My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Tesla

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Bats Tesla Valkyrie Mega Knight Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Goblin Gang Valkyrie Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang
Giant Snowball
Bats Goblin Gang
Zap
Bats Goblin Gang
Barbarian Barrel
Ice Spirit Goblin Gang Tesla Valkyrie
The Log
Ice Spirit Goblin Gang
Earthquake
Goblin Gang Tesla
Arrows
Ice Spirit Bats Goblin Gang
Royal Delivery
Ice Spirit Bats Goblin Gang Valkyrie
Fireball
Goblin Gang Tesla
Poison
Bats Goblin Gang
Lightning
Tesla Valkyrie Goblinstein
Rocket
Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Zap Valkyrie Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Bats Valkyrie Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Bats Zap Goblin Gang Tesla Valkyrie Goblinstein Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Ice Spirit Bats Zap Goblin Gang

Attack Synergies 4 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Zap Valkyrie Bats Mega Knight
Bats
Valkyrie Mega Knight Ice Spirit Zap
Zap
Ice Spirit Bats Valkyrie Mega Knight
Goblin Gang
Valkyrie
Tesla
Valkyrie
Ice Spirit Bats Zap Goblin Gang
Mega Knight
Bats Ice Spirit Zap
Goblinstein

Defense Synergies 4 13

Ice Spirit
Zap Goblin Gang Bats Tesla Valkyrie Mega Knight
Bats
Ice Spirit Zap Tesla Valkyrie Mega Knight
Zap
Ice Spirit Mega Knight Bats Goblin Gang Tesla Valkyrie
Goblin Gang
Ice Spirit Tesla Zap Valkyrie
Tesla
Goblin Gang Ice Spirit Bats Zap Valkyrie
Valkyrie
Ice Spirit Bats Zap Goblin Gang Tesla
Mega Knight
Zap Ice Spirit Bats
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Tesla Valkyrie
Ice Spirit Bats Zap Goblin Gang Tesla Valkyrie Mega Knight
Goblin Gang Tesla Mega Knight Bats Valkyrie
Tesla Bats Goblin Gang Valkyrie Mega Knight
Valkyrie Mega Knight
Goblin Gang Bats Zap Tesla Valkyrie Mega Knight
Bats Tesla Ice Spirit Zap Goblin Gang
Zap Tesla Valkyrie Mega Knight
Tesla Goblin Gang
Goblin Gang Ice Spirit Tesla Valkyrie Mega Knight
Bats Goblin Gang Valkyrie Zap Tesla Mega Knight
Tesla Bats Zap Goblin Gang
Tesla Mega Knight Ice Spirit Bats Zap Goblin Gang Valkyrie
Valkyrie Mega Knight Ice Spirit Bats Zap Goblin Gang Tesla
Goblin Gang Tesla Mega Knight
Ice Spirit Zap Goblin Gang Tesla Mega Knight Goblinstein
Tesla Mega Knight Bats Goblin Gang Valkyrie
Ice Spirit Tesla Valkyrie Mega Knight Bats Zap Goblin Gang
Zap Valkyrie Ice Spirit Bats Tesla Mega Knight
Tesla
Goblin Gang Valkyrie Mega Knight Bats Tesla
Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Mega Knight Zap Tesla
Zap Goblin Gang Tesla Valkyrie Mega Knight
Goblin Gang Mega Knight Ice Spirit Bats Zap Valkyrie
Goblin Gang Valkyrie Mega Knight Bats Zap Tesla
Goblin Gang Tesla Valkyrie Mega Knight
Goblinstein Ice Spirit Bats Zap Goblin Gang Tesla
Goblin Gang Bats Tesla Valkyrie
Mega Knight Tesla Valkyrie
Zap Mega Knight Goblinstein Ice Spirit Bats Valkyrie
Goblin Gang Tesla
Mega Knight Bats Tesla Valkyrie
Mega Knight Zap Valkyrie
Mega Knight Goblin Gang Tesla Valkyrie
Tesla Valkyrie Mega Knight
Goblin Gang Tesla Ice Spirit Bats Zap Valkyrie Goblinstein
Bats Valkyrie Mega Knight Zap Tesla
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie
Zap
Valkyrie
Zap Valkyrie Mega Knight Goblinstein
Goblinstein Ice Spirit Bats Zap
Ice Spirit Zap
Zap
Bats Goblin Gang
Zap Valkyrie
Zap
Zap
Zap
Mega Knight
Bats
Zap Mega Knight
Zap Valkyrie Mega Knight
Mega Knight
Zap
Zap Ice Spirit Valkyrie Mega Knight Goblinstein
Zap
Zap Mega Knight
Zap
Bats Zap
Zap Ice Spirit Bats Goblinstein
Zap Mega Knight
Zap Ice Spirit
Mega Knight
Zap Ice Spirit Bats Goblin Gang Goblinstein
Zap
Goblin Gang Valkyrie Mega Knight
Zap
Zap
Mega Knight
Zap Ice Spirit Bats Goblin Gang
Bats Zap
Zap Mega Knight
Mega Knight

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