My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Mediocre
F2P score
RIP

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Knight Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Knight Wall Breakers

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Wall Breakers Miner
Giant Snowball
Spear Goblins Wall Breakers Miner
Zap
Spear Goblins Wall Breakers
Barbarian Barrel
Spear Goblins Knight Bomb Tower Wall Breakers Electro Wizard
The Log
Spear Goblins Wall Breakers
Earthquake
Spear Goblins Bomb Tower
Arrows
Spear Goblins Wall Breakers
Royal Delivery
Spear Goblins Knight Wall Breakers Miner Electro Wizard
Fireball
Bomb Tower Wall Breakers Electro Wizard
Poison
Spear Goblins Bomb Tower Electro Wizard
Lightning
Knight Bomb Tower Electro Wizard
Rocket
Bomb Tower

Against air swarms

Spells and units that can counter air swarms.

Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Bomb Tower Tornado The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Knight Tornado Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Wall Breakers The Log Knight Tornado Miner Bomb Tower Electro Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Spear Goblins Wall Breakers The Log Knight

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Knight Miner Wall Breakers
Knight
Spear Goblins Wall Breakers The Log Miner Electro Wizard
Bomb Tower
Wall Breakers
Knight Miner Spear Goblins The Log Electro Wizard
Tornado
The Log
The Log
Knight Wall Breakers Tornado Miner
Miner
Spear Goblins Wall Breakers Knight The Log Electro Wizard
Electro Wizard
Knight Wall Breakers Miner

Defense Synergies 5 10

Spear Goblins
Knight Bomb Tower The Log Electro Wizard
Knight
Spear Goblins Bomb Tower Electro Wizard Tornado The Log
Bomb Tower
Knight Tornado The Log Spear Goblins Electro Wizard
Wall Breakers
Tornado
Bomb Tower Knight The Log Electro Wizard
The Log
Bomb Tower Spear Goblins Knight Tornado Miner Electro Wizard
Miner
The Log
Electro Wizard
Knight Spear Goblins Bomb Tower Tornado The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Knight The Log Electro Wizard
Bomb Tower Knight The Log Electro Wizard
Bomb Tower Tornado Knight Electro Wizard
Bomb Tower Knight Electro Wizard
Bomb Tower Tornado The Log
Tornado The Log Spear Goblins Bomb Tower Electro Wizard
Tornado Electro Wizard Spear Goblins Bomb Tower
Bomb Tower The Log Electro Wizard
Bomb Tower Tornado
Knight Tornado Spear Goblins Miner Electro Wizard
Electro Wizard Spear Goblins Knight Bomb Tower Tornado The Log
Spear Goblins Tornado Electro Wizard
Bomb Tower Knight The Log Electro Wizard
Bomb Tower Tornado The Log Electro Wizard
Knight Bomb Tower Electro Wizard
Bomb Tower Tornado The Log Electro Wizard
Bomb Tower Knight Tornado Electro Wizard
Bomb Tower Spear Goblins Knight Tornado The Log Electro Wizard
Bomb Tower Tornado The Log Spear Goblins Knight Electro Wizard
Bomb Tower Tornado Electro Wizard
Spear Goblins Knight Bomb Tower The Log Electro Wizard
Bomb Tower

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Spear Goblins Electro Wizard
Electro Wizard Knight Bomb Tower The Log Miner
Spear Goblins Knight Bomb Tower The Log Electro Wizard
Knight Tornado The Log Electro Wizard
Knight
Bomb Tower Tornado Electro Wizard
Spear Goblins Knight Bomb Tower Electro Wizard
Knight Bomb Tower
Electro Wizard Spear Goblins Knight Bomb Tower Tornado The Log
Knight Bomb Tower
Tornado The Log Electro Wizard
Knight Bomb Tower
Bomb Tower
Electro Wizard Spear Goblins Knight Bomb Tower Tornado The Log
Bomb Tower The Log Electro Wizard
Bomb Tower Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight The Log
Tornado The Log Miner Electro Wizard
The Log Miner
Knight The Log
The Log
Spear Goblins Tornado
Tornado The Log
The Log Tornado
The Log Miner Tornado
Tornado Electro Wizard
Miner Knight Tornado The Log Electro Wizard
Tornado
Knight The Log Miner
The Log
Spear Goblins The Log
The Log
Tornado
The Log Electro Wizard
Tornado The Log Miner
The Log
Tornado
Tornado The Log
The Log
Tornado The Log
The Log Miner Tornado Electro Wizard
Tornado The Log Miner
Miner Tornado The Log
Tornado Electro Wizard
Electro Wizard
The Log Miner
Electro Wizard
The Log
Electro Wizard Spear Goblins
Tornado Electro Wizard
The Log
Miner Knight Electro Wizard
The Log
Tornado
Tornado The Log Electro Wizard
Tornado Electro Wizard
Tornado The Log Miner Electro Wizard

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