My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Giant Wizard Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mini P.E.K.K.A Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Mini P.E.K.K.A Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Giant
Giant Snowball
Goblin Gang Witch
Zap
Goblin Gang Witch
Barbarian Barrel
Knight Goblin Gang Wizard Witch
The Log
Goblin Gang Mini P.E.K.K.A Witch
Earthquake
Goblin Gang Witch
Arrows
Goblin Gang Witch
Royal Delivery
Knight Goblin Gang Mini P.E.K.K.A Wizard Witch
Fireball
Goblin Gang Wizard Witch
Poison
Goblin Gang Wizard Witch
Lightning
Knight Mini P.E.K.K.A Wizard Witch
Rocket
Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Mini P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Knight Goblin Gang Fireball Mini P.E.K.K.A Giant Wizard Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Knight Goblin Gang Fireball

Attack Synergies 2 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Goblin Gang Fireball Wizard Witch The Log
Goblin Gang
Knight Mini P.E.K.K.A Giant
Fireball
Knight Giant The Log
Mini P.E.K.K.A
Giant Goblin Gang Wizard The Log
Giant
Mini P.E.K.K.A Goblin Gang Fireball Wizard Witch The Log
Wizard
Knight Mini P.E.K.K.A Giant
Witch
Knight Giant
The Log
Knight Fireball Mini P.E.K.K.A Giant

Defense Synergies 3 12

Knight
Goblin Gang Fireball Mini P.E.K.K.A Wizard Witch The Log
Goblin Gang
Knight Mini P.E.K.K.A The Log
Fireball
The Log Knight Mini P.E.K.K.A
Mini P.E.K.K.A
The Log Knight Goblin Gang Fireball Wizard Witch
Giant
Wizard
Knight Mini P.E.K.K.A The Log
Witch
Knight Mini P.E.K.K.A The Log
The Log
Fireball Mini P.E.K.K.A Knight Goblin Gang Wizard Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Fireball Wizard The Log
Mini P.E.K.K.A Knight Goblin Gang Witch The Log
Goblin Gang Mini P.E.K.K.A Witch Knight
Mini P.E.K.K.A Witch Knight Goblin Gang
Fireball Mini P.E.K.K.A The Log
Goblin Gang Fireball The Log
Goblin Gang Fireball Wizard Witch
Fireball The Log
Mini P.E.K.K.A Witch Goblin Gang
Knight Goblin Gang Mini P.E.K.K.A
Goblin Gang Witch Knight Fireball Wizard The Log
Goblin Gang Fireball Wizard Witch
Mini P.E.K.K.A Knight Goblin Gang Fireball Wizard Witch The Log
Fireball Wizard Goblin Gang Mini P.E.K.K.A Witch The Log
Mini P.E.K.K.A Knight Goblin Gang
Goblin Gang Fireball Mini P.E.K.K.A The Log
Wizard Knight Goblin Gang Fireball Mini P.E.K.K.A Witch
Fireball Knight Goblin Gang Wizard Witch The Log
Wizard Witch The Log Knight Fireball
Mini P.E.K.K.A
Goblin Gang Wizard Knight Fireball Mini P.E.K.K.A Witch The Log
Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Mini P.E.K.K.A Fireball Witch
Fireball Knight Goblin Gang Mini P.E.K.K.A Wizard The Log
Goblin Gang Knight Mini P.E.K.K.A Witch The Log
Goblin Gang Mini P.E.K.K.A Knight Fireball The Log
Knight Goblin Gang Mini P.E.K.K.A Witch
Fireball Wizard Goblin Gang Witch
Goblin Gang Mini P.E.K.K.A Knight Fireball Witch
Mini P.E.K.K.A Knight
Knight Fireball Mini P.E.K.K.A Witch The Log
Witch Goblin Gang
Knight Mini P.E.K.K.A Witch
Fireball The Log
Mini P.E.K.K.A Knight Goblin Gang Fireball Wizard Witch
Wizard Fireball Witch
Goblin Gang Witch Knight Fireball Mini P.E.K.K.A The Log
Fireball Mini P.E.K.K.A Wizard Witch The Log
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight The Log
Fireball The Log
Fireball The Log
Knight Fireball The Log
Fireball Wizard The Log
Fireball Wizard Witch
Wizard Witch The Log
Fireball The Log Wizard
Fireball The Log Wizard
Goblin Gang Fireball Mini P.E.K.K.A
Knight Fireball Wizard The Log
Fireball Wizard
Knight Fireball The Log
Fireball
Fireball The Log
Fireball Wizard Witch The Log
Fireball Wizard The Log
Fireball
Mini P.E.K.K.A
Fireball Mini P.E.K.K.A Wizard The Log
Fireball Wizard Witch The Log
Fireball The Log
Fireball Wizard
The Log
Fireball The Log
The Log Fireball Wizard Witch
Witch
Fireball The Log Wizard Witch
Fireball Wizard Witch The Log
Fireball The Log
Fireball Wizard Witch
Fireball Wizard Witch
Fireball Mini P.E.K.K.A
Fireball Wizard The Log
Fireball
Fireball Wizard The Log
Goblin Gang Fireball Witch
Fireball Wizard Witch
The Log Fireball
Fireball Knight Goblin Gang Mini P.E.K.K.A Wizard
The Log Fireball Wizard
Fireball
Goblin Gang Fireball Witch The Log
Fireball Witch
Fireball Witch The Log
Fireball Wizard

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