My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Bad

4 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Witch Prince Mega Knight Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Mini P.E.K.K.A Prince Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Mini P.E.K.K.A Prince Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Elite Barbarians Prince
Giant Snowball
Bomber Witch
Zap
Bomber Witch Prince
Barbarian Barrel
Bomber Elite Barbarians Witch
The Log
Bomber Elite Barbarians Mini P.E.K.K.A Witch Prince
Earthquake
Bomber Witch
Arrows
Bomber Witch
Royal Delivery
Bomber Elite Barbarians Mini P.E.K.K.A Witch Prince
Fireball
Bomber Elite Barbarians Witch
Poison
Bomber Witch
Lightning
Elite Barbarians Mini P.E.K.K.A Witch Prince Goblinstein
Rocket
Elite Barbarians Witch Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows Witch

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Prince Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Arrows Mini P.E.K.K.A Witch Prince Goblinstein Elite Barbarians Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Bomber Arrows Mini P.E.K.K.A Witch

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Elite Barbarians Mini P.E.K.K.A Prince Mega Knight
Arrows
Elite Barbarians Mini P.E.K.K.A Prince Mega Knight
Elite Barbarians
Arrows Bomber Mega Knight
Mini P.E.K.K.A
Bomber Arrows Mega Knight
Witch
Prince Mega Knight
Prince
Mega Knight Bomber Arrows Witch
Mega Knight
Prince Bomber Arrows Elite Barbarians Mini P.E.K.K.A Witch
Goblinstein

Defense Synergies 1 8

Bomber
Mini P.E.K.K.A
Arrows
Mega Knight Mini P.E.K.K.A Prince
Elite Barbarians
Mini P.E.K.K.A Mega Knight
Mini P.E.K.K.A
Bomber Arrows Elite Barbarians Witch
Witch
Mini P.E.K.K.A Prince Mega Knight
Prince
Arrows Witch
Mega Knight
Arrows Elite Barbarians Witch
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber
Elite Barbarians Mini P.E.K.K.A Witch Prince Mega Knight
Mini P.E.K.K.A Witch Prince Mega Knight Bomber Elite Barbarians
Elite Barbarians Mini P.E.K.K.A Witch Prince Mega Knight
Bomber Arrows Elite Barbarians Mini P.E.K.K.A Prince Mega Knight
Arrows Bomber Mega Knight
Arrows Witch
Arrows Mega Knight
Mini P.E.K.K.A Witch Elite Barbarians Prince
Elite Barbarians Bomber Mini P.E.K.K.A Prince Mega Knight
Witch Bomber Arrows Mega Knight
Arrows Witch
Mini P.E.K.K.A Prince Mega Knight Bomber Elite Barbarians Witch
Bomber Mega Knight Arrows Mini P.E.K.K.A Witch Prince
Elite Barbarians Mini P.E.K.K.A Prince Mega Knight
Elite Barbarians Mini P.E.K.K.A Prince Mega Knight
Mega Knight Bomber Arrows Elite Barbarians Mini P.E.K.K.A Witch Prince
Arrows Mega Knight Bomber Elite Barbarians Witch Prince
Arrows Witch Bomber Mega Knight
Mini P.E.K.K.A Elite Barbarians Prince
Bomber Mega Knight Arrows Elite Barbarians Mini P.E.K.K.A Witch Prince
Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Mega Knight Elite Barbarians Witch Prince
Bomber Arrows Elite Barbarians Mini P.E.K.K.A Prince Mega Knight
Mega Knight Elite Barbarians Mini P.E.K.K.A Witch Prince
Mini P.E.K.K.A Prince Mega Knight Elite Barbarians
Elite Barbarians Mini P.E.K.K.A Witch Prince Mega Knight
Arrows Witch
Mini P.E.K.K.A Prince Elite Barbarians Witch
Mini P.E.K.K.A Mega Knight Elite Barbarians Prince
Mega Knight Elite Barbarians Mini P.E.K.K.A Witch Prince
Witch
Mega Knight Elite Barbarians Mini P.E.K.K.A Witch Prince
Mega Knight Arrows Elite Barbarians Prince
Elite Barbarians Mini P.E.K.K.A Prince Mega Knight Witch
Bomber Witch Mega Knight
Elite Barbarians Witch Bomber Mini P.E.K.K.A Prince
Arrows Mega Knight Bomber Elite Barbarians Mini P.E.K.K.A Witch
Bomber Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows
Arrows
Arrows Prince
Bomber Arrows Mega Knight
Arrows Witch
Bomber Arrows Witch
Arrows
Arrows
Elite Barbarians Mini P.E.K.K.A Prince
Arrows Prince
Arrows
Elite Barbarians
Arrows
Arrows Elite Barbarians Prince
Bomber Arrows Witch
Arrows Mega Knight
Arrows
Bomber Mini P.E.K.K.A
Bomber Arrows Mini P.E.K.K.A Prince Mega Knight
Bomber Arrows Witch Mega Knight
Prince Mega Knight
Arrows
Prince
Arrows
Arrows Bomber Witch Mega Knight
Witch
Arrows Witch
Arrows Witch Prince Mega Knight
Arrows
Elite Barbarians Arrows Witch
Witch
Elite Barbarians Mini P.E.K.K.A
Bomber Arrows Mega Knight
Arrows
Prince Mega Knight
Arrows
Witch Prince
Arrows Witch
Arrows
Mini P.E.K.K.A Prince Mega Knight
Arrows Bomber
Arrows
Elite Barbarians Prince Mega Knight
Elite Barbarians Witch
Witch
Witch Prince Mega Knight
Prince
Mega Knight

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