My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Spear Goblins Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Bandit Electro Wizard Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Bandit Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Spear Goblins Bandit Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Bandit
Giant Snowball
Fire Spirit Spear Goblins Lumberjack
Zap
Fire Spirit Spear Goblins Bandit
Barbarian Barrel
Fire Spirit Spear Goblins Bandit Electro Wizard Lumberjack
The Log
Fire Spirit Spear Goblins Bandit Lumberjack
Earthquake
Spear Goblins
Arrows
Fire Spirit Spear Goblins
Royal Delivery
Fire Spirit Spear Goblins Bandit Electro Wizard Lumberjack
Fireball
Bandit Electro Wizard Lumberjack
Poison
Spear Goblins Electro Wizard
Lightning
Bandit Electro Wizard Lumberjack
Rocket

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Poison

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Poison Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Spear Goblins Poison Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Spear Goblins Zap Bandit Poison Electro Wizard Lumberjack Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Fire Spirit Spear Goblins Zap Bandit

Attack Synergies 1 18

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Zap Bandit Lumberjack
Spear Goblins
Zap Bandit Lumberjack Mega Knight
Zap
Electro Wizard Fire Spirit Spear Goblins Poison Bandit Lumberjack Mega Knight
Poison
Zap Mega Knight
Bandit
Fire Spirit Spear Goblins Zap Electro Wizard Lumberjack Mega Knight
Electro Wizard
Zap Bandit Lumberjack Mega Knight
Lumberjack
Fire Spirit Spear Goblins Zap Bandit Electro Wizard Mega Knight
Mega Knight
Spear Goblins Zap Poison Bandit Electro Wizard Lumberjack

Defense Synergies 2 19

Fire Spirit
Spear Goblins Zap Electro Wizard
Spear Goblins
Fire Spirit Zap Poison Bandit Electro Wizard Lumberjack Mega Knight
Zap
Electro Wizard Mega Knight Fire Spirit Spear Goblins Poison Bandit Lumberjack
Poison
Spear Goblins Zap Electro Wizard Mega Knight
Bandit
Spear Goblins Zap Electro Wizard Lumberjack Mega Knight
Electro Wizard
Zap Fire Spirit Spear Goblins Poison Bandit Lumberjack Mega Knight
Lumberjack
Spear Goblins Zap Bandit Electro Wizard
Mega Knight
Zap Spear Goblins Poison Bandit Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Zap Electro Wizard
Lumberjack Zap Bandit Electro Wizard Mega Knight
Lumberjack Mega Knight Fire Spirit Bandit Electro Wizard
Lumberjack Bandit Electro Wizard Mega Knight
Poison Lumberjack Mega Knight
Fire Spirit Spear Goblins Zap Bandit Electro Wizard Lumberjack Mega Knight
Electro Wizard Fire Spirit Spear Goblins Zap Poison
Zap Poison Bandit Electro Wizard Mega Knight
Lumberjack
Fire Spirit Spear Goblins Bandit Electro Wizard Lumberjack Mega Knight
Poison Electro Wizard Spear Goblins Zap Bandit Lumberjack Mega Knight
Spear Goblins Zap Poison Electro Wizard
Lumberjack Mega Knight Fire Spirit Zap Bandit Electro Wizard
Fire Spirit Mega Knight Zap Poison Electro Wizard Lumberjack
Bandit Electro Wizard Lumberjack Mega Knight
Zap Bandit Electro Wizard Lumberjack Mega Knight
Mega Knight Poison Electro Wizard Lumberjack
Fire Spirit Mega Knight Spear Goblins Zap Bandit Electro Wizard Lumberjack
Zap Poison Fire Spirit Spear Goblins Bandit Electro Wizard Lumberjack Mega Knight
Electro Wizard Lumberjack
Mega Knight Fire Spirit Spear Goblins Poison Bandit Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Mega Knight Spear Goblins Zap Bandit Electro Wizard
Poison Bandit Electro Wizard Zap Lumberjack Mega Knight
Bandit Lumberjack Mega Knight Spear Goblins Zap Electro Wizard
Lumberjack Mega Knight Zap Bandit Electro Wizard
Bandit Lumberjack Mega Knight
Fire Spirit Poison Zap Electro Wizard
Spear Goblins Bandit Electro Wizard Lumberjack
Mega Knight Lumberjack
Zap Electro Wizard Mega Knight Spear Goblins Poison Bandit
Mega Knight Lumberjack
Mega Knight Zap Poison Electro Wizard
Mega Knight Bandit Lumberjack
Mega Knight
Electro Wizard Spear Goblins Zap Poison Lumberjack
Poison Mega Knight Zap Electro Wizard
Zap Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Bandit
Poison Zap Bandit Electro Wizard
Poison Bandit
Poison
Poison Fire Spirit Zap Mega Knight
Poison Fire Spirit Spear Goblins Zap
Fire Spirit Poison
Poison Fire Spirit Zap
Poison Zap Bandit
Fire Spirit Poison Electro Wizard Lumberjack
Poison Zap Bandit Electro Wizard
Poison Fire Spirit Zap
Poison Fire Spirit Bandit
Poison Bandit
Zap Poison
Spear Goblins Zap Poison Bandit
Poison Bandit Mega Knight
Poison
Fire Spirit Zap Poison Bandit Electro Wizard Mega Knight
Fire Spirit Zap Poison Mega Knight
Poison Mega Knight
Poison
Zap Poison
Zap Poison Fire Spirit Mega Knight
Poison Zap Bandit Electro Wizard
Zap Poison Bandit Mega Knight
Poison Zap Bandit
Poison Fire Spirit Zap Electro Wizard
Zap Electro Wizard Poison
Poison Zap Bandit Mega Knight
Zap Poison Electro Wizard
Mega Knight
Poison
Zap Electro Wizard Fire Spirit Spear Goblins Bandit
Poison Fire Spirit Zap Electro Wizard
Poison Electro Wizard Lumberjack Mega Knight
Zap Poison
Zap Poison
Mega Knight
Zap Poison Electro Wizard
Zap Poison Electro Wizard
Poison Zap Bandit Electro Wizard Mega Knight
Mega Knight

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: