My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Good

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Knight Tesla Sparky Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Goblins Knight Mega Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Sparky
Giant Snowball
Goblins Guards
Zap
Goblins Guards Sparky
Barbarian Barrel
Ice Spirit Goblins Knight Tesla Guards Sparky
The Log
Ice Spirit Goblins Guards Sparky
Earthquake
Tesla Guards
Arrows
Ice Spirit Goblins Guards
Royal Delivery
Ice Spirit Goblins Knight Guards Sparky
Fireball
Tesla Sparky
Poison
Guards Sparky
Lightning
Knight Tesla Sparky
Rocket
Sparky

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Arrows Sparky Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Arrows Knight Guards Sparky Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Goblins

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Goblins Arrows Knight Guards Tesla Sparky Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit Goblins Arrows Knight

Attack Synergies 3 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Knight Sparky Goblins Guards Mega Knight
Goblins
Ice Spirit
Arrows
Sparky Knight Mega Knight
Knight
Ice Spirit Arrows Sparky
Tesla
Guards
Ice Spirit
Sparky
Ice Spirit Arrows Knight
Mega Knight
Ice Spirit Arrows

Defense Synergies 3 13

Ice Spirit
Sparky Goblins Knight Tesla Guards Mega Knight
Goblins
Ice Spirit Knight Tesla
Arrows
Mega Knight Knight Tesla Sparky
Knight
Tesla Ice Spirit Goblins Arrows Sparky
Tesla
Knight Ice Spirit Goblins Arrows Guards
Guards
Ice Spirit Tesla Sparky
Sparky
Ice Spirit Arrows Knight Guards
Mega Knight
Arrows Ice Spirit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Tesla Sparky
Sparky Ice Spirit Goblins Knight Tesla Mega Knight
Tesla Sparky Mega Knight Goblins Knight
Tesla Sparky Goblins Knight Guards Mega Knight
Arrows Sparky Mega Knight
Arrows Goblins Tesla Guards Mega Knight
Tesla Ice Spirit Arrows
Arrows Tesla Sparky Mega Knight
Tesla Sparky Goblins
Knight Guards Ice Spirit Goblins Tesla Sparky Mega Knight
Goblins Guards Arrows Knight Tesla Mega Knight
Arrows Tesla
Tesla Sparky Mega Knight Ice Spirit Knight Guards
Sparky Mega Knight Ice Spirit Goblins Arrows Tesla Guards
Sparky Knight Tesla Mega Knight
Ice Spirit Tesla Sparky Mega Knight
Tesla Sparky Mega Knight Goblins Arrows Knight
Ice Spirit Arrows Tesla Mega Knight Goblins Knight Guards
Arrows Ice Spirit Knight Tesla Guards Mega Knight
Sparky Tesla
Mega Knight Goblins Arrows Knight Tesla Guards Sparky
Tesla Guards Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Guards Mega Knight Goblins Tesla Sparky
Arrows Knight Tesla Mega Knight
Guards Mega Knight Ice Spirit Goblins Knight Sparky
Guards Mega Knight Knight Tesla Sparky
Knight Tesla Guards Sparky Mega Knight
Arrows Ice Spirit Tesla
Guards Sparky Goblins Knight Tesla
Mega Knight Knight Tesla Sparky
Mega Knight Ice Spirit Goblins Knight Sparky
Tesla Guards Sparky
Mega Knight Knight Tesla Guards Sparky
Mega Knight Arrows Guards
Mega Knight Knight Tesla Guards Sparky
Tesla Sparky Mega Knight
Tesla Guards Sparky Ice Spirit Goblins Knight
Arrows Mega Knight Tesla Sparky
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Guards Sparky
Arrows
Arrows Sparky
Arrows Knight Guards Sparky
Arrows Sparky Mega Knight
Arrows Ice Spirit
Arrows Sparky
Arrows Ice Spirit
Arrows
Goblins Guards Sparky
Arrows Knight Sparky
Arrows
Knight Sparky
Arrows
Arrows Sparky
Arrows Sparky
Arrows Sparky Mega Knight
Arrows Sparky
Sparky
Arrows Sparky Mega Knight
Arrows Mega Knight
Sparky Mega Knight
Arrows
Sparky
Arrows
Arrows Ice Spirit Sparky Mega Knight
Arrows Sparky
Arrows Sparky Mega Knight
Arrows Sparky
Arrows Sparky
Ice Spirit Guards
Sparky
Arrows Sparky Mega Knight
Ice Spirit Arrows Sparky
Sparky Mega Knight
Arrows Sparky
Ice Spirit Guards
Arrows
Arrows
Knight Sparky Mega Knight
Arrows
Arrows Sparky
Sparky Mega Knight
Ice Spirit Guards Sparky
Sparky Mega Knight
Sparky
Sparky Mega Knight

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