My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Skeleton Dragons Inferno Tower Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Skeleton Dragons Witch P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Wall Breakers

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Wall Breakers P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider Wall Breakers
Giant Snowball
Bats Skeleton Dragons Hog Rider Wall Breakers Witch
Zap
Bats Inferno Tower Wall Breakers Witch
Barbarian Barrel
Inferno Tower Wall Breakers Witch
The Log
Hog Rider Wall Breakers Witch
Earthquake
Hog Rider Inferno Tower Witch
Arrows
Bats Skeleton Dragons Wall Breakers Witch
Royal Delivery
Bats Skeleton Dragons Hog Rider Wall Breakers Witch P.E.K.K.A
Fireball
Skeleton Dragons Hog Rider Inferno Tower Wall Breakers Witch
Poison
Bats Skeleton Dragons Inferno Tower Witch
Lightning
Skeleton Dragons Inferno Tower Witch
Rocket
Hog Rider Inferno Tower Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Skeleton Dragons Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Skeleton Dragons

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Inferno Tower P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Wall Breakers Skeleton Dragons Hog Rider Inferno Tower Witch P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Wall Breakers Skeleton Dragons

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Hog Rider Zap Skeleton Dragons Wall Breakers P.E.K.K.A
Zap
Hog Rider P.E.K.K.A Bats Skeleton Dragons Wall Breakers Witch
Skeleton Dragons
Bats Zap Hog Rider P.E.K.K.A
Hog Rider
Bats Zap Skeleton Dragons Witch
Inferno Tower
Wall Breakers
Bats Zap
Witch
Zap Hog Rider P.E.K.K.A
P.E.K.K.A
Zap Bats Skeleton Dragons Witch

Defense Synergies 1 8

Bats
Zap Inferno Tower P.E.K.K.A
Zap
Skeleton Dragons Bats Inferno Tower Witch P.E.K.K.A
Skeleton Dragons
Zap Inferno Tower P.E.K.K.A
Hog Rider
Inferno Tower
Bats Zap Skeleton Dragons
Wall Breakers
Witch
Zap
P.E.K.K.A
Bats Zap Skeleton Dragons

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Skeleton Dragons Inferno Tower
Inferno Tower P.E.K.K.A Bats Zap Skeleton Dragons Witch
Inferno Tower Witch P.E.K.K.A Bats Skeleton Dragons
Inferno Tower Witch P.E.K.K.A Bats Skeleton Dragons
P.E.K.K.A
Bats Zap Skeleton Dragons
Bats Skeleton Dragons Inferno Tower Zap Witch
Zap Skeleton Dragons Inferno Tower P.E.K.K.A
Inferno Tower Witch P.E.K.K.A
Inferno Tower
Bats Skeleton Dragons Witch Zap
Skeleton Dragons Inferno Tower Bats Zap Witch
Inferno Tower P.E.K.K.A Bats Zap Skeleton Dragons Witch
Bats Zap Skeleton Dragons Witch P.E.K.K.A
Inferno Tower P.E.K.K.A
Inferno Tower Zap P.E.K.K.A
Bats Skeleton Dragons Inferno Tower Witch P.E.K.K.A
Bats Zap Skeleton Dragons Witch
Zap Witch Bats Skeleton Dragons
P.E.K.K.A Inferno Tower
Skeleton Dragons Bats Witch P.E.K.K.A
Inferno Tower P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Inferno Tower Witch P.E.K.K.A
Zap Skeleton Dragons
P.E.K.K.A Bats Zap Inferno Tower Witch
P.E.K.K.A Bats Zap Inferno Tower
Inferno Tower P.E.K.K.A Witch
Skeleton Dragons Bats Zap Witch
P.E.K.K.A Bats Inferno Tower Witch
Inferno Tower P.E.K.K.A
Zap P.E.K.K.A Bats Skeleton Dragons Inferno Tower Witch
Inferno Tower Witch P.E.K.K.A Skeleton Dragons
P.E.K.K.A Bats Inferno Tower Witch
P.E.K.K.A Zap
P.E.K.K.A Inferno Tower Witch
Skeleton Dragons Witch
Inferno Tower Witch Bats Zap Skeleton Dragons P.E.K.K.A
Bats Zap Skeleton Dragons Inferno Tower Witch P.E.K.K.A
Zap Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Dragons
Zap Skeleton Dragons
Skeleton Dragons
Skeleton Dragons
Zap Skeleton Dragons
Skeleton Dragons Bats Zap Witch
Skeleton Dragons Witch
Zap Skeleton Dragons
Zap Skeleton Dragons
Bats
Zap Skeleton Dragons
Zap Skeleton Dragons
Skeleton Dragons
Skeleton Dragons
Zap Skeleton Dragons
Zap Skeleton Dragons Witch
Skeleton Dragons
Bats Skeleton Dragons
Zap Skeleton Dragons
Zap Skeleton Dragons Witch
Skeleton Dragons
Skeleton Dragons
Zap Skeleton Dragons
Zap Skeleton Dragons Witch
Witch
Zap Skeleton Dragons Witch
Zap Skeleton Dragons Witch
Zap Skeleton Dragons
Bats Zap Skeleton Dragons Witch
Zap Bats Skeleton Dragons Witch
Zap Skeleton Dragons
Zap Skeleton Dragons
P.E.K.K.A
Zap Bats Witch
Zap Skeleton Dragons Witch
Skeleton Dragons
Zap Skeleton Dragons
Zap
Skeleton Dragons P.E.K.K.A
Zap Bats Skeleton Dragons Witch
Bats Zap Skeleton Dragons Witch
Zap Witch
P.E.K.K.A
Skeleton Dragons

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