My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Great!
Versatility
Good
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Rascals Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Knight Rascals Tombstone Musketeer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Ice Spirit Knight Rascals Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Tombstone Musketeer Hog Rider
Zap
Tombstone
Barbarian Barrel
Electro Spirit Ice Spirit Knight Rascals Tombstone Musketeer
The Log
Electro Spirit Ice Spirit Rascals Tombstone Musketeer Hog Rider
Earthquake
Tombstone Hog Rider
Arrows
Electro Spirit Ice Spirit Rascals Tombstone
Royal Delivery
Electro Spirit Ice Spirit Knight Rascals Musketeer Hog Rider
Fireball
Rascals Tombstone Musketeer Hog Rider
Poison
Rascals Tombstone Musketeer
Lightning
Knight Tombstone Musketeer
Rocket
Rascals Musketeer Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Ice Spirit Zap

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Ice Spirit Zap

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Ice Spirit Knight Tombstone

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Ice Spirit Zap Knight Tombstone Musketeer Hog Rider Rascals

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Electro Spirit Ice Spirit Zap Knight

Attack Synergies 7 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Zap Hog Rider
Ice Spirit
Zap Knight Hog Rider Rascals Musketeer
Zap
Ice Spirit Hog Rider Electro Spirit Knight Musketeer
Knight
Ice Spirit Musketeer Hog Rider Zap
Rascals
Ice Spirit Musketeer Hog Rider
Tombstone
Musketeer
Knight Hog Rider Ice Spirit Zap Rascals
Hog Rider
Ice Spirit Zap Knight Musketeer Electro Spirit Rascals

Defense Synergies 4 9

Electro Spirit
Zap
Ice Spirit
Zap Musketeer Knight Rascals Tombstone
Zap
Ice Spirit Electro Spirit Knight Rascals Tombstone Musketeer
Knight
Musketeer Ice Spirit Zap
Rascals
Ice Spirit Zap Musketeer
Tombstone
Musketeer Ice Spirit Zap
Musketeer
Ice Spirit Knight Tombstone Zap Rascals
Hog Rider

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Tombstone Musketeer
Ice Spirit Zap Knight Rascals Tombstone Musketeer
Knight Rascals Tombstone Musketeer
Knight Rascals Tombstone Musketeer
Tombstone
Electro Spirit Zap Rascals Musketeer
Musketeer Electro Spirit Ice Spirit Zap Rascals Tombstone
Electro Spirit Zap Rascals Musketeer
Rascals Tombstone Musketeer
Knight Ice Spirit Rascals Musketeer
Electro Spirit Zap Knight Rascals Tombstone Musketeer
Musketeer Zap Rascals
Tombstone Ice Spirit Zap Knight Rascals Musketeer
Electro Spirit Ice Spirit Zap Rascals Tombstone
Knight Rascals Tombstone
Ice Spirit Zap Rascals
Knight Rascals Tombstone Musketeer
Ice Spirit Tombstone Electro Spirit Zap Knight Rascals Musketeer
Zap Electro Spirit Ice Spirit Knight Rascals Tombstone Musketeer
Musketeer
Rascals Electro Spirit Knight Musketeer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Rascals Zap Tombstone
Zap Knight Musketeer
Tombstone Ice Spirit Zap Knight Rascals Musketeer
Zap Knight Rascals Musketeer
Knight Rascals Tombstone Musketeer
Electro Spirit Ice Spirit Zap Rascals Musketeer
Rascals Knight Tombstone Musketeer
Knight Rascals
Zap Electro Spirit Ice Spirit Knight Tombstone
Tombstone Musketeer
Knight Rascals Tombstone Musketeer
Zap
Rascals Knight Tombstone
Rascals Musketeer
Rascals Tombstone Electro Spirit Ice Spirit Zap Knight Musketeer
Electro Spirit Zap Rascals Musketeer
Electro Spirit Zap Tombstone

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Rascals Musketeer
Zap Musketeer
Knight Rascals Musketeer
Zap
Electro Spirit Ice Spirit Zap Musketeer
Musketeer
Ice Spirit Zap
Zap
Musketeer
Zap Knight Musketeer
Zap Musketeer
Knight Musketeer
Musketeer
Zap Musketeer
Zap Musketeer
Musketeer
Zap Musketeer
Zap
Musketeer
Musketeer
Zap Musketeer
Zap Electro Spirit Ice Spirit
Zap Musketeer
Zap Musketeer
Zap Musketeer
Zap Musketeer
Zap Electro Spirit Ice Spirit Musketeer
Zap Musketeer
Zap Electro Spirit Ice Spirit
Zap Electro Spirit Ice Spirit Tombstone Musketeer
Zap Musketeer
Knight Rascals Musketeer
Zap Musketeer
Zap
Musketeer
Zap Electro Spirit Ice Spirit Rascals Musketeer
Zap Musketeer
Zap Musketeer

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