My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Sparky Mega Knight Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mini P.E.K.K.A Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Mini P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Goblin Barrel Sparky
Giant Snowball
Goblin Gang Goblin Barrel
Zap
Goblin Gang Goblin Barrel Sparky
Barbarian Barrel
Goblin Gang Wizard Goblin Barrel Sparky
The Log
Goblin Gang Mini P.E.K.K.A Goblin Barrel Sparky
Earthquake
Goblin Gang Goblin Barrel
Arrows
Goblin Gang Goblin Barrel
Royal Delivery
Goblin Gang Mini P.E.K.K.A Wizard Goblin Barrel Sparky
Fireball
Goblin Gang Wizard Goblin Barrel Sparky
Poison
Goblin Gang Wizard Sparky
Lightning
Mini P.E.K.K.A Wizard Sparky Goblinstein
Rocket
Wizard Sparky

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Wizard The Log Sparky Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Sparky Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Goblin Gang Goblin Barrel Mini P.E.K.K.A Wizard Goblinstein Sparky Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Goblin Gang Goblin Barrel Mini P.E.K.K.A

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Goblin Barrel Mini P.E.K.K.A Sparky
Mini P.E.K.K.A
Sparky Goblin Gang Wizard The Log Mega Knight
Wizard
Mini P.E.K.K.A Sparky Mega Knight
Goblin Barrel
Goblin Gang Sparky Mega Knight
The Log
Mini P.E.K.K.A Sparky Mega Knight
Sparky
Mini P.E.K.K.A Goblin Gang Wizard Goblin Barrel The Log
Mega Knight
Mini P.E.K.K.A Wizard Goblin Barrel The Log
Goblinstein

Defense Synergies 1 8

Goblin Gang
Mini P.E.K.K.A The Log Sparky
Mini P.E.K.K.A
The Log Goblin Gang Wizard
Wizard
Mini P.E.K.K.A The Log Mega Knight
Goblin Barrel
The Log
Mini P.E.K.K.A Goblin Gang Wizard Sparky Mega Knight
Sparky
Goblin Gang The Log
Mega Knight
Wizard The Log
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard The Log Sparky
Mini P.E.K.K.A Sparky Goblin Gang The Log Mega Knight
Goblin Gang Mini P.E.K.K.A Sparky Mega Knight
Mini P.E.K.K.A Sparky Goblin Gang Mega Knight
Mini P.E.K.K.A The Log Sparky Mega Knight
Goblin Gang The Log Mega Knight
Goblin Gang Wizard
The Log Sparky Mega Knight
Mini P.E.K.K.A Sparky Goblin Gang
Goblin Gang Mini P.E.K.K.A Sparky Mega Knight
Goblin Gang Wizard The Log Mega Knight
Goblin Gang Wizard
Mini P.E.K.K.A Sparky Mega Knight Goblin Gang Wizard The Log
Wizard Sparky Mega Knight Goblin Gang Mini P.E.K.K.A The Log
Mini P.E.K.K.A Sparky Goblin Gang Mega Knight
Goblin Gang Mini P.E.K.K.A The Log Sparky Mega Knight
Wizard Sparky Mega Knight Goblin Gang Mini P.E.K.K.A
Mega Knight Goblin Gang Wizard The Log
Wizard The Log Mega Knight
Mini P.E.K.K.A Sparky
Goblin Gang Wizard Mega Knight Mini P.E.K.K.A The Log Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mini P.E.K.K.A Mega Knight Sparky
Goblin Gang Mini P.E.K.K.A Wizard The Log Mega Knight
Goblin Gang Mega Knight Mini P.E.K.K.A The Log Sparky
Goblin Gang Mini P.E.K.K.A Mega Knight The Log Sparky
Goblin Gang Mini P.E.K.K.A Sparky Mega Knight
Wizard Goblin Gang
Goblin Gang Mini P.E.K.K.A Sparky
Mini P.E.K.K.A Mega Knight Sparky
Mega Knight Mini P.E.K.K.A The Log Sparky
Goblin Gang Sparky
Mega Knight Mini P.E.K.K.A Sparky
Mega Knight The Log
Mini P.E.K.K.A Mega Knight Goblin Gang Wizard Sparky
Wizard Sparky Mega Knight
Goblin Gang Sparky Mini P.E.K.K.A The Log
Mega Knight Mini P.E.K.K.A Wizard The Log Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log Sparky
The Log
The Log Sparky
The Log Sparky
Wizard The Log Sparky Mega Knight
Wizard
Wizard The Log Sparky
The Log Wizard
The Log Wizard
Goblin Gang Mini P.E.K.K.A Sparky
Wizard The Log Sparky
Wizard
The Log Sparky
The Log Sparky
Wizard The Log Sparky
Wizard The Log Sparky Mega Knight
Sparky
Mini P.E.K.K.A Sparky
Mini P.E.K.K.A Wizard The Log Sparky Mega Knight
Wizard The Log Mega Knight
The Log Sparky Mega Knight
Wizard
The Log Sparky
The Log
The Log Wizard Sparky Mega Knight
The Log Wizard Sparky
Wizard The Log Sparky Mega Knight
The Log Sparky
Wizard Sparky
Wizard
Mini P.E.K.K.A Sparky
Wizard The Log Sparky Mega Knight
Sparky
Sparky Mega Knight
Wizard The Log Sparky
Goblin Gang
Wizard
The Log
Goblin Gang Mini P.E.K.K.A Wizard Sparky Mega Knight
The Log Wizard
Sparky
Sparky Mega Knight
Goblin Gang The Log Sparky
The Log Sparky Mega Knight
Sparky
Wizard Sparky Mega Knight

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