My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Mediocre

3 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Royal Recruits Valkyrie Witch Princess Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Princess Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Recruits Valkyrie Princess Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Royal Recruits Skeleton Army
Giant Snowball
Bomber Royal Recruits Skeleton Army Witch Princess
Zap
Bomber Skeleton Army Witch Princess
Barbarian Barrel
Bomber Royal Recruits Valkyrie Bomb Tower Skeleton Army Witch Princess
The Log
Bomber Royal Recruits Skeleton Army Witch Princess
Earthquake
Bomber Bomb Tower Skeleton Army Witch
Arrows
Bomber Royal Recruits Skeleton Army Witch Princess
Royal Delivery
Bomber Royal Recruits Valkyrie Skeleton Army Witch Princess
Fireball
Bomber Bomb Tower Skeleton Army Witch Princess
Poison
Bomber Royal Recruits Bomb Tower Skeleton Army Witch Princess
Lightning
Valkyrie Bomb Tower Witch
Rocket
Valkyrie Bomb Tower Witch

Against air swarms

Spells and units that can counter air swarms.

Witch Princess

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Valkyrie Bomb Tower Princess Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Recruits Valkyrie Skeleton Army Princess Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Skeleton Army Princess Valkyrie Bomb Tower Witch Royal Recruits Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bomber Skeleton Army Princess Valkyrie

Attack Synergies 0 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Royal Recruits Valkyrie Mega Knight
Royal Recruits
Bomber Princess
Valkyrie
Bomber Witch
Bomb Tower
Skeleton Army
Witch
Valkyrie Mega Knight
Princess
Royal Recruits Mega Knight
Mega Knight
Bomber Witch Princess

Defense Synergies 0 11

Bomber
Royal Recruits Valkyrie
Royal Recruits
Bomber Skeleton Army Princess
Valkyrie
Bomber Bomb Tower Witch Princess
Bomb Tower
Valkyrie Skeleton Army
Skeleton Army
Royal Recruits Bomb Tower Princess
Witch
Valkyrie Mega Knight
Princess
Royal Recruits Valkyrie Skeleton Army Mega Knight
Mega Knight
Witch Princess

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Royal Recruits Valkyrie
Bomb Tower Skeleton Army Royal Recruits Valkyrie Witch Mega Knight
Bomb Tower Skeleton Army Witch Mega Knight Bomber Royal Recruits Valkyrie
Royal Recruits Bomb Tower Skeleton Army Witch Valkyrie Mega Knight
Bomber Royal Recruits Valkyrie Bomb Tower Skeleton Army Princess Mega Knight
Skeleton Army Bomber Valkyrie Bomb Tower Mega Knight
Bomb Tower Witch Princess
Royal Recruits Valkyrie Bomb Tower Mega Knight
Witch Royal Recruits Bomb Tower Skeleton Army Princess
Skeleton Army Bomber Royal Recruits Valkyrie Mega Knight
Valkyrie Skeleton Army Witch Bomber Royal Recruits Bomb Tower Princess Mega Knight
Witch Princess
Royal Recruits Bomb Tower Skeleton Army Mega Knight Bomber Valkyrie Witch
Bomber Valkyrie Bomb Tower Skeleton Army Mega Knight Royal Recruits Witch Princess
Royal Recruits Skeleton Army Bomb Tower Mega Knight
Bomb Tower Skeleton Army Royal Recruits Mega Knight
Bomb Tower Mega Knight Bomber Royal Recruits Valkyrie Skeleton Army Witch
Valkyrie Bomb Tower Mega Knight Bomber Royal Recruits Skeleton Army Witch
Valkyrie Bomb Tower Witch Bomber Royal Recruits Princess Mega Knight
Royal Recruits Bomb Tower
Bomber Royal Recruits Valkyrie Skeleton Army Mega Knight Bomb Tower Witch
Bomb Tower Skeleton Army

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Valkyrie Skeleton Army Mega Knight Witch
Bomber Valkyrie Bomb Tower Mega Knight
Royal Recruits Skeleton Army Mega Knight Valkyrie Bomb Tower Witch
Royal Recruits Valkyrie Skeleton Army Mega Knight
Royal Recruits Valkyrie Skeleton Army Witch Mega Knight
Bomb Tower Witch Princess
Royal Recruits Skeleton Army Valkyrie Bomb Tower Witch
Mega Knight Royal Recruits Valkyrie Bomb Tower Skeleton Army
Royal Recruits Mega Knight Valkyrie Bomb Tower Skeleton Army Witch
Royal Recruits Witch Skeleton Army
Mega Knight Royal Recruits Valkyrie Bomb Tower Witch
Royal Recruits Skeleton Army Mega Knight Valkyrie
Royal Recruits Skeleton Army Mega Knight Valkyrie Bomb Tower Witch
Royal Recruits Bomber Valkyrie Bomb Tower Skeleton Army Witch Princess Mega Knight
Royal Recruits Skeleton Army Witch Bomber Valkyrie Bomb Tower
Valkyrie Mega Knight Bomber Royal Recruits Bomb Tower Witch Princess
Bomber Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Royal Recruits Valkyrie
Princess
Royal Recruits Valkyrie
Bomber Valkyrie Mega Knight
Witch Princess
Bomber Witch Princess
Princess
Royal Recruits Valkyrie Princess
Princess
Princess
Princess
Princess
Bomber Witch Princess
Royal Recruits Princess Mega Knight
Bomber
Bomber Princess Mega Knight
Bomber Valkyrie Witch Princess Mega Knight
Mega Knight
Princess
Royal Recruits
Bomber Valkyrie Witch Princess Mega Knight
Witch
Witch Princess
Witch Princess Mega Knight
Witch Princess
Witch
Bomber Mega Knight
Princess
Mega Knight
Princess
Royal Recruits Skeleton Army Witch Princess
Witch Princess
Valkyrie Princess Mega Knight
Bomber Princess
Royal Recruits Mega Knight
Royal Recruits Witch Princess
Witch Princess
Royal Recruits Witch Princess Mega Knight
Mega Knight

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