My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Mediocre

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Zappies

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Zappies Fisherman

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Drill

Damage spells

Spells in your deck. Having at least one or two is recommended.

Void Poison

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void Poison Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Drill

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Goblin Drill Fisherman
Giant Snowball
Goblins Bomber Zappies Goblin Drill Fisherman
Zap
Goblins Bomber Zappies Goblin Drill Fisherman
Barbarian Barrel
Goblins Bomber Bomb Tower Zappies Goblin Drill
The Log
Goblins Bomber Zappies Goblin Drill Fisherman
Earthquake
Bomber Bomb Tower Zappies Goblin Drill
Arrows
Goblins Bomber Zappies Goblin Drill
Royal Delivery
Goblins Bomber Zappies Goblin Drill Fisherman
Fireball
Bomber Bomb Tower Zappies Goblin Drill Fisherman
Poison
Bomber Bomb Tower Zappies Goblin Drill Fisherman
Lightning
Bomb Tower Fisherman
Rocket
Bomb Tower

Against air swarms

Spells and units that can counter air swarms.

Poison

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Bomb Tower Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Poison Goblin Drill

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Bomber Void Fisherman Bomb Tower Zappies Poison Goblin Drill

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Goblins Bomber Void Fisherman

Attack Synergies 0 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Goblin Drill
Bomber
Goblin Drill
Bomb Tower
Zappies
Void
Poison
Poison
Void Goblin Drill
Goblin Drill
Goblins Bomber Poison
Fisherman

Defense Synergies 0 9

Goblins
Bomber Zappies Poison Fisherman
Bomber
Goblins Goblin Drill Fisherman
Bomb Tower
Zappies
Goblins Goblin Drill Fisherman
Void
Poison
Poison
Goblins Void
Goblin Drill
Bomber Zappies
Fisherman
Goblins Bomber Zappies

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zappies Void
Bomb Tower Goblins Zappies Goblin Drill Fisherman
Bomb Tower Fisherman Goblins Bomber Zappies Void Goblin Drill
Bomb Tower Goblins Zappies Goblin Drill Fisherman
Bomber Bomb Tower Poison
Goblins Bomber Bomb Tower Zappies
Bomb Tower Zappies Void Poison
Bomb Tower Void Poison
Zappies Goblins Bomb Tower Goblin Drill Fisherman
Goblins Bomber Zappies Fisherman
Goblins Poison Bomber Bomb Tower Zappies Goblin Drill Fisherman
Zappies Poison
Bomb Tower Goblin Drill Bomber Zappies
Bomber Bomb Tower Goblins Zappies Poison Goblin Drill
Bomb Tower Zappies Goblin Drill
Bomb Tower Zappies Goblin Drill Fisherman
Bomb Tower Goblins Bomber Zappies Poison Goblin Drill Fisherman
Bomb Tower Goblins Bomber Zappies Goblin Drill Fisherman
Bomb Tower Poison Goblin Drill Bomber Zappies Fisherman
Bomb Tower Zappies Goblin Drill Fisherman
Bomber Goblins Bomb Tower Zappies Poison Fisherman
Bomb Tower

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblins Zappies Void Fisherman
Void Poison Bomber Bomb Tower Fisherman
Zappies Goblins Bomb Tower Fisherman
Zappies Fisherman
Zappies Goblin Drill Fisherman
Poison Bomb Tower Zappies
Goblins Bomb Tower Zappies Void
Bomb Tower Zappies Fisherman
Void Goblins Bomb Tower Zappies Poison
Zappies Goblin Drill
Bomb Tower Zappies
Void Poison
Bomb Tower Zappies
Bomber Bomb Tower Zappies
Zappies Goblins Bomber Bomb Tower Poison Goblin Drill Fisherman
Poison Bomber Bomb Tower Zappies
Bomber Bomb Tower Void

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Poison Goblin Drill
Void Poison Fisherman
Void Poison Goblin Drill
Void Poison
Bomber Poison
Poison
Bomber Poison
Poison
Void Poison Fisherman
Goblins Void Poison Fisherman
Void Poison Fisherman
Void Poison
Poison Void Fisherman
Void Poison Fisherman
Poison Fisherman
Bomber Poison Goblin Drill
Poison
Poison
Bomber Fisherman
Void Bomber Poison Fisherman
Bomber Void Poison
Void Poison
Void Poison
Void Fisherman
Void Poison Goblin Drill
Poison Bomber
Fisherman
Void Poison Fisherman
Void Poison Fisherman
Void Poison Fisherman
Poison Void
Zappies Void Poison
Void
Void Poison Bomber
Void Zappies Poison
Poison
Zappies Void
Poison Zappies
Void Poison
Bomber Poison
Void Poison
Zappies Poison
Zappies Void Poison
Void Poison
Void
Void

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