My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Minions Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Knight Witch Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Knight Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Minions Goblin Barrel Giant Skeleton
Giant Snowball
Spear Goblins Minions Goblin Barrel Witch
Zap
Spear Goblins Minions Goblin Barrel Witch
Barbarian Barrel
Spear Goblins Knight Bomb Tower Goblin Barrel Witch Giant Skeleton
The Log
Spear Goblins Goblin Barrel Witch Giant Skeleton
Earthquake
Spear Goblins Bomb Tower Goblin Barrel Witch
Arrows
Spear Goblins Minions Goblin Barrel Witch
Royal Delivery
Spear Goblins Knight Minions Goblin Barrel Witch Giant Skeleton
Fireball
Minions Bomb Tower Goblin Barrel Witch
Poison
Spear Goblins Minions Bomb Tower Witch
Lightning
Knight Bomb Tower Witch
Rocket
Bomb Tower Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Bomb Tower

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Arrows Knight Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Arrows Knight Minions Goblin Barrel Bomb Tower Witch Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Spear Goblins Arrows Knight Minions

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Knight Goblin Barrel Giant Skeleton
Arrows
Knight Goblin Barrel Giant Skeleton
Knight
Spear Goblins Minions Goblin Barrel Arrows Witch
Minions
Knight Giant Skeleton
Bomb Tower
Goblin Barrel
Spear Goblins Knight Arrows Giant Skeleton
Witch
Knight Giant Skeleton
Giant Skeleton
Spear Goblins Arrows Minions Goblin Barrel Witch

Defense Synergies 3 10

Spear Goblins
Knight Arrows Minions Bomb Tower Giant Skeleton
Arrows
Spear Goblins Knight Bomb Tower Giant Skeleton
Knight
Spear Goblins Minions Bomb Tower Arrows Witch
Minions
Knight Spear Goblins Giant Skeleton
Bomb Tower
Knight Spear Goblins Arrows
Goblin Barrel
Witch
Knight Giant Skeleton
Giant Skeleton
Spear Goblins Arrows Minions Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Knight Minions
Bomb Tower Knight Minions Witch
Bomb Tower Witch Knight Minions Giant Skeleton
Bomb Tower Witch Knight Minions
Arrows Bomb Tower Giant Skeleton
Arrows Spear Goblins Minions Bomb Tower
Minions Spear Goblins Arrows Bomb Tower Witch
Arrows Bomb Tower Giant Skeleton
Witch Minions Bomb Tower
Knight Spear Goblins Giant Skeleton
Minions Witch Spear Goblins Arrows Knight Bomb Tower Giant Skeleton
Arrows Minions Spear Goblins Witch
Bomb Tower Knight Minions Witch Giant Skeleton
Bomb Tower Arrows Minions Witch
Knight Bomb Tower
Bomb Tower
Bomb Tower Arrows Knight Minions Witch
Arrows Bomb Tower Spear Goblins Knight Minions Witch
Arrows Bomb Tower Witch Spear Goblins Knight Minions Giant Skeleton
Bomb Tower
Spear Goblins Arrows Knight Minions Bomb Tower Witch Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Spear Goblins Witch Giant Skeleton
Arrows Knight Bomb Tower
Giant Skeleton Spear Goblins Knight Minions Bomb Tower Witch
Giant Skeleton Knight
Giant Skeleton Knight Witch
Arrows Minions Bomb Tower Witch
Spear Goblins Knight Minions Bomb Tower Witch Giant Skeleton
Giant Skeleton Knight Bomb Tower
Giant Skeleton Spear Goblins Knight Minions Bomb Tower Witch
Witch
Knight Minions Bomb Tower Witch Giant Skeleton
Arrows Giant Skeleton
Giant Skeleton Knight Bomb Tower Witch
Bomb Tower Witch
Witch Spear Goblins Knight Minions Bomb Tower Giant Skeleton
Arrows Minions Bomb Tower Witch Giant Skeleton
Arrows Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Giant Skeleton
Arrows
Arrows Giant Skeleton
Arrows Knight Giant Skeleton
Arrows
Arrows Spear Goblins Minions Witch
Arrows Witch
Arrows
Arrows
Minions
Arrows Knight
Arrows
Knight
Arrows Minions
Arrows
Spear Goblins Arrows Witch
Arrows
Arrows
Minions
Arrows
Arrows Witch
Minions Giant Skeleton
Arrows
Arrows
Arrows Witch
Witch
Arrows Witch
Arrows Witch
Arrows
Arrows Witch
Minions Witch
Arrows
Arrows
Giant Skeleton
Arrows
Spear Goblins Minions Witch
Arrows Witch
Arrows
Knight
Arrows
Arrows Giant Skeleton
Minions Witch Giant Skeleton
Witch
Witch Giant Skeleton

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