My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
RIP

3 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Dark Prince Balloon Mega Knight Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince Balloon Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Dark Prince Balloon Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Dark Prince Balloon
Giant Snowball
Skeletons Dart Goblin Balloon
Zap
Skeletons Dart Goblin Dark Prince Balloon
Barbarian Barrel
Skeletons Dart Goblin Dark Prince
The Log
Skeletons Dart Goblin Dark Prince
Earthquake
Skeletons
Arrows
Skeletons Dart Goblin
Royal Delivery
Skeletons Dart Goblin Dark Prince Balloon
Fireball
Dart Goblin Balloon
Poison
Dart Goblin Balloon
Lightning
Dark Prince Balloon Goblinstein
Rocket
Balloon

Against air swarms

Spells and units that can counter air swarms.

Tornado Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Tornado Dark Prince Freeze Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado Dark Prince Freeze Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Dart Goblin Tornado Dark Prince Freeze Balloon Goblinstein Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Skeletons Dart Goblin Tornado Dark Prince

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Dart Goblin
Dark Prince Balloon Mega Knight
Tornado
Goblinstein Dark Prince Freeze Balloon Mega Knight
Dark Prince
Dart Goblin Tornado Balloon
Freeze
Balloon Tornado
Balloon
Freeze Dart Goblin Tornado Dark Prince Mega Knight
Mega Knight
Dart Goblin Tornado Balloon
Goblinstein
Tornado

Defense Synergies 1 9

Skeletons
Dart Goblin Tornado Dark Prince
Dart Goblin
Skeletons Tornado Dark Prince Mega Knight
Tornado
Skeletons Dart Goblin Dark Prince Mega Knight Goblinstein
Dark Prince
Skeletons Dart Goblin Tornado
Freeze
Mega Knight
Balloon
Mega Knight
Dart Goblin Tornado Freeze
Goblinstein
Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Dart Goblin
Skeletons Dart Goblin Dark Prince Mega Knight
Tornado Mega Knight Skeletons Dart Goblin Dark Prince Freeze
Skeletons Dart Goblin Dark Prince Mega Knight
Tornado Dark Prince Mega Knight
Tornado Freeze Skeletons Dart Goblin Dark Prince Mega Knight
Dart Goblin Tornado Freeze
Dart Goblin Mega Knight
Skeletons Tornado
Tornado Skeletons Dart Goblin Dark Prince Mega Knight
Dart Goblin Skeletons Tornado Dark Prince Freeze Mega Knight
Dart Goblin Tornado
Mega Knight Skeletons Dark Prince Freeze
Mega Knight Dart Goblin Tornado Dark Prince Freeze
Mega Knight
Tornado Freeze Mega Knight Goblinstein
Mega Knight Skeletons Tornado Dark Prince
Mega Knight Dart Goblin Tornado Dark Prince
Tornado Freeze Dart Goblin Dark Prince Mega Knight
Dart Goblin Tornado
Dark Prince Mega Knight Dart Goblin

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Skeletons Dark Prince
Mega Knight
Mega Knight Skeletons Dark Prince
Dark Prince Mega Knight Tornado
Skeletons Dark Prince Mega Knight
Goblinstein Skeletons Dart Goblin Tornado Freeze
Dark Prince Skeletons Dart Goblin
Mega Knight Dark Prince
Freeze Mega Knight Goblinstein Skeletons Tornado Dark Prince
Skeletons Dart Goblin
Mega Knight Dart Goblin Dark Prince
Mega Knight Tornado Dark Prince
Dark Prince Mega Knight Skeletons
Dart Goblin Mega Knight
Skeletons Dart Goblin Tornado Dark Prince Freeze Goblinstein
Mega Knight Dart Goblin Dark Prince Freeze

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Dart Goblin Freeze
Dart Goblin Tornado
Dart Goblin
Dart Goblin Dark Prince Freeze
Dark Prince Mega Knight Goblinstein
Goblinstein Dart Goblin Tornado Freeze
Dart Goblin Tornado
Dart Goblin Tornado Freeze
Dart Goblin Tornado
Tornado
Dart Goblin Tornado Dark Prince
Dart Goblin Tornado
Dart Goblin
Dart Goblin Freeze
Dart Goblin
Dart Goblin
Dart Goblin Mega Knight
Tornado Freeze
Dart Goblin Dark Prince Mega Knight
Dart Goblin Tornado Mega Knight
Mega Knight
Tornado
Tornado
Tornado Freeze Dark Prince Mega Knight Goblinstein
Dart Goblin Tornado
Tornado Mega Knight
Dart Goblin Tornado
Dart Goblin Tornado
Dart Goblin Freeze Goblinstein
Dart Goblin Mega Knight
Freeze
Mega Knight
Dart Goblin Dark Prince Freeze Goblinstein
Dart Goblin Tornado
Freeze
Dart Goblin Dark Prince Mega Knight
Dart Goblin
Tornado
Dart Goblin Dark Prince Mega Knight
Dart Goblin Tornado Freeze
Dart Goblin Tornado
Dart Goblin Tornado Dark Prince Freeze Mega Knight
Dart Goblin Mega Knight

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