My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
RIP

2 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Baby Dragon Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Baby Dragon Balloon Electro Dragon Lumberjack Sparky Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Dart Goblin Baby Dragon Balloon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Electro Dragon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Balloon Sparky
Giant Snowball
Dart Goblin Baby Dragon Balloon Electro Dragon Lumberjack
Zap
Royal Giant Dart Goblin Balloon Sparky
Barbarian Barrel
Dart Goblin Lumberjack Sparky
The Log
Royal Giant Dart Goblin Lumberjack Sparky
Earthquake
Arrows
Dart Goblin
Royal Delivery
Dart Goblin Baby Dragon Balloon Electro Dragon Lumberjack Sparky
Fireball
Dart Goblin Baby Dragon Balloon Electro Dragon Lumberjack Sparky
Poison
Dart Goblin Balloon Electro Dragon Sparky
Lightning
Baby Dragon Balloon Electro Dragon Lumberjack Sparky Goblinstein
Rocket
Balloon Electro Dragon Sparky

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Baby Dragon Electro Dragon Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Baby Dragon Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Dart Goblin Baby Dragon Lumberjack Balloon Electro Dragon Goblinstein Royal Giant Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Dart Goblin Baby Dragon Lumberjack Balloon

Attack Synergies 2 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Royal Giant
Dart Goblin Baby Dragon Electro Dragon Lumberjack Sparky
Dart Goblin
Royal Giant Baby Dragon Balloon Electro Dragon Sparky
Baby Dragon
Royal Giant Dart Goblin Balloon Electro Dragon Lumberjack Sparky
Balloon
Lumberjack Dart Goblin Baby Dragon Electro Dragon Sparky
Electro Dragon
Royal Giant Dart Goblin Baby Dragon Balloon Sparky
Lumberjack
Balloon Royal Giant Baby Dragon Sparky
Sparky
Royal Giant Dart Goblin Baby Dragon Balloon Electro Dragon Lumberjack
Goblinstein

Defense Synergies 0 6

Royal Giant
Dart Goblin
Baby Dragon Electro Dragon Lumberjack
Baby Dragon
Dart Goblin Electro Dragon Lumberjack
Balloon
Electro Dragon
Dart Goblin Baby Dragon Lumberjack
Lumberjack
Dart Goblin Baby Dragon Electro Dragon
Sparky
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Dart Goblin Baby Dragon Electro Dragon Sparky
Lumberjack Sparky Dart Goblin Electro Dragon
Lumberjack Sparky Dart Goblin Electro Dragon
Lumberjack Sparky Dart Goblin Electro Dragon
Lumberjack Sparky
Dart Goblin Baby Dragon Electro Dragon Lumberjack
Dart Goblin Baby Dragon Electro Dragon
Dart Goblin Baby Dragon Electro Dragon Sparky
Sparky Lumberjack
Dart Goblin Lumberjack Sparky
Dart Goblin Baby Dragon Electro Dragon Lumberjack
Dart Goblin Baby Dragon Electro Dragon
Lumberjack Sparky Electro Dragon
Sparky Dart Goblin Baby Dragon Electro Dragon Lumberjack
Sparky Lumberjack
Lumberjack Sparky
Sparky Electro Dragon Lumberjack
Dart Goblin Baby Dragon Electro Dragon Lumberjack
Baby Dragon Dart Goblin Electro Dragon Lumberjack
Sparky Dart Goblin Lumberjack
Dart Goblin Baby Dragon Electro Dragon Lumberjack Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Sparky
Baby Dragon Electro Dragon Lumberjack
Lumberjack Electro Dragon Sparky
Lumberjack Sparky
Lumberjack Sparky
Dart Goblin Baby Dragon Electro Dragon
Sparky Dart Goblin Lumberjack
Lumberjack Sparky
Electro Dragon Baby Dragon Sparky
Dart Goblin Sparky
Dart Goblin Electro Dragon Lumberjack Sparky
Lumberjack Sparky
Dart Goblin Baby Dragon Electro Dragon Sparky
Electro Dragon Sparky Dart Goblin Baby Dragon Lumberjack
Dart Goblin Baby Dragon Electro Dragon Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Dart Goblin Baby Dragon Electro Dragon Sparky
Dart Goblin Baby Dragon Electro Dragon
Dart Goblin Baby Dragon Electro Dragon Sparky
Dart Goblin Sparky
Baby Dragon Sparky
Dart Goblin Baby Dragon Electro Dragon
Dart Goblin Baby Dragon Sparky
Dart Goblin Baby Dragon Electro Dragon
Dart Goblin Electro Dragon
Electro Dragon Lumberjack Sparky
Dart Goblin Electro Dragon Sparky
Dart Goblin Baby Dragon Electro Dragon
Dart Goblin Baby Dragon Sparky
Dart Goblin Baby Dragon Electro Dragon
Dart Goblin Baby Dragon Sparky
Dart Goblin Baby Dragon Electro Dragon Sparky
Dart Goblin Baby Dragon Electro Dragon Sparky
Sparky
Sparky
Dart Goblin Baby Dragon Electro Dragon Sparky
Dart Goblin Baby Dragon Electro Dragon
Baby Dragon Sparky
Sparky
Baby Dragon Electro Dragon
Baby Dragon Electro Dragon Sparky
Dart Goblin Baby Dragon Electro Dragon Sparky
Baby Dragon Electro Dragon Sparky
Dart Goblin Baby Dragon Sparky
Dart Goblin Baby Dragon Electro Dragon Sparky
Electro Dragon Dart Goblin
Sparky
Dart Goblin Electro Dragon Sparky
Electro Dragon Sparky
Sparky
Sparky
Dart Goblin Electro Dragon
Dart Goblin Baby Dragon Electro Dragon
Dart Goblin Baby Dragon Electro Dragon Lumberjack Sparky
Dart Goblin Baby Dragon Electro Dragon
Sparky
Dart Goblin Electro Dragon Sparky
Electro Dragon Dart Goblin Baby Dragon Sparky
Dart Goblin Electro Dragon
Electro Dragon Dart Goblin Baby Dragon Sparky
Sparky
Dart Goblin Electro Dragon Sparky

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