball Giant Skeleton Electro Wizard
Fireball Electro Wizard Bomber Zap Firecracker
Giant Skeleton Zap Electro Wizard
Giant Skeleton Zap Fireball Tornado Electro Wizard
Giant Skeleton Goblin Drill
Firecracker Fireball Zap Tornado Electro Wizard
Fireball Giant Skeleton Electro Wizard
Giant Skeleton
Zap Giant Skeleton Electro Wizard Firecracker Fireball Tornado
Goblin Drill
Giant Skeleton
Zap Fireball Tornado Giant Skeleton Electro Wizard
Giant Skeleton Fireball
Bomber Firecracker Fireball
Electro Wizard Bomber Zap Firecracker Fireball Tornado Goblin Drill Giant Skeleton
Bomber Zap Firecracker Fireball Giant Skeleton Electro Wizard
Bomber Zap Fireball Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker Goblin Drill Giant Skeleton
Firecracker Fireball Zap Tornado Electro Wizard
Fireball Goblin Drill Giant Skeleton
Firecracker Fireball Giant Skeleton
Bomber Fireball Zap Firecracker
Firecracker Fireball Zap Tornado
Bomber Firecracker Tornado
Fireball Zap Firecracker Tornado
Fireball Zap Firecracker Tornado
Fireball Tornado Electro Wizard
Firecracker Zap Fireball Tornado Electro Wizard
Fireball Zap Firecracker Tornado
Firecracker Fireball
Firecracker Fireball
Zap Firecracker Fireball
Bomber Zap Firecracker Fireball Goblin Drill
Firecracker Fireball
Fireball Tornado
Bomber
Bomber Zap Firecracker Fireball Electro Wizard
Bomber Zap Firecracker Fireball Tornado
Fireball Giant Skeleton
Fireball Tornado
Tornado
Zap Fireball Goblin Drill
Zap Firecracker Tornado Bomber Fireball
Firecracker Fireball Zap Tornado Electro Wizard
Fireball Zap Tornado
Fireball Zap Firecracker Tornado
Zap Firecracker Fireball Tornado Electro Wizard
Zap Electro Wizard Firecracker Fireball
Fireball
Bomber Zap Fireball
Zap Firecracker Fireball Electro Wizard
Giant Skeleton
Firecracker Fireball
Zap Electro Wizard Fireball
Fireball Zap Firecracker Tornado Electro Wizard
Fireball
Fireball Firecracker Electro Wizard
Bomber Zap Firecracker Fireball
Zap Fireball Tornado Giant Skeleton
Firecracker
Zap Firecracker Fireball Tornado Giant Skeleton Electro Wizard
Firecracker Zap Fireball Tornado Electro Wizard
Zap Firecracker Fireball Tornado Giant Skeleton Electro Wizard
Fireball Firecracker

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