My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Good

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Musketeer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Mini P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Mini P.E.K.K.A Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Goblin Barrel Guards Skeleton Army
Giant Snowball
Bomber Musketeer Goblin Barrel Guards Skeleton Army
Zap
Bomber Goblin Barrel Guards Skeleton Army
Barbarian Barrel
Electro Spirit Bomber Musketeer Goblin Barrel Guards Skeleton Army
The Log
Electro Spirit Bomber Mini P.E.K.K.A Musketeer Goblin Barrel Guards Skeleton Army
Earthquake
Bomber Goblin Barrel Guards Skeleton Army
Arrows
Electro Spirit Bomber Goblin Barrel Guards Skeleton Army
Royal Delivery
Electro Spirit Bomber Mini P.E.K.K.A Musketeer Goblin Barrel Guards Skeleton Army
Fireball
Bomber Musketeer Goblin Barrel Skeleton Army
Poison
Bomber Musketeer Guards Skeleton Army
Lightning
Mini P.E.K.K.A Musketeer
Rocket
Musketeer

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Bomber Arrows

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Arrows Mini P.E.K.K.A Guards Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Bomber Arrows Goblin Barrel Guards Skeleton Army Mini P.E.K.K.A Musketeer

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Electro Spirit Bomber Arrows Goblin Barrel

Attack Synergies 0 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Bomber
Mini P.E.K.K.A
Arrows
Mini P.E.K.K.A Goblin Barrel
Mini P.E.K.K.A
Bomber Arrows Musketeer
Musketeer
Mini P.E.K.K.A
Goblin Barrel
Arrows Guards Skeleton Army
Guards
Goblin Barrel
Skeleton Army
Goblin Barrel

Defense Synergies 1 8

Electro Spirit
Bomber
Mini P.E.K.K.A Guards
Arrows
Mini P.E.K.K.A
Mini P.E.K.K.A
Bomber Arrows Musketeer Guards Skeleton Army
Musketeer
Guards Mini P.E.K.K.A Skeleton Army
Goblin Barrel
Guards
Musketeer Bomber Mini P.E.K.K.A Skeleton Army
Skeleton Army
Mini P.E.K.K.A Musketeer Guards

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Musketeer
Mini P.E.K.K.A Skeleton Army Musketeer
Mini P.E.K.K.A Skeleton Army Bomber Musketeer
Mini P.E.K.K.A Skeleton Army Musketeer Guards
Bomber Arrows Mini P.E.K.K.A Skeleton Army
Arrows Skeleton Army Electro Spirit Bomber Musketeer Guards
Musketeer Electro Spirit Arrows
Electro Spirit Arrows Musketeer
Mini P.E.K.K.A Musketeer Skeleton Army
Guards Skeleton Army Bomber Mini P.E.K.K.A Musketeer
Guards Skeleton Army Electro Spirit Bomber Arrows Musketeer
Arrows Musketeer
Mini P.E.K.K.A Skeleton Army Bomber Musketeer Guards
Bomber Skeleton Army Electro Spirit Arrows Mini P.E.K.K.A Guards
Mini P.E.K.K.A Skeleton Army
Skeleton Army Mini P.E.K.K.A
Bomber Arrows Mini P.E.K.K.A Musketeer Skeleton Army
Arrows Electro Spirit Bomber Musketeer Guards Skeleton Army
Arrows Electro Spirit Bomber Musketeer Guards
Mini P.E.K.K.A Musketeer
Bomber Skeleton Army Electro Spirit Arrows Mini P.E.K.K.A Musketeer Guards
Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Guards Skeleton Army
Bomber Arrows Mini P.E.K.K.A Musketeer
Guards Skeleton Army Mini P.E.K.K.A Musketeer
Mini P.E.K.K.A Guards Skeleton Army Musketeer
Mini P.E.K.K.A Musketeer Guards Skeleton Army
Arrows Electro Spirit Musketeer
Mini P.E.K.K.A Guards Skeleton Army Musketeer
Mini P.E.K.K.A Skeleton Army
Electro Spirit Mini P.E.K.K.A Skeleton Army
Musketeer Guards Skeleton Army
Mini P.E.K.K.A Musketeer Guards
Skeleton Army Arrows Guards
Mini P.E.K.K.A Skeleton Army Guards
Bomber Musketeer Skeleton Army
Guards Skeleton Army Electro Spirit Bomber Mini P.E.K.K.A Musketeer
Arrows Electro Spirit Bomber Mini P.E.K.K.A Musketeer
Electro Spirit Bomber Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Musketeer Guards
Arrows Musketeer
Arrows
Arrows Musketeer Guards
Bomber Arrows
Arrows Electro Spirit Musketeer
Bomber Arrows Musketeer
Arrows
Arrows
Mini P.E.K.K.A Musketeer Guards
Arrows Musketeer
Arrows Musketeer
Musketeer
Arrows Musketeer
Arrows Musketeer
Bomber Arrows Musketeer
Arrows Musketeer
Arrows
Bomber Mini P.E.K.K.A
Bomber Arrows Mini P.E.K.K.A Musketeer
Bomber Arrows
Musketeer
Arrows
Musketeer
Arrows Musketeer
Arrows Electro Spirit Bomber
Arrows Musketeer
Arrows Musketeer
Arrows Musketeer
Arrows Musketeer
Electro Spirit Musketeer Guards
Mini P.E.K.K.A
Bomber Arrows Musketeer
Electro Spirit Arrows
Arrows
Electro Spirit Musketeer Guards Skeleton Army
Arrows Musketeer
Arrows
Mini P.E.K.K.A Musketeer
Arrows Bomber Musketeer
Arrows
Musketeer
Electro Spirit Musketeer Guards
Musketeer
Musketeer

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