My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Skeleton Dragons Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeleton Dragons Wizard Bowler Golem Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado Lightning

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards
Giant Snowball
Skeleton Dragons Guards
Zap
Guards
Barbarian Barrel
Wizard Guards Electro Wizard
The Log
Guards
Earthquake
Guards
Arrows
Skeleton Dragons Guards
Royal Delivery
Skeleton Dragons Wizard Guards Bowler Electro Wizard
Fireball
Skeleton Dragons Wizard Bowler Electro Wizard
Poison
Skeleton Dragons Wizard Guards Electro Wizard
Lightning
Skeleton Dragons Wizard Bowler Electro Wizard
Rocket
Wizard Bowler

Against air swarms

Spells and units that can counter air swarms.

Skeleton Dragons Wizard Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Skeleton Dragons Wizard Tornado Bowler

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Guards Tornado Bowler Golem

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Guards Tornado Skeleton Dragons Electro Wizard Wizard Bowler Lightning Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Guards Tornado Skeleton Dragons Electro Wizard

Attack Synergies 4 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeleton Dragons
Tornado Golem Bowler
Wizard
Tornado Golem
Guards
Tornado
Skeleton Dragons Wizard Bowler Golem
Bowler
Skeleton Dragons Tornado Lightning Electro Wizard
Lightning
Golem Bowler
Golem
Skeleton Dragons Lightning Wizard Tornado Electro Wizard
Electro Wizard
Bowler Golem

Defense Synergies 3 8

Skeleton Dragons
Tornado Guards Bowler Electro Wizard
Wizard
Tornado Guards Electro Wizard
Guards
Skeleton Dragons Wizard Electro Wizard
Tornado
Skeleton Dragons Wizard Bowler Electro Wizard
Bowler
Tornado Skeleton Dragons Electro Wizard
Lightning
Golem
Electro Wizard
Skeleton Dragons Wizard Guards Tornado Bowler

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Lightning Skeleton Dragons Wizard Electro Wizard
Skeleton Dragons Electro Wizard
Tornado Bowler Skeleton Dragons Lightning Electro Wizard
Skeleton Dragons Guards Bowler Electro Wizard
Lightning Tornado Bowler
Tornado Bowler Skeleton Dragons Guards Electro Wizard
Skeleton Dragons Tornado Lightning Electro Wizard Wizard
Bowler Lightning Skeleton Dragons Electro Wizard
Tornado
Guards Tornado Bowler Electro Wizard
Skeleton Dragons Guards Electro Wizard Wizard Tornado Bowler
Skeleton Dragons Wizard Tornado Electro Wizard
Bowler Skeleton Dragons Wizard Guards Lightning Electro Wizard
Wizard Bowler Skeleton Dragons Guards Tornado Electro Wizard
Electro Wizard
Tornado Bowler Lightning Electro Wizard
Wizard Skeleton Dragons Tornado Bowler Electro Wizard
Skeleton Dragons Wizard Guards Tornado Bowler Electro Wizard
Wizard Tornado Skeleton Dragons Guards Bowler Electro Wizard
Tornado Electro Wizard
Skeleton Dragons Wizard Bowler Guards Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Bowler Electro Wizard
Electro Wizard Skeleton Dragons Wizard Bowler Lightning
Guards Bowler Lightning Electro Wizard
Guards Bowler Lightning Tornado Electro Wizard
Guards Bowler
Skeleton Dragons Wizard Tornado Electro Wizard
Guards Bowler Lightning Electro Wizard
Lightning Electro Wizard Skeleton Dragons Tornado
Skeleton Dragons Guards
Guards Bowler
Lightning Guards Tornado Bowler Electro Wizard
Bowler Lightning Wizard Guards
Wizard Skeleton Dragons Bowler
Guards Electro Wizard Skeleton Dragons Tornado Bowler Lightning
Bowler Skeleton Dragons Wizard Electro Wizard
Electro Wizard
Tornado
Guards

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Skeleton Dragons Guards
Skeleton Dragons Tornado Bowler Electro Wizard
Lightning Skeleton Dragons
Lightning Skeleton Dragons Guards
Wizard Skeleton Dragons Bowler
Skeleton Dragons Wizard Tornado
Skeleton Dragons Wizard Tornado Bowler
Skeleton Dragons Wizard Tornado Bowler Lightning
Skeleton Dragons Wizard Tornado Lightning
Lightning Guards Tornado Bowler Electro Wizard
Lightning Skeleton Dragons Wizard Tornado Bowler Electro Wizard
Lightning Skeleton Dragons Wizard Tornado
Lightning Skeleton Dragons Bowler
Lightning Skeleton Dragons
Lightning Skeleton Dragons
Lightning Skeleton Dragons Wizard Bowler
Lightning Skeleton Dragons Wizard Bowler
Lightning Tornado
Skeleton Dragons Lightning
Lightning Skeleton Dragons Wizard Bowler Electro Wizard
Lightning Skeleton Dragons Wizard Tornado Bowler
Lightning Skeleton Dragons Bowler
Lightning Skeleton Dragons Wizard Tornado
Tornado Bowler Lightning
Lightning Skeleton Dragons
Tornado Skeleton Dragons Wizard Bowler
Skeleton Dragons Wizard Tornado Bowler Lightning Electro Wizard
Lightning Skeleton Dragons Wizard Tornado Bowler
Lightning Skeleton Dragons Tornado
Lightning Skeleton Dragons Wizard Tornado Electro Wizard
Lightning Electro Wizard Skeleton Dragons Wizard Guards
Lightning Bowler
Lightning Skeleton Dragons Wizard
Lightning Skeleton Dragons Electro Wizard
Wizard Bowler Lightning
Lightning Electro Wizard Guards
Lightning Skeleton Dragons Wizard Tornado Electro Wizard
Lightning Skeleton Dragons Wizard Bowler Electro Wizard
Skeleton Dragons Wizard Bowler Lightning
Lightning Tornado
Skeleton Dragons
Skeleton Dragons Guards Tornado Bowler Lightning Electro Wizard
Skeleton Dragons Tornado Lightning Electro Wizard
Lightning Tornado Bowler Electro Wizard
Lightning Skeleton Dragons Wizard Bowler
Lightning

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