My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Mediocre
F2P score
Mediocre

3 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage Freeze The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mini P.E.K.K.A Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Mini P.E.K.K.A Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Prince
Giant Snowball
Cannon Goblin Gang
Zap
Cannon Goblin Gang Prince
Barbarian Barrel
Knight Cannon Goblin Gang
The Log
Cannon Goblin Gang Mini P.E.K.K.A Prince
Earthquake
Cannon Goblin Gang
Arrows
Goblin Gang
Royal Delivery
Knight Goblin Gang Mini P.E.K.K.A Prince
Fireball
Cannon Goblin Gang
Poison
Cannon Goblin Gang
Lightning
Knight Cannon Mini P.E.K.K.A Prince
Rocket
Prince

Against air swarms

Spells and units that can counter air swarms.

Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Freeze The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Mini P.E.K.K.A Rage Freeze Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage The Log Knight Cannon Goblin Gang Mini P.E.K.K.A Freeze Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Rage The Log Knight Cannon

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Goblin Gang Prince The Log
Cannon
Goblin Gang
Knight Mini P.E.K.K.A Prince
Mini P.E.K.K.A
Goblin Gang Rage The Log
Rage
Mini P.E.K.K.A Prince
Freeze
Prince
Knight Goblin Gang Rage The Log
The Log
Knight Mini P.E.K.K.A Prince

Defense Synergies 5 9

Knight
Cannon Goblin Gang Mini P.E.K.K.A The Log
Cannon
Knight The Log Goblin Gang Mini P.E.K.K.A Prince
Goblin Gang
Knight Cannon Mini P.E.K.K.A Prince The Log
Mini P.E.K.K.A
The Log Knight Cannon Goblin Gang Freeze
Rage
Freeze
Mini P.E.K.K.A
Prince
The Log Cannon Goblin Gang
The Log
Cannon Mini P.E.K.K.A Prince Knight Goblin Gang

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Cannon The Log
Mini P.E.K.K.A Knight Cannon Goblin Gang Prince The Log
Cannon Goblin Gang Mini P.E.K.K.A Prince Knight Freeze
Cannon Mini P.E.K.K.A Prince Knight Goblin Gang
Mini P.E.K.K.A Prince The Log
Goblin Gang Freeze The Log Cannon
Cannon Goblin Gang Freeze
Cannon The Log
Cannon Mini P.E.K.K.A Goblin Gang Prince
Knight Goblin Gang Cannon Mini P.E.K.K.A Prince
Goblin Gang Knight Cannon Freeze The Log
Goblin Gang
Cannon Mini P.E.K.K.A Prince Knight Goblin Gang Freeze The Log
Cannon Goblin Gang Mini P.E.K.K.A Freeze Prince The Log
Mini P.E.K.K.A Knight Cannon Goblin Gang Prince
Cannon Goblin Gang Mini P.E.K.K.A Freeze Prince The Log
Knight Cannon Goblin Gang Mini P.E.K.K.A Prince
Cannon Knight Goblin Gang Prince The Log
Freeze The Log Knight Cannon
Mini P.E.K.K.A Cannon Prince
Goblin Gang Knight Cannon Mini P.E.K.K.A Prince The Log
Cannon Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Mini P.E.K.K.A Prince
Knight Goblin Gang Mini P.E.K.K.A Prince The Log
Goblin Gang Knight Mini P.E.K.K.A Prince The Log
Goblin Gang Mini P.E.K.K.A Prince Knight The Log
Knight Cannon Goblin Gang Mini P.E.K.K.A Prince
Goblin Gang Freeze
Goblin Gang Mini P.E.K.K.A Prince Knight
Mini P.E.K.K.A Knight Prince
Freeze Knight Mini P.E.K.K.A Prince The Log
Cannon Goblin Gang
Knight Mini P.E.K.K.A Prince
Prince The Log
Mini P.E.K.K.A Prince Knight Cannon Goblin Gang
Cannon
Goblin Gang Knight Mini P.E.K.K.A Freeze Prince The Log
Cannon Mini P.E.K.K.A Freeze The Log
Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Freeze The Log
The Log
The Log
Knight Freeze Prince The Log
The Log
Freeze
The Log
The Log Freeze
The Log
Goblin Gang Mini P.E.K.K.A Prince
Knight Prince The Log
Knight The Log
Freeze
Prince The Log
The Log
The Log
Freeze
Mini P.E.K.K.A
Mini P.E.K.K.A Prince The Log
The Log
Prince The Log
Prince The Log
The Log
Freeze The Log
The Log
Prince The Log
The Log
Freeze
Mini P.E.K.K.A
The Log
Freeze
Prince
The Log
Goblin Gang Freeze Prince
Freeze
The Log
Knight Goblin Gang Mini P.E.K.K.A Prince
The Log
Prince
Goblin Gang Freeze The Log
Freeze Prince The Log
Prince

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