My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Hunter Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Hunter Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball Arrows Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mini P.E.K.K.A Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Ram Rider
Giant Snowball
Minions Ram Rider
Zap
Minions Ram Rider
Barbarian Barrel
Knight Hunter
The Log
Mini P.E.K.K.A Hunter Ram Rider
Earthquake
Arrows
Minions
Royal Delivery
Knight Minions Mini P.E.K.K.A Hunter Ram Rider
Fireball
Minions Hunter Ram Rider
Poison
Minions Hunter
Lightning
Knight Mini P.E.K.K.A Hunter Ram Rider
Rocket
Hunter Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Arrows Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Arrows Hunter

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Mini P.E.K.K.A Rage

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Giant Snowball Rage Arrows Knight Minions Mini P.E.K.K.A Hunter Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Giant Snowball Rage Arrows Knight

Attack Synergies 3 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Giant Snowball
Ram Rider Knight Hunter
Arrows
Knight Mini P.E.K.K.A Ram Rider
Knight
Minions Giant Snowball Arrows Hunter Ram Rider
Minions
Knight Rage Mini P.E.K.K.A Ram Rider
Mini P.E.K.K.A
Arrows Minions Rage Hunter Ram Rider
Rage
Minions Mini P.E.K.K.A
Hunter
Giant Snowball Knight Mini P.E.K.K.A Ram Rider
Ram Rider
Giant Snowball Arrows Knight Minions Mini P.E.K.K.A Hunter

Defense Synergies 3 12

Giant Snowball
Ram Rider Knight Minions Mini P.E.K.K.A Hunter
Arrows
Knight Mini P.E.K.K.A
Knight
Minions Hunter Giant Snowball Arrows Mini P.E.K.K.A
Minions
Knight Giant Snowball Hunter Ram Rider
Mini P.E.K.K.A
Giant Snowball Arrows Knight Hunter Ram Rider
Rage
Hunter
Knight Giant Snowball Minions Mini P.E.K.K.A Ram Rider
Ram Rider
Giant Snowball Minions Mini P.E.K.K.A Hunter

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Minions Ram Rider
Mini P.E.K.K.A Hunter Knight Minions Ram Rider
Mini P.E.K.K.A Hunter Ram Rider Giant Snowball Knight Minions
Mini P.E.K.K.A Hunter Knight Minions Ram Rider
Arrows Mini P.E.K.K.A
Arrows Giant Snowball Minions Hunter
Giant Snowball Minions Hunter Ram Rider Arrows
Arrows Ram Rider
Mini P.E.K.K.A Hunter Minions
Knight Giant Snowball Mini P.E.K.K.A Hunter
Minions Giant Snowball Arrows Knight Hunter Ram Rider
Arrows Minions Hunter Giant Snowball Ram Rider
Mini P.E.K.K.A Hunter Giant Snowball Knight Minions Ram Rider
Giant Snowball Arrows Minions Mini P.E.K.K.A Hunter
Mini P.E.K.K.A Knight Hunter Ram Rider
Giant Snowball Mini P.E.K.K.A Hunter Ram Rider
Arrows Knight Minions Mini P.E.K.K.A Hunter
Arrows Giant Snowball Knight Minions Hunter Ram Rider
Giant Snowball Arrows Hunter Knight Minions Ram Rider
Mini P.E.K.K.A Hunter Ram Rider
Giant Snowball Arrows Knight Minions Mini P.E.K.K.A Hunter

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Giant Snowball
Giant Snowball Arrows Knight Mini P.E.K.K.A Hunter
Knight Minions Mini P.E.K.K.A Hunter Ram Rider
Mini P.E.K.K.A Hunter Knight Ram Rider
Knight Mini P.E.K.K.A Hunter Ram Rider
Arrows Giant Snowball Minions Hunter Ram Rider
Mini P.E.K.K.A Knight Minions Hunter Ram Rider
Mini P.E.K.K.A Knight Hunter
Giant Snowball Knight Minions Mini P.E.K.K.A
Knight Minions Mini P.E.K.K.A Hunter
Giant Snowball Arrows
Mini P.E.K.K.A Knight Hunter Ram Rider
Knight Minions Mini P.E.K.K.A Hunter
Arrows Minions Giant Snowball Mini P.E.K.K.A Hunter
Giant Snowball Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight
Arrows Giant Snowball Ram Rider
Arrows
Arrows Knight
Giant Snowball Arrows
Arrows Giant Snowball Minions Hunter Ram Rider
Arrows
Arrows Giant Snowball Hunter Ram Rider
Arrows Giant Snowball Ram Rider
Giant Snowball Minions Mini P.E.K.K.A
Arrows Knight Ram Rider
Giant Snowball Arrows
Giant Snowball Knight Hunter
Arrows Minions
Giant Snowball Arrows
Giant Snowball Arrows Hunter
Arrows
Giant Snowball Arrows
Minions Mini P.E.K.K.A
Giant Snowball Arrows Mini P.E.K.K.A Hunter
Giant Snowball Arrows
Minions
Giant Snowball Arrows
Giant Snowball Arrows
Giant Snowball Arrows Hunter
Arrows Giant Snowball Hunter Ram Rider
Giant Snowball Arrows Ram Rider
Arrows
Giant Snowball Arrows Hunter
Giant Snowball Minions
Giant Snowball Mini P.E.K.K.A
Giant Snowball Arrows Hunter
Giant Snowball Arrows
Giant Snowball Arrows
Minions
Giant Snowball Arrows Hunter Ram Rider
Arrows
Knight Mini P.E.K.K.A Hunter
Arrows Giant Snowball
Giant Snowball Arrows
Giant Snowball Minions
Giant Snowball
Giant Snowball

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