My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Godly!

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Spear Goblins Minions Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Royal Giant Witch Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Spear Goblins Royal Giant Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Minions Royal Giant Hog Rider Sparky
Giant Snowball
Fire Spirit Spear Goblins Minions Hog Rider Witch
Zap
Fire Spirit Spear Goblins Minions Royal Giant Witch Sparky
Barbarian Barrel
Fire Spirit Spear Goblins Witch Sparky
The Log
Fire Spirit Spear Goblins Royal Giant Hog Rider Witch Sparky
Earthquake
Spear Goblins Hog Rider Witch
Arrows
Fire Spirit Spear Goblins Minions Witch
Royal Delivery
Fire Spirit Spear Goblins Minions Hog Rider Witch Sparky
Fireball
Minions Hog Rider Witch Sparky
Poison
Spear Goblins Minions Witch Sparky
Lightning
Witch Sparky
Rocket
Hog Rider Witch Sparky

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Arrows Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Arrows Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Spear Goblins Arrows Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Minions Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Spear Goblins Arrows Minions Hog Rider Witch Royal Giant Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Spear Goblins Arrows Minions

Attack Synergies 8 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Royal Giant Hog Rider Sparky
Spear Goblins
Hog Rider Royal Giant Sparky
Arrows
Royal Giant Hog Rider Sparky
Minions
Royal Giant Hog Rider Sparky
Royal Giant
Fire Spirit Arrows Minions Spear Goblins Hog Rider Witch Sparky
Hog Rider
Fire Spirit Spear Goblins Arrows Minions Royal Giant Witch
Witch
Royal Giant Hog Rider
Sparky
Arrows Fire Spirit Spear Goblins Minions Royal Giant

Defense Synergies 0 5

Fire Spirit
Spear Goblins Sparky
Spear Goblins
Fire Spirit Arrows Minions
Arrows
Spear Goblins Sparky
Minions
Spear Goblins
Royal Giant
Hog Rider
Witch
Sparky
Fire Spirit Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Minions Sparky
Sparky Minions Witch
Witch Sparky Fire Spirit Minions
Witch Sparky Minions
Arrows Sparky
Arrows Fire Spirit Spear Goblins Minions
Minions Fire Spirit Spear Goblins Arrows Witch
Arrows Sparky
Witch Sparky Minions
Fire Spirit Spear Goblins Sparky
Minions Witch Spear Goblins Arrows
Arrows Minions Spear Goblins Witch
Sparky Fire Spirit Minions Witch
Fire Spirit Sparky Arrows Minions Witch
Sparky
Sparky
Sparky Arrows Minions Witch
Fire Spirit Arrows Spear Goblins Minions Witch
Arrows Witch Fire Spirit Spear Goblins Minions
Sparky
Fire Spirit Spear Goblins Arrows Minions Witch Sparky
Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Spear Goblins Witch Sparky
Arrows
Spear Goblins Minions Witch Sparky
Sparky
Witch Sparky
Fire Spirit Arrows Minions Witch
Sparky Spear Goblins Minions Witch
Sparky
Spear Goblins Minions Witch Sparky
Witch Sparky
Minions Witch Sparky
Arrows
Witch Sparky
Witch Sparky
Witch Sparky Spear Goblins Minions
Arrows Minions Witch Sparky
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Sparky
Arrows
Arrows Sparky
Arrows Sparky
Fire Spirit Arrows Sparky
Arrows Fire Spirit Spear Goblins Minions Witch
Fire Spirit Arrows Witch Sparky
Arrows Fire Spirit
Arrows
Fire Spirit Minions Sparky
Arrows Sparky
Fire Spirit Arrows
Fire Spirit Sparky
Arrows Minions
Arrows Sparky
Spear Goblins Arrows Witch Sparky
Arrows Sparky
Arrows Sparky
Minions Sparky
Fire Spirit Arrows Sparky
Fire Spirit Arrows Witch
Minions Sparky
Arrows
Sparky
Arrows
Arrows Fire Spirit Witch Sparky
Witch
Arrows Witch Sparky
Arrows Witch Sparky
Arrows Sparky
Fire Spirit Arrows Witch Sparky
Minions Witch
Sparky
Arrows Sparky
Arrows Sparky
Sparky
Arrows Sparky
Fire Spirit Spear Goblins Minions Witch
Fire Spirit Arrows Witch
Arrows
Sparky
Arrows
Arrows Sparky
Sparky
Minions Witch Sparky
Witch
Witch Sparky
Sparky
Sparky

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