My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Mediocre
F2P score
RIP

4 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bandit Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Bandit Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Battle Healer Bandit Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Bandit Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Bandit
Giant Snowball
Cannon
Zap
Cannon Bandit
Barbarian Barrel
Cannon Elite Barbarians Bandit Electro Wizard
The Log
Cannon Elite Barbarians Bandit
Earthquake
Cannon
Arrows
Royal Delivery
Elite Barbarians Battle Healer Bandit Electro Wizard
Fireball
Cannon Elite Barbarians Battle Healer Bandit Electro Wizard
Poison
Cannon Battle Healer Electro Wizard
Lightning
Cannon Elite Barbarians Battle Healer Bandit Electro Wizard
Rocket
Elite Barbarians Battle Healer

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Healer Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror The Log Cannon Bandit Battle Healer Electro Wizard Elite Barbarians Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror The Log Cannon Bandit

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Cannon
Elite Barbarians
The Log Bandit Mega Knight
Battle Healer
Mirror Bandit Electro Wizard
Mirror
The Log Battle Healer
The Log
Mirror Elite Barbarians Bandit Mega Knight
Bandit
Elite Barbarians Battle Healer The Log Electro Wizard Mega Knight
Electro Wizard
Battle Healer Bandit Mega Knight
Mega Knight
Elite Barbarians The Log Bandit Electro Wizard

Defense Synergies 3 17

Cannon
Mirror The Log Battle Healer Bandit Electro Wizard
Elite Barbarians
The Log Mega Knight
Battle Healer
Mirror Cannon The Log Bandit Electro Wizard
Mirror
Cannon Battle Healer The Log Electro Wizard Mega Knight
The Log
Cannon Elite Barbarians Battle Healer Mirror Bandit Electro Wizard Mega Knight
Bandit
Cannon Battle Healer The Log Electro Wizard Mega Knight
Electro Wizard
Cannon Battle Healer Mirror The Log Bandit Mega Knight
Mega Knight
Elite Barbarians Mirror The Log Bandit Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon The Log Electro Wizard
Elite Barbarians Cannon Battle Healer The Log Bandit Electro Wizard Mega Knight
Cannon Mega Knight Elite Barbarians Bandit Electro Wizard
Cannon Elite Barbarians Bandit Electro Wizard Mega Knight
Elite Barbarians Battle Healer The Log Mega Knight
The Log Cannon Bandit Electro Wizard Mega Knight
Electro Wizard Cannon
Cannon Battle Healer The Log Bandit Electro Wizard Mega Knight
Cannon Elite Barbarians
Elite Barbarians Cannon Battle Healer Bandit Electro Wizard Mega Knight
Electro Wizard Cannon The Log Bandit Mega Knight
Electro Wizard
Cannon Mega Knight Elite Barbarians Battle Healer The Log Bandit Electro Wizard
Mega Knight Cannon The Log Electro Wizard
Elite Barbarians Cannon Bandit Electro Wizard Mega Knight
Cannon Elite Barbarians The Log Bandit Electro Wizard Mega Knight
Mega Knight Cannon Elite Barbarians Electro Wizard
Cannon Mega Knight Elite Barbarians Battle Healer The Log Bandit Electro Wizard
The Log Cannon Battle Healer Bandit Electro Wizard Mega Knight
Cannon Elite Barbarians Electro Wizard
Mega Knight Cannon Elite Barbarians Battle Healer The Log Bandit Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Elite Barbarians Battle Healer Bandit Electro Wizard
Bandit Electro Wizard Elite Barbarians Battle Healer The Log Mega Knight
Bandit Mega Knight Elite Barbarians Battle Healer The Log Electro Wizard
Mega Knight Elite Barbarians Battle Healer The Log Bandit Electro Wizard
Cannon Elite Barbarians Battle Healer Bandit Mega Knight
Electro Wizard
Elite Barbarians Battle Healer Bandit Electro Wizard
Mega Knight Elite Barbarians Battle Healer
Electro Wizard Mega Knight Elite Barbarians The Log Bandit
Cannon
Mega Knight Elite Barbarians
Mega Knight Elite Barbarians The Log Electro Wizard
Elite Barbarians Mega Knight Cannon Bandit
Cannon Mega Knight
Elite Barbarians Electro Wizard Battle Healer The Log
Mega Knight Cannon Elite Barbarians Battle Healer The Log Electro Wizard
Cannon Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log Bandit
The Log Bandit Electro Wizard
The Log Bandit
The Log
The Log Mega Knight
The Log
The Log
The Log Bandit
Elite Barbarians Electro Wizard
The Log Bandit Electro Wizard
Elite Barbarians The Log Bandit
Bandit
Elite Barbarians The Log
The Log Bandit
The Log Bandit Mega Knight
The Log Bandit Electro Wizard Mega Knight
The Log Mega Knight
The Log Mega Knight
The Log
The Log
The Log Mega Knight
The Log Bandit Electro Wizard
The Log Bandit Mega Knight
The Log Bandit
Elite Barbarians Electro Wizard
Electro Wizard
Elite Barbarians
The Log Bandit Mega Knight
Electro Wizard
Mega Knight
The Log
Electro Wizard Bandit
Electro Wizard
The Log
Electro Wizard Mega Knight
The Log
Elite Barbarians Mega Knight
Elite Barbarians The Log Electro Wizard
Electro Wizard
The Log Bandit Electro Wizard Mega Knight
Mega Knight

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