My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Inferno Dragon Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Hog Rider Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Inferno Dragon Skeleton King
Giant Snowball
Cannon Musketeer Hog Rider Inferno Dragon Skeleton King
Zap
Cannon Inferno Dragon Skeleton King
Barbarian Barrel
Cannon Musketeer Skeleton King
The Log
Cannon Mini P.E.K.K.A Musketeer Hog Rider Skeleton King
Earthquake
Cannon Hog Rider Skeleton King
Arrows
Skeleton King
Royal Delivery
Mini P.E.K.K.A Musketeer Hog Rider Inferno Dragon Skeleton King
Fireball
Cannon Musketeer Hog Rider Inferno Dragon Skeleton King
Poison
Cannon Musketeer Skeleton King
Lightning
Cannon Mini P.E.K.K.A Musketeer Inferno Dragon Skeleton King
Rocket
Musketeer Hog Rider Inferno Dragon Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fireball The Log Skeleton King

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Cannon Fireball Mini P.E.K.K.A Musketeer Hog Rider Inferno Dragon Skeleton King

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 The Log Cannon Fireball Mini P.E.K.K.A

Attack Synergies 3 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Cannon
Fireball
Hog Rider The Log Skeleton King
Mini P.E.K.K.A
Musketeer Hog Rider The Log
Musketeer
Hog Rider Mini P.E.K.K.A The Log
Hog Rider
Fireball Musketeer The Log Mini P.E.K.K.A
The Log
Hog Rider Fireball Mini P.E.K.K.A Musketeer
Inferno Dragon
Skeleton King
Fireball

Defense Synergies 5 9

Cannon
Musketeer The Log Fireball Mini P.E.K.K.A Inferno Dragon
Fireball
The Log Cannon Mini P.E.K.K.A Musketeer
Mini P.E.K.K.A
The Log Cannon Fireball Musketeer
Musketeer
Cannon The Log Fireball Mini P.E.K.K.A Skeleton King
Hog Rider
The Log
Cannon Fireball Mini P.E.K.K.A Musketeer Inferno Dragon
Inferno Dragon
Cannon The Log Skeleton King
Skeleton King
Musketeer Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Fireball Musketeer The Log
Mini P.E.K.K.A Inferno Dragon Cannon Musketeer The Log
Cannon Mini P.E.K.K.A Musketeer Inferno Dragon
Cannon Mini P.E.K.K.A Inferno Dragon Musketeer Skeleton King
Fireball Mini P.E.K.K.A The Log
Fireball The Log Cannon Musketeer
Musketeer Inferno Dragon Cannon Fireball
Cannon Fireball Musketeer The Log
Cannon Mini P.E.K.K.A Inferno Dragon Musketeer Skeleton King
Cannon Mini P.E.K.K.A Musketeer
Cannon Fireball Musketeer The Log Skeleton King
Musketeer Inferno Dragon Fireball
Cannon Mini P.E.K.K.A Fireball Musketeer The Log
Fireball Cannon Mini P.E.K.K.A The Log Skeleton King
Mini P.E.K.K.A Inferno Dragon Cannon Skeleton King
Cannon Fireball Mini P.E.K.K.A The Log Inferno Dragon
Cannon Fireball Mini P.E.K.K.A Musketeer
Cannon Fireball Musketeer The Log
The Log Cannon Fireball Musketeer Inferno Dragon
Mini P.E.K.K.A Cannon Musketeer Inferno Dragon
Cannon Fireball Mini P.E.K.K.A Musketeer The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Fireball
Fireball Mini P.E.K.K.A Musketeer The Log Inferno Dragon
Mini P.E.K.K.A Musketeer The Log
Mini P.E.K.K.A Fireball Musketeer The Log
Cannon Mini P.E.K.K.A Musketeer Inferno Dragon
Fireball Musketeer
Mini P.E.K.K.A Fireball Musketeer
Mini P.E.K.K.A Inferno Dragon
Fireball Mini P.E.K.K.A The Log Inferno Dragon
Cannon Musketeer Inferno Dragon
Inferno Dragon Mini P.E.K.K.A Musketeer
Fireball The Log
Mini P.E.K.K.A Cannon Fireball Skeleton King
Cannon Fireball Musketeer
Fireball Mini P.E.K.K.A Musketeer The Log Inferno Dragon Skeleton King
Cannon Fireball Mini P.E.K.K.A Musketeer The Log Inferno Dragon Skeleton King
Cannon Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Musketeer The Log
Fireball Musketeer The Log
Fireball The Log
Fireball Musketeer The Log
Fireball The Log
Fireball Musketeer
Musketeer The Log
Fireball The Log
Fireball The Log
Fireball Mini P.E.K.K.A Musketeer
Fireball Musketeer The Log
Fireball Musketeer
Fireball Musketeer The Log
Fireball Musketeer
Fireball Musketeer The Log
Fireball Musketeer The Log
Fireball Musketeer The Log
Fireball
Mini P.E.K.K.A
Fireball Mini P.E.K.K.A Musketeer The Log
Fireball The Log
Fireball Musketeer The Log
Fireball
Musketeer The Log
Fireball Musketeer The Log
The Log Fireball
Inferno Dragon
Fireball The Log Musketeer
Fireball Musketeer The Log
Fireball Musketeer The Log
Fireball Musketeer
Fireball Musketeer
Fireball Mini P.E.K.K.A
Fireball Musketeer The Log
Fireball
Fireball The Log
Fireball Musketeer
Fireball Musketeer
The Log Fireball
Fireball Mini P.E.K.K.A Musketeer
The Log Fireball Musketeer Skeleton King
Fireball
Musketeer
Fireball Musketeer The Log Skeleton King
Fireball Musketeer
Fireball Musketeer The Log
Inferno Dragon
Fireball

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