My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
RIP

1 problems 3 warnings Why?

Missing cards in your collection

Elixir Golem Goblin Demolisher Elixir Collector Mirror Rage Goblin Curse Clone Tornado Void Goblin Drill Executioner Cannon Cart Ice Wizard Fisherman Inferno Dragon Magic Archer Lumberjack Night Witch Mother Witch Goblin Machine Little Prince Golden Knight Skeleton King Mighty Miner Archer Queen Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Wizard Inferno Dragon Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Electro Wizard Inferno Dragon Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mini P.E.K.K.A Hog Rider Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider Miner Electro Wizard Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Guards Miner Inferno Dragon
Giant Snowball
Hog Rider Guards Miner Inferno Dragon
Zap
Guards Inferno Dragon
Barbarian Barrel
Knight Guards Electro Wizard Magic Archer
The Log
Mini P.E.K.K.A Hog Rider Guards
Earthquake
Hog Rider Guards
Arrows
Guards
Royal Delivery
Knight Mini P.E.K.K.A Hog Rider Guards Miner Electro Wizard Inferno Dragon Magic Archer
Fireball
Hog Rider Electro Wizard Inferno Dragon Magic Archer
Poison
Guards Electro Wizard Magic Archer
Lightning
Knight Mini P.E.K.K.A Electro Wizard Inferno Dragon Magic Archer
Rocket
Hog Rider Inferno Dragon Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Mini P.E.K.K.A Guards Miner Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Guards Miner Mini P.E.K.K.A Hog Rider Electro Wizard Inferno Dragon Magic Archer

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Knight Guards Miner Mini P.E.K.K.A

Attack Synergies 2 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Hog Rider Miner Electro Wizard Magic Archer
Mini P.E.K.K.A
Hog Rider Electro Wizard Magic Archer
Hog Rider
Knight Mini P.E.K.K.A Guards Electro Wizard Magic Archer
Guards
Miner Hog Rider
Miner
Guards Knight Electro Wizard Inferno Dragon Magic Archer
Electro Wizard
Knight Mini P.E.K.K.A Hog Rider Miner Magic Archer
Inferno Dragon
Miner
Magic Archer
Knight Mini P.E.K.K.A Hog Rider Miner Electro Wizard

Defense Synergies 3 7

Knight
Electro Wizard Magic Archer Mini P.E.K.K.A
Mini P.E.K.K.A
Electro Wizard Knight Guards Magic Archer
Hog Rider
Guards
Mini P.E.K.K.A Electro Wizard Magic Archer
Miner
Electro Wizard
Knight Mini P.E.K.K.A Guards Inferno Dragon Magic Archer
Inferno Dragon
Electro Wizard
Magic Archer
Knight Mini P.E.K.K.A Guards Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Electro Wizard Magic Archer
Mini P.E.K.K.A Inferno Dragon Knight Electro Wizard
Mini P.E.K.K.A Knight Electro Wizard Inferno Dragon
Mini P.E.K.K.A Inferno Dragon Knight Guards Electro Wizard
Mini P.E.K.K.A
Guards Electro Wizard Magic Archer
Electro Wizard Inferno Dragon Magic Archer
Electro Wizard Magic Archer
Mini P.E.K.K.A Inferno Dragon
Knight Guards Mini P.E.K.K.A Miner Electro Wizard
Guards Electro Wizard Knight Magic Archer
Inferno Dragon Electro Wizard Magic Archer
Mini P.E.K.K.A Knight Guards Electro Wizard
Mini P.E.K.K.A Guards Electro Wizard Magic Archer
Mini P.E.K.K.A Inferno Dragon Knight Electro Wizard
Mini P.E.K.K.A Electro Wizard Inferno Dragon
Knight Mini P.E.K.K.A Electro Wizard
Knight Guards Electro Wizard Magic Archer
Knight Guards Electro Wizard Inferno Dragon Magic Archer
Mini P.E.K.K.A Electro Wizard Inferno Dragon
Knight Mini P.E.K.K.A Guards Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Guards Electro Wizard
Electro Wizard Knight Mini P.E.K.K.A Miner Inferno Dragon Magic Archer
Guards Knight Mini P.E.K.K.A Electro Wizard
Mini P.E.K.K.A Guards Knight Electro Wizard
Knight Mini P.E.K.K.A Guards Inferno Dragon
Electro Wizard Magic Archer
Mini P.E.K.K.A Guards Knight Electro Wizard
Mini P.E.K.K.A Knight Inferno Dragon
Electro Wizard Knight Mini P.E.K.K.A Inferno Dragon Magic Archer
Guards Inferno Dragon
Inferno Dragon Knight Mini P.E.K.K.A Guards
Guards Electro Wizard
Mini P.E.K.K.A Knight Guards
Magic Archer
Guards Electro Wizard Knight Mini P.E.K.K.A Inferno Dragon Magic Archer
Mini P.E.K.K.A Electro Wizard Inferno Dragon Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Knight Guards
Miner Electro Wizard Magic Archer
Miner Magic Archer
Knight Guards
Magic Archer
Magic Archer
Magic Archer
Magic Archer
Miner
Mini P.E.K.K.A Guards Electro Wizard
Miner Knight Electro Wizard Magic Archer
Magic Archer
Knight Miner Magic Archer
Magic Archer
Magic Archer
Magic Archer
Magic Archer
Mini P.E.K.K.A
Mini P.E.K.K.A Electro Wizard Magic Archer
Miner Magic Archer
Magic Archer
Magic Archer
Inferno Dragon
Miner Electro Wizard Magic Archer
Miner Magic Archer
Miner Magic Archer
Electro Wizard Magic Archer
Electro Wizard Guards
Mini P.E.K.K.A
Miner Magic Archer
Electro Wizard Magic Archer
Magic Archer
Electro Wizard Guards Magic Archer
Electro Wizard Magic Archer
Miner Knight Mini P.E.K.K.A Electro Wizard Magic Archer
Magic Archer
Guards Electro Wizard Magic Archer
Electro Wizard Magic Archer
Miner Electro Wizard Magic Archer

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