My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Valkyrie Witch Balloon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Mini P.E.K.K.A Valkyrie Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Balloon
Giant Snowball
Skeletons Fire Spirit Witch Balloon
Zap
Skeletons Fire Spirit Witch Balloon
Barbarian Barrel
Skeletons Fire Spirit Valkyrie Witch
The Log
Skeletons Fire Spirit Mini P.E.K.K.A Witch
Earthquake
Skeletons Witch
Arrows
Skeletons Fire Spirit Witch
Royal Delivery
Skeletons Fire Spirit Mini P.E.K.K.A Valkyrie Witch Balloon
Fireball
Witch Balloon
Poison
Witch Balloon
Lightning
Mini P.E.K.K.A Valkyrie Witch Balloon
Rocket
Valkyrie Witch Balloon

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Valkyrie The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Mini P.E.K.K.A Valkyrie

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Fire Spirit Zap The Log Mini P.E.K.K.A Valkyrie Witch Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Skeletons Fire Spirit Zap The Log

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Fire Spirit
Valkyrie Zap Mini P.E.K.K.A Balloon
Zap
Balloon Fire Spirit Mini P.E.K.K.A Valkyrie Witch The Log
Mini P.E.K.K.A
Fire Spirit Zap Valkyrie The Log
Valkyrie
Fire Spirit Balloon Zap Mini P.E.K.K.A Witch
Witch
Zap Valkyrie
Balloon
Zap Valkyrie Fire Spirit The Log
The Log
Zap Mini P.E.K.K.A Balloon

Defense Synergies 2 17

Skeletons
Fire Spirit Zap Mini P.E.K.K.A Witch The Log
Fire Spirit
Skeletons Zap Mini P.E.K.K.A Valkyrie The Log
Zap
Mini P.E.K.K.A Skeletons Fire Spirit Valkyrie Witch The Log
Mini P.E.K.K.A
Zap The Log Skeletons Fire Spirit Valkyrie Witch
Valkyrie
Fire Spirit Zap Mini P.E.K.K.A Witch The Log
Witch
Skeletons Zap Mini P.E.K.K.A Valkyrie The Log
Balloon
The Log
Mini P.E.K.K.A Skeletons Fire Spirit Zap Valkyrie Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Valkyrie The Log
Mini P.E.K.K.A Skeletons Zap Valkyrie Witch The Log
Mini P.E.K.K.A Witch Skeletons Fire Spirit Valkyrie
Mini P.E.K.K.A Witch Skeletons Valkyrie
Mini P.E.K.K.A Valkyrie The Log
The Log Skeletons Fire Spirit Zap Valkyrie
Fire Spirit Zap Witch
Zap Valkyrie The Log
Mini P.E.K.K.A Witch Skeletons
Skeletons Fire Spirit Mini P.E.K.K.A Valkyrie
Valkyrie Witch Skeletons Zap The Log
Zap Witch
Mini P.E.K.K.A Skeletons Fire Spirit Zap Valkyrie Witch The Log
Fire Spirit Valkyrie Zap Mini P.E.K.K.A Witch The Log
Mini P.E.K.K.A
Zap Mini P.E.K.K.A The Log
Skeletons Mini P.E.K.K.A Valkyrie Witch
Fire Spirit Valkyrie Zap Witch The Log
Zap Valkyrie Witch The Log Fire Spirit
Mini P.E.K.K.A
Valkyrie Fire Spirit Mini P.E.K.K.A Witch The Log
Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Valkyrie Skeletons Zap Witch
Zap Mini P.E.K.K.A Valkyrie The Log
Skeletons Zap Mini P.E.K.K.A Valkyrie Witch The Log
Mini P.E.K.K.A Valkyrie Zap The Log
Skeletons Mini P.E.K.K.A Valkyrie Witch
Fire Spirit Skeletons Zap Witch
Mini P.E.K.K.A Skeletons Valkyrie Witch
Mini P.E.K.K.A Valkyrie
Zap Skeletons Mini P.E.K.K.A Valkyrie Witch The Log
Witch Skeletons
Mini P.E.K.K.A Valkyrie Witch
Zap Valkyrie The Log
Mini P.E.K.K.A Skeletons Valkyrie Witch
Valkyrie Witch
Witch Skeletons Zap Mini P.E.K.K.A Valkyrie The Log
Valkyrie Zap Mini P.E.K.K.A Witch The Log
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie The Log
Zap The Log
The Log
Valkyrie The Log
Fire Spirit Zap Valkyrie The Log
Fire Spirit Zap Witch
Fire Spirit Witch The Log
The Log Fire Spirit Zap
The Log Zap
Fire Spirit Mini P.E.K.K.A
Zap Valkyrie The Log
Fire Spirit Zap
Fire Spirit The Log
Zap The Log
Zap Witch The Log
The Log
Mini P.E.K.K.A
Fire Spirit Zap Mini P.E.K.K.A The Log
Fire Spirit Zap Valkyrie Witch The Log
The Log
The Log
Zap The Log
Zap The Log Fire Spirit Valkyrie Witch
Witch
The Log Zap Witch
Zap Witch The Log
Zap The Log
Fire Spirit Zap Witch
Zap Witch
Mini P.E.K.K.A
Zap The Log
Zap
The Log
Zap Fire Spirit Witch
Fire Spirit Zap Witch
The Log
Mini P.E.K.K.A Valkyrie
The Log Zap
Zap
Zap Witch The Log
Zap Witch
Zap Witch The Log

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