My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Mediocre
F2P score
Good

3 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Goblin Cage Valkyrie Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Barbarians Mini P.E.K.K.A Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Guards
Giant Snowball
Goblin Gang Barbarians Guards Witch
Zap
Goblin Gang Guards Witch
Barbarian Barrel
Knight Goblin Gang Barbarians Goblin Cage Valkyrie Guards Witch
The Log
Goblin Gang Barbarians Mini P.E.K.K.A Goblin Cage Guards Witch
Earthquake
Goblin Gang Barbarians Goblin Cage Guards Witch
Arrows
Goblin Gang Guards Witch
Royal Delivery
Knight Goblin Gang Barbarians Mini P.E.K.K.A Goblin Cage Valkyrie Guards Witch
Fireball
Goblin Gang Barbarians Goblin Cage Witch
Poison
Goblin Gang Barbarians Goblin Cage Guards Witch
Lightning
Knight Mini P.E.K.K.A Goblin Cage Valkyrie Witch
Rocket
Barbarians Valkyrie Witch

Against air swarms

Spells and units that can counter air swarms.

Witch

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Mini P.E.K.K.A Valkyrie Guards

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Barbarians Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Goblin Gang Guards Mini P.E.K.K.A Goblin Cage Valkyrie Barbarians Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Knight Goblin Gang Guards Mini P.E.K.K.A

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Goblin Gang Witch
Goblin Gang
Knight Mini P.E.K.K.A Goblin Cage Valkyrie
Barbarians
Mini P.E.K.K.A
Goblin Gang Valkyrie
Goblin Cage
Goblin Gang Witch
Valkyrie
Goblin Gang Mini P.E.K.K.A Witch
Guards
Witch
Knight Goblin Cage Valkyrie

Defense Synergies 1 15

Knight
Goblin Gang Mini P.E.K.K.A Goblin Cage Witch
Goblin Gang
Knight Barbarians Mini P.E.K.K.A Goblin Cage Valkyrie Guards
Barbarians
Goblin Gang
Mini P.E.K.K.A
Knight Goblin Gang Valkyrie Guards Witch
Goblin Cage
Knight Goblin Gang Guards Witch
Valkyrie
Goblin Gang Mini P.E.K.K.A Witch
Guards
Goblin Gang Mini P.E.K.K.A Goblin Cage Witch
Witch
Knight Mini P.E.K.K.A Goblin Cage Valkyrie Guards

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Goblin Cage Valkyrie
Barbarians Mini P.E.K.K.A Knight Goblin Gang Goblin Cage Valkyrie Witch
Goblin Gang Barbarians Mini P.E.K.K.A Goblin Cage Witch Knight Valkyrie
Barbarians Mini P.E.K.K.A Goblin Cage Witch Knight Goblin Gang Valkyrie Guards
Barbarians Mini P.E.K.K.A Goblin Cage Valkyrie
Goblin Gang Valkyrie Guards
Goblin Gang Goblin Cage Witch
Barbarians Goblin Cage Valkyrie
Barbarians Mini P.E.K.K.A Witch Goblin Gang Goblin Cage
Knight Goblin Gang Guards Barbarians Mini P.E.K.K.A Valkyrie
Goblin Gang Barbarians Valkyrie Guards Witch Knight
Goblin Gang Witch
Barbarians Mini P.E.K.K.A Goblin Cage Knight Goblin Gang Valkyrie Guards Witch
Valkyrie Goblin Gang Barbarians Mini P.E.K.K.A Goblin Cage Guards Witch
Barbarians Mini P.E.K.K.A Knight Goblin Gang Goblin Cage
Barbarians Goblin Gang Mini P.E.K.K.A Goblin Cage
Barbarians Knight Goblin Gang Mini P.E.K.K.A Goblin Cage Valkyrie Witch
Goblin Cage Valkyrie Knight Goblin Gang Barbarians Guards Witch
Goblin Cage Valkyrie Witch Knight Barbarians Guards
Barbarians Mini P.E.K.K.A Goblin Cage
Goblin Gang Valkyrie Knight Barbarians Mini P.E.K.K.A Guards Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Barbarians Mini P.E.K.K.A Valkyrie Guards Goblin Cage Witch
Knight Goblin Gang Mini P.E.K.K.A Valkyrie
Goblin Gang Barbarians Guards Knight Mini P.E.K.K.A Goblin Cage Valkyrie Witch
Goblin Gang Mini P.E.K.K.A Valkyrie Guards Knight Barbarians Goblin Cage
Barbarians Knight Goblin Gang Mini P.E.K.K.A Goblin Cage Valkyrie Guards Witch
Goblin Gang Witch
Goblin Gang Mini P.E.K.K.A Guards Knight Barbarians Goblin Cage Valkyrie Witch
Mini P.E.K.K.A Knight Barbarians Goblin Cage Valkyrie
Goblin Cage Knight Barbarians Mini P.E.K.K.A Valkyrie Witch
Witch Goblin Gang Barbarians Goblin Cage Guards
Knight Barbarians Mini P.E.K.K.A Goblin Cage Valkyrie Guards Witch
Barbarians Goblin Cage Valkyrie Guards
Barbarians Mini P.E.K.K.A Knight Goblin Gang Goblin Cage Valkyrie Guards Witch
Barbarians Goblin Cage Valkyrie Witch
Goblin Gang Barbarians Guards Witch Knight Mini P.E.K.K.A Goblin Cage Valkyrie
Valkyrie Barbarians Mini P.E.K.K.A Goblin Cage Witch
Goblin Cage

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Valkyrie Guards
Knight Barbarians Valkyrie Guards
Valkyrie
Witch
Witch
Goblin Gang Mini P.E.K.K.A Guards
Knight Valkyrie
Knight
Witch
Mini P.E.K.K.A
Mini P.E.K.K.A
Valkyrie Witch
Barbarians
Valkyrie Witch
Witch
Witch
Witch
Witch
Guards Witch
Mini P.E.K.K.A
Goblin Gang Barbarians Guards Witch
Witch
Knight Goblin Gang Mini P.E.K.K.A Valkyrie
Goblin Gang Guards Witch
Witch
Witch

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