My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Bad

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Witch Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Witch Mega Knight Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Hog Rider Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Goblin Barrel
Giant Snowball
Hog Rider Goblin Barrel Witch Little Prince
Zap
Mortar Goblin Barrel Witch Little Prince
Barbarian Barrel
Mortar Tesla Goblin Barrel Witch Little Prince
The Log
Hog Rider Goblin Barrel Witch Little Prince
Earthquake
Mortar Tesla Hog Rider Goblin Barrel Witch
Arrows
Goblin Barrel Witch Little Prince
Royal Delivery
Hog Rider Goblin Barrel Witch Little Prince
Fireball
Mortar Tesla Hog Rider Goblin Barrel Witch Little Prince
Poison
Mortar Witch Little Prince
Lightning
Mortar Tesla Witch Little Prince
Rocket
Mortar Hog Rider Witch Little Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Mortar Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Goblin Barrel Little Prince Mortar Tesla Hog Rider Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Goblin Barrel Little Prince Mortar

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Hog Rider Mortar Goblin Barrel Mega Knight
Mortar
Arrows Hog Rider
Tesla
Hog Rider
Arrows Mortar Goblin Barrel Witch Mega Knight Little Prince
Goblin Barrel
Arrows Hog Rider Mega Knight
Witch
Hog Rider Mega Knight
Mega Knight
Arrows Hog Rider Goblin Barrel Witch
Little Prince
Hog Rider

Defense Synergies 1 6

Arrows
Mega Knight Mortar Tesla Little Prince
Mortar
Arrows Tesla
Tesla
Arrows Mortar Little Prince
Hog Rider
Goblin Barrel
Witch
Mega Knight
Mega Knight
Arrows Witch
Little Prince
Arrows Tesla

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mortar Tesla
Mortar Tesla Witch Mega Knight
Mortar Tesla Witch Mega Knight
Tesla Witch Mortar Mega Knight
Arrows Mega Knight
Arrows Tesla Mega Knight
Tesla Arrows Mortar Witch Little Prince
Arrows Tesla Mega Knight
Tesla Witch Mortar
Tesla Mega Knight Little Prince
Witch Arrows Tesla Mega Knight
Arrows Tesla Witch
Mortar Tesla Mega Knight Witch
Mega Knight Arrows Mortar Tesla Witch
Mortar Tesla Mega Knight
Mortar Tesla Mega Knight
Tesla Mega Knight Arrows Mortar Witch
Arrows Mortar Tesla Mega Knight Witch Little Prince
Arrows Mortar Witch Tesla Mega Knight Little Prince
Mortar Tesla
Mega Knight Arrows Tesla Witch Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Tesla Witch
Arrows Mortar Tesla Mega Knight
Mega Knight Witch
Mega Knight Tesla
Tesla Witch Mega Knight
Arrows Tesla Witch
Tesla Witch
Mega Knight Tesla
Mega Knight Mortar Witch
Witch Tesla
Mega Knight Tesla Witch
Mega Knight Arrows
Mega Knight Tesla Witch
Tesla Witch Mega Knight
Tesla Witch Mortar Little Prince
Arrows Mega Knight Tesla Witch
Arrows Mortar

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Mortar
Arrows Mortar
Arrows
Arrows
Arrows Mortar Mega Knight
Arrows Witch
Arrows Mortar Witch
Arrows
Arrows Mortar
Arrows Mortar
Arrows
Mortar
Arrows Mortar
Arrows Mortar
Arrows Mortar Witch
Arrows Mortar Mega Knight
Arrows Mortar
Arrows Mortar Mega Knight
Arrows Mortar Witch Mega Knight Little Prince
Mega Knight
Arrows
Arrows Mortar
Arrows Mortar Witch Mega Knight Little Prince
Witch
Arrows Mortar Witch
Arrows Mortar Witch Mega Knight
Arrows Mortar
Arrows Witch Little Prince
Witch
Arrows Mortar Mega Knight
Arrows
Mega Knight
Arrows
Witch
Arrows Witch
Arrows
Mega Knight
Arrows Mortar
Arrows
Mega Knight
Witch
Witch
Mortar Witch Mega Knight Little Prince
Mortar Mega Knight

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