My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Great!
Versatility
Mediocre
F2P score
RIP

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Baby Dragon Prince Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider Goblin Barrel Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Valkyrie Hog Rider Baby Dragon Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie Hog Rider Goblin Barrel Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Goblin Barrel Skeleton Army Prince
Giant Snowball
Hog Rider Goblin Barrel Skeleton Army Baby Dragon
Zap
Goblin Barrel Skeleton Army Prince
Barbarian Barrel
Valkyrie Goblin Barrel Skeleton Army Electro Wizard
The Log
Mini P.E.K.K.A Hog Rider Goblin Barrel Skeleton Army Prince
Earthquake
Hog Rider Goblin Barrel Skeleton Army
Arrows
Goblin Barrel Skeleton Army
Royal Delivery
Mini P.E.K.K.A Valkyrie Hog Rider Goblin Barrel Skeleton Army Baby Dragon Prince Electro Wizard
Fireball
Hog Rider Goblin Barrel Skeleton Army Baby Dragon Electro Wizard
Poison
Skeleton Army Electro Wizard
Lightning
Mini P.E.K.K.A Valkyrie Baby Dragon Prince Electro Wizard
Rocket
Valkyrie Hog Rider Prince

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Baby Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Valkyrie Skeleton Army Baby Dragon Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Barrel Skeleton Army Mini P.E.K.K.A Valkyrie Hog Rider Baby Dragon Electro Wizard Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Goblin Barrel Skeleton Army Mini P.E.K.K.A Valkyrie

Attack Synergies 4 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Mini P.E.K.K.A
Valkyrie Hog Rider Baby Dragon Electro Wizard
Valkyrie
Hog Rider Goblin Barrel Prince Mini P.E.K.K.A Baby Dragon Electro Wizard
Hog Rider
Valkyrie Mini P.E.K.K.A Goblin Barrel Baby Dragon Prince Electro Wizard
Goblin Barrel
Valkyrie Prince Hog Rider Skeleton Army Baby Dragon
Skeleton Army
Goblin Barrel
Baby Dragon
Mini P.E.K.K.A Valkyrie Hog Rider Goblin Barrel Prince Electro Wizard
Prince
Valkyrie Goblin Barrel Hog Rider Baby Dragon Electro Wizard
Electro Wizard
Mini P.E.K.K.A Valkyrie Hog Rider Baby Dragon Prince

Defense Synergies 1 10

Mini P.E.K.K.A
Electro Wizard Valkyrie Skeleton Army Baby Dragon
Valkyrie
Mini P.E.K.K.A Baby Dragon Prince Electro Wizard
Hog Rider
Goblin Barrel
Skeleton Army
Mini P.E.K.K.A Prince Electro Wizard
Baby Dragon
Mini P.E.K.K.A Valkyrie Prince
Prince
Valkyrie Skeleton Army Baby Dragon Electro Wizard
Electro Wizard
Mini P.E.K.K.A Valkyrie Skeleton Army Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Baby Dragon Electro Wizard
Mini P.E.K.K.A Skeleton Army Valkyrie Prince Electro Wizard
Mini P.E.K.K.A Skeleton Army Prince Valkyrie Electro Wizard
Mini P.E.K.K.A Skeleton Army Prince Valkyrie Electro Wizard
Mini P.E.K.K.A Valkyrie Skeleton Army Prince
Skeleton Army Valkyrie Baby Dragon Electro Wizard
Electro Wizard Baby Dragon
Valkyrie Baby Dragon Electro Wizard
Mini P.E.K.K.A Skeleton Army Prince
Skeleton Army Mini P.E.K.K.A Valkyrie Prince Electro Wizard
Valkyrie Skeleton Army Electro Wizard Baby Dragon
Baby Dragon Electro Wizard
Mini P.E.K.K.A Skeleton Army Prince Valkyrie Electro Wizard
Valkyrie Skeleton Army Mini P.E.K.K.A Baby Dragon Prince Electro Wizard
Mini P.E.K.K.A Skeleton Army Prince Electro Wizard
Skeleton Army Mini P.E.K.K.A Prince Electro Wizard
Mini P.E.K.K.A Valkyrie Skeleton Army Prince Electro Wizard
Valkyrie Skeleton Army Baby Dragon Prince Electro Wizard
Valkyrie Baby Dragon Electro Wizard
Mini P.E.K.K.A Prince Electro Wizard
Valkyrie Skeleton Army Mini P.E.K.K.A Baby Dragon Prince Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Valkyrie Skeleton Army Prince Electro Wizard
Electro Wizard Mini P.E.K.K.A Valkyrie Baby Dragon Prince
Skeleton Army Mini P.E.K.K.A Valkyrie Prince Electro Wizard
Mini P.E.K.K.A Valkyrie Skeleton Army Prince Electro Wizard
Mini P.E.K.K.A Valkyrie Skeleton Army Prince
Baby Dragon Electro Wizard
Mini P.E.K.K.A Skeleton Army Prince Valkyrie Electro Wizard
Mini P.E.K.K.A Valkyrie Skeleton Army Prince
Electro Wizard Mini P.E.K.K.A Valkyrie Skeleton Army Baby Dragon Prince
Skeleton Army
Mini P.E.K.K.A Valkyrie Prince
Skeleton Army Valkyrie Prince Electro Wizard
Mini P.E.K.K.A Skeleton Army Prince Valkyrie
Valkyrie Skeleton Army Baby Dragon
Skeleton Army Electro Wizard Mini P.E.K.K.A Valkyrie Baby Dragon Prince
Valkyrie Mini P.E.K.K.A Baby Dragon Electro Wizard
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Baby Dragon
Baby Dragon Electro Wizard
Baby Dragon
Valkyrie Prince
Valkyrie Baby Dragon
Baby Dragon
Baby Dragon
Baby Dragon
Mini P.E.K.K.A Prince Electro Wizard
Valkyrie Prince Electro Wizard
Baby Dragon
Baby Dragon
Baby Dragon
Baby Dragon Prince
Baby Dragon
Baby Dragon
Mini P.E.K.K.A
Mini P.E.K.K.A Baby Dragon Prince Electro Wizard
Valkyrie Baby Dragon
Baby Dragon Prince
Prince
Baby Dragon
Valkyrie Baby Dragon
Baby Dragon Electro Wizard
Baby Dragon Prince
Baby Dragon
Baby Dragon Electro Wizard
Electro Wizard
Mini P.E.K.K.A
Electro Wizard
Prince
Electro Wizard Skeleton Army Prince
Baby Dragon Electro Wizard
Mini P.E.K.K.A Valkyrie Baby Dragon Prince Electro Wizard
Baby Dragon
Prince
Baby Dragon Electro Wizard
Electro Wizard
Baby Dragon Prince Electro Wizard
Prince

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