My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Mediocre

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Tesla Balloon Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Balloon Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Barbarians Hog Rider Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Balloon Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Balloon
Giant Snowball
Barbarians Hog Rider Balloon
Zap
Balloon
Barbarian Barrel
Knight Tesla Barbarians
The Log
Barbarians Hog Rider
Earthquake
Tesla Barbarians Hog Rider
Arrows
Royal Delivery
Knight Barbarians Hog Rider Balloon
Fireball
Tesla Barbarians Hog Rider Balloon
Poison
Barbarians Balloon
Lightning
Knight Tesla Balloon
Rocket
Barbarians Hog Rider Balloon

Against air swarms

Spells and units that can counter air swarms.

Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Rocket

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Rocket

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Knight Tesla Hog Rider Golden Knight Barbarians Balloon Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Mirror Knight Tesla Hog Rider

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Hog Rider Balloon
Tesla
Barbarians
Hog Rider Balloon
Hog Rider
Knight Barbarians Rocket Mirror Balloon Golden Knight
Rocket
Hog Rider Mirror
Mirror
Hog Rider Rocket Balloon
Balloon
Knight Barbarians Hog Rider Mirror Golden Knight
Golden Knight
Hog Rider Balloon

Defense Synergies 2 0

Knight
Tesla
Tesla
Knight Mirror
Barbarians
Hog Rider
Rocket
Mirror
Tesla
Balloon
Golden Knight

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Knight Tesla Golden Knight
Barbarians Knight Tesla
Tesla Barbarians Rocket Knight
Tesla Barbarians Knight
Barbarians Rocket
Tesla
Tesla Rocket
Rocket Tesla Barbarians Golden Knight
Tesla Barbarians
Knight Tesla Barbarians
Barbarians Knight Tesla
Tesla
Tesla Barbarians Knight Rocket
Rocket Tesla Barbarians Golden Knight
Barbarians Knight Tesla
Barbarians Rocket Tesla
Tesla Barbarians Knight
Tesla Knight Barbarians Golden Knight
Knight Tesla Barbarians
Barbarians Tesla
Knight Tesla Barbarians
Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Barbarians Tesla
Knight Tesla Rocket
Barbarians Knight Rocket Golden Knight
Rocket Knight Tesla Barbarians
Barbarians Knight Tesla
Rocket Tesla
Rocket Knight Tesla Barbarians
Knight Tesla Barbarians
Rocket Knight Barbarians
Tesla Barbarians
Knight Tesla Barbarians Golden Knight
Rocket Barbarians
Barbarians Rocket Knight Tesla Golden Knight
Tesla Barbarians
Tesla Barbarians Knight Rocket Golden Knight
Tesla Barbarians Golden Knight

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Rocket Golden Knight
Golden Knight
Rocket
Knight Barbarians Rocket
Rocket
Rocket
Golden Knight
Rocket
Rocket Knight Golden Knight
Rocket
Rocket Knight Golden Knight
Rocket
Rocket Golden Knight
Rocket
Rocket
Rocket
Rocket
Rocket Golden Knight
Rocket
Rocket
Rocket
Rocket Barbarians
Golden Knight
Golden Knight
Rocket Golden Knight
Rocket
Rocket
Rocket
Rocket
Barbarians Rocket
Rocket
Knight Rocket
Rocket
Rocket Golden Knight
Rocket
Rocket Golden Knight
Rocket

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