My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Witch Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Witch Princess Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Princess Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Hog Rider Princess Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider
Giant Snowball
Bats Hog Rider Witch Princess
Zap
Bats Witch Princess
Barbarian Barrel
Knight Witch Princess
The Log
Hog Rider Witch Princess
Earthquake
Hog Rider Witch
Arrows
Bats Witch Princess
Royal Delivery
Bats Knight Hog Rider Witch Princess
Fireball
Hog Rider Witch Princess
Poison
Bats Witch Princess
Lightning
Knight Witch
Rocket
Hog Rider Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Witch Princess

Against ground swarms

Spells and units that can counter ground swarms.

Zap The Log Princess Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight Princess Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap The Log Knight Princess Hog Rider Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bats Zap The Log Knight

Attack Synergies 7 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Hog Rider Mega Knight Zap
Zap
Hog Rider Bats Knight Witch The Log Princess Mega Knight
Knight
Bats Hog Rider Princess Zap Witch The Log
Hog Rider
Bats Zap Knight The Log Witch Princess Mega Knight
Witch
Zap Knight Hog Rider Mega Knight
The Log
Hog Rider Zap Knight Princess Mega Knight
Princess
Knight Zap Hog Rider The Log Mega Knight
Mega Knight
Bats Zap Hog Rider Witch The Log Princess

Defense Synergies 3 14

Bats
Knight Zap The Log Mega Knight
Zap
Mega Knight Bats Knight Witch The Log Princess
Knight
Bats Princess Zap Witch The Log
Hog Rider
Witch
Zap Knight The Log Mega Knight
The Log
Bats Zap Knight Witch Princess Mega Knight
Princess
Knight Zap The Log Mega Knight
Mega Knight
Zap Bats Witch The Log Princess

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight The Log
Bats Zap Knight Witch The Log Mega Knight
Witch Mega Knight Bats Knight
Witch Bats Knight Mega Knight
The Log Princess Mega Knight
The Log Bats Zap Mega Knight
Bats Zap Witch Princess
Zap The Log Mega Knight
Witch Princess
Knight Mega Knight
Bats Witch Zap Knight The Log Princess Mega Knight
Bats Zap Witch Princess
Mega Knight Bats Zap Knight Witch The Log
Mega Knight Bats Zap Witch The Log Princess
Knight Mega Knight
Zap The Log Mega Knight
Mega Knight Bats Knight Witch
Mega Knight Bats Zap Knight Witch The Log
Zap Witch The Log Bats Knight Princess Mega Knight
Mega Knight Bats Knight Witch The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mega Knight Zap Witch
Zap Knight The Log Mega Knight
Mega Knight Bats Zap Knight Witch The Log
Mega Knight Bats Zap Knight The Log
Knight Witch Mega Knight
Bats Zap Witch Princess
Bats Knight Witch
Mega Knight Knight
Zap Mega Knight Bats Knight Witch The Log
Witch
Mega Knight Bats Knight Witch
Mega Knight Zap The Log
Mega Knight Knight Witch
Witch Princess Mega Knight
Witch Bats Zap Knight The Log
Bats Mega Knight Zap Witch The Log Princess
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Knight The Log
Zap The Log Princess
The Log
Knight The Log
Zap The Log Mega Knight
Bats Zap Witch Princess
Witch The Log Princess
The Log Zap Princess
The Log Zap
Bats
Zap Knight The Log Princess
Zap Princess
Knight The Log Princess
Princess
Princess Zap The Log
Zap Witch The Log Princess
The Log Princess Mega Knight
Bats
Zap The Log Princess Mega Knight
Zap Witch The Log Princess Mega Knight
The Log Mega Knight
Princess
The Log
Zap The Log
Zap The Log Witch Princess Mega Knight
Witch
The Log Zap Witch Princess
Zap Witch The Log Princess Mega Knight
Zap The Log
Bats Zap Witch Princess
Zap Bats Witch
Zap The Log Mega Knight
Zap Princess
Mega Knight
The Log Princess
Zap Bats Witch Princess
Zap Witch Princess
The Log
Knight Princess Mega Knight
The Log Zap Princess
Zap
Mega Knight
Zap Bats Witch The Log Princess
Bats Zap Witch Princess
Zap Witch The Log Princess Mega Knight
Mega Knight

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