My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Furnace Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Recruits Furnace Bowler Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Lightning The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Recruits Mega Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Recruits
Giant Snowball
Royal Recruits Furnace
Zap
Furnace Inferno Tower
Barbarian Barrel
Royal Recruits Furnace Inferno Tower
The Log
Royal Recruits Furnace
Earthquake
Furnace Inferno Tower
Arrows
Royal Recruits Furnace
Royal Delivery
Royal Recruits Bowler
Fireball
Furnace Inferno Tower Bowler
Poison
Royal Recruits Furnace Inferno Tower
Lightning
Furnace Inferno Tower Bowler
Rocket
Furnace Inferno Tower Bowler

Against air swarms

Spells and units that can counter air swarms.

Arrows Furnace

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Furnace Bowler The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Royal Recruits Inferno Tower Bowler Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Furnace Inferno Tower Bowler Lightning Royal Recruits Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 The Log Arrows Furnace Inferno Tower

Attack Synergies 0 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Bowler Lightning Mega Knight
Royal Recruits
Furnace
Furnace
Royal Recruits Bowler
Inferno Tower
Bowler
Arrows Furnace Lightning The Log
Lightning
Arrows Bowler
The Log
Bowler Mega Knight
Mega Knight
Arrows The Log

Defense Synergies 3 9

Arrows
Mega Knight Furnace Inferno Tower Bowler Lightning
Royal Recruits
The Log
Furnace
Arrows Bowler
Inferno Tower
The Log Arrows Mega Knight
Bowler
The Log Arrows Furnace
Lightning
Arrows The Log
The Log
Inferno Tower Bowler Royal Recruits Lightning Mega Knight
Mega Knight
Arrows Inferno Tower The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Lightning Royal Recruits Inferno Tower The Log
Inferno Tower Royal Recruits Furnace The Log Mega Knight
Furnace Inferno Tower Bowler Mega Knight Royal Recruits Lightning
Royal Recruits Inferno Tower Furnace Bowler Mega Knight
Lightning Arrows Royal Recruits Bowler The Log Mega Knight
Arrows Bowler The Log Furnace Mega Knight
Furnace Inferno Tower Lightning Arrows
Bowler Lightning Arrows Royal Recruits Inferno Tower The Log Mega Knight
Inferno Tower Royal Recruits Furnace
Royal Recruits Inferno Tower Bowler Mega Knight
Arrows Royal Recruits Furnace Bowler The Log Mega Knight
Arrows Inferno Tower Furnace
Royal Recruits Furnace Inferno Tower Bowler Mega Knight Lightning The Log
Bowler Mega Knight Arrows Royal Recruits Furnace The Log
Royal Recruits Inferno Tower Furnace Mega Knight
Inferno Tower Royal Recruits Furnace Bowler Lightning The Log Mega Knight
Mega Knight Arrows Royal Recruits Furnace Inferno Tower Bowler
Arrows Mega Knight Royal Recruits Furnace Bowler The Log
Arrows Furnace The Log Royal Recruits Bowler Mega Knight
Royal Recruits Inferno Tower
Royal Recruits Bowler Mega Knight Arrows Furnace The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Mega Knight Furnace Inferno Tower Bowler
Arrows Bowler Lightning The Log Mega Knight
Royal Recruits Mega Knight Furnace Inferno Tower Bowler Lightning The Log
Royal Recruits Bowler Lightning Mega Knight Inferno Tower The Log
Royal Recruits Inferno Tower Bowler Mega Knight
Arrows Furnace
Royal Recruits Furnace Inferno Tower Bowler Lightning
Inferno Tower Mega Knight Royal Recruits
Royal Recruits Lightning Mega Knight Inferno Tower The Log
Royal Recruits Inferno Tower
Mega Knight Royal Recruits Inferno Tower Bowler
Royal Recruits Lightning Mega Knight Arrows Bowler The Log
Royal Recruits Bowler Lightning Mega Knight Inferno Tower
Royal Recruits Furnace Bowler Mega Knight
Royal Recruits Inferno Tower Furnace Bowler Lightning The Log
Arrows Bowler Mega Knight Royal Recruits Inferno Tower The Log
Arrows Furnace Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Arrows Royal Recruits The Log
Arrows Bowler The Log
Lightning Arrows The Log
Lightning Arrows Royal Recruits The Log
Arrows Furnace Bowler The Log Mega Knight
Arrows Furnace
Arrows Furnace Bowler The Log
Arrows The Log Bowler Lightning
Arrows The Log Lightning
Lightning Bowler
Lightning Arrows Royal Recruits Bowler The Log
Lightning Arrows
Lightning Bowler The Log
Lightning Arrows
Lightning Arrows Furnace The Log
Lightning Arrows Furnace Bowler The Log
Lightning Arrows Royal Recruits Furnace Bowler The Log Mega Knight
Lightning Arrows
Lightning
Lightning Arrows Bowler The Log Mega Knight
Lightning Arrows Bowler The Log Mega Knight
Lightning Bowler The Log Mega Knight
Lightning Arrows
Bowler Lightning The Log
Lightning Arrows Royal Recruits The Log
Arrows The Log Furnace Bowler Mega Knight
Arrows The Log Bowler Lightning
Lightning Arrows Bowler The Log Mega Knight
Lightning Arrows The Log
Lightning Arrows Furnace
Lightning
Lightning Bowler
Lightning Arrows The Log Mega Knight
Lightning Arrows
Mega Knight
Arrows Bowler Lightning The Log
Lightning Royal Recruits
Lightning Arrows
Arrows The Log
Lightning Bowler Mega Knight
Arrows The Log Bowler Lightning
Lightning Arrows
Royal Recruits Mega Knight
Royal Recruits Bowler Lightning The Log
Lightning
Lightning Royal Recruits Bowler The Log Mega Knight
Lightning Bowler Mega Knight

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