My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Skeleton Dragons

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Skeleton Dragons Suspicious Bush Golem Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang
Giant Snowball
Goblin Gang Skeleton Dragons
Zap
Goblin Gang
Barbarian Barrel
Knight Goblin Gang
The Log
Goblin Gang Suspicious Bush
Earthquake
Goblin Gang
Arrows
Goblin Gang Skeleton Dragons Suspicious Bush
Royal Delivery
Knight Goblin Gang Skeleton Dragons
Fireball
Goblin Gang Skeleton Dragons Suspicious Bush
Poison
Goblin Gang Skeleton Dragons Suspicious Bush
Lightning
Knight Skeleton Dragons Goblinstein
Rocket

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Skeleton Dragons Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Skeleton Dragons Tornado

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Suspicious Bush Tornado Golem

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Giant Snowball Suspicious Bush Knight Goblin Gang Tornado Skeleton Dragons Goblinstein Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Giant Snowball Suspicious Bush Knight Goblin Gang

Attack Synergies 5 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Giant Snowball
Knight Skeleton Dragons Tornado Golem
Knight
Goblin Gang Skeleton Dragons Giant Snowball
Goblin Gang
Knight Golem
Skeleton Dragons
Knight Tornado Golem Giant Snowball
Suspicious Bush
Tornado
Skeleton Dragons Goblinstein Giant Snowball Golem
Golem
Skeleton Dragons Giant Snowball Goblin Gang Tornado
Goblinstein
Tornado

Defense Synergies 4 5

Giant Snowball
Goblin Gang Knight Skeleton Dragons
Knight
Goblin Gang Skeleton Dragons Giant Snowball Tornado
Goblin Gang
Giant Snowball Knight Skeleton Dragons
Skeleton Dragons
Knight Tornado Giant Snowball Goblin Gang
Suspicious Bush
Tornado
Skeleton Dragons Knight Goblinstein
Golem
Goblinstein
Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Skeleton Dragons
Knight Goblin Gang Skeleton Dragons
Goblin Gang Tornado Giant Snowball Knight Skeleton Dragons
Knight Goblin Gang Skeleton Dragons
Tornado
Goblin Gang Tornado Giant Snowball Skeleton Dragons
Giant Snowball Skeleton Dragons Tornado Goblin Gang
Skeleton Dragons
Goblin Gang Tornado
Knight Goblin Gang Tornado Giant Snowball
Goblin Gang Skeleton Dragons Giant Snowball Knight Tornado
Skeleton Dragons Giant Snowball Goblin Gang Tornado
Giant Snowball Knight Goblin Gang Skeleton Dragons
Giant Snowball Goblin Gang Skeleton Dragons Tornado
Knight Goblin Gang
Tornado Giant Snowball Goblin Gang Goblinstein
Knight Goblin Gang Skeleton Dragons Tornado
Giant Snowball Knight Goblin Gang Skeleton Dragons Tornado
Giant Snowball Tornado Knight Skeleton Dragons
Tornado
Goblin Gang Skeleton Dragons Giant Snowball Knight

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Giant Snowball
Giant Snowball Knight Goblin Gang Skeleton Dragons
Goblin Gang Knight
Goblin Gang Knight Tornado
Knight Goblin Gang
Skeleton Dragons Goblinstein Giant Snowball Goblin Gang Tornado
Goblin Gang Knight
Knight
Goblinstein Giant Snowball Knight Skeleton Dragons Tornado
Goblin Gang Skeleton Dragons
Knight
Giant Snowball Tornado
Knight Goblin Gang
Skeleton Dragons
Goblin Gang Knight Skeleton Dragons Tornado Goblinstein
Giant Snowball Skeleton Dragons
Giant Snowball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Skeleton Dragons
Giant Snowball Skeleton Dragons Tornado
Skeleton Dragons
Knight Skeleton Dragons
Giant Snowball Skeleton Dragons Goblinstein
Skeleton Dragons Goblinstein Giant Snowball Tornado
Skeleton Dragons Tornado
Giant Snowball Skeleton Dragons Tornado
Giant Snowball Skeleton Dragons Tornado
Giant Snowball Goblin Gang Tornado
Knight Skeleton Dragons Tornado
Giant Snowball Skeleton Dragons Tornado
Giant Snowball Knight Skeleton Dragons
Skeleton Dragons
Giant Snowball Skeleton Dragons
Giant Snowball Skeleton Dragons
Skeleton Dragons
Giant Snowball Tornado
Skeleton Dragons
Giant Snowball Skeleton Dragons
Giant Snowball Skeleton Dragons Tornado
Skeleton Dragons
Giant Snowball Skeleton Dragons Tornado
Tornado
Giant Snowball Skeleton Dragons
Giant Snowball Tornado Skeleton Dragons Goblinstein
Giant Snowball Skeleton Dragons Tornado
Giant Snowball Skeleton Dragons Tornado
Skeleton Dragons Tornado
Giant Snowball Skeleton Dragons Tornado
Giant Snowball Skeleton Dragons Goblinstein
Giant Snowball
Giant Snowball Skeleton Dragons
Giant Snowball Skeleton Dragons
Giant Snowball
Goblin Gang Goblinstein
Giant Snowball Skeleton Dragons Tornado
Knight Goblin Gang Skeleton Dragons
Giant Snowball Skeleton Dragons
Giant Snowball Tornado
Skeleton Dragons
Giant Snowball Goblin Gang Skeleton Dragons Tornado
Giant Snowball Skeleton Dragons Tornado
Giant Snowball Tornado
Skeleton Dragons

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