My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

4 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Missing

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Prince P.E.K.K.A Sparky Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Prince Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Prince P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Prince Sparky
Giant Snowball
Skeleton Army
Zap
Skeleton Army Prince Sparky
Barbarian Barrel
Skeleton Army Sparky
The Log
Mini P.E.K.K.A Skeleton Army Prince Sparky
Earthquake
Skeleton Army
Arrows
Skeleton Army
Royal Delivery
Mini P.E.K.K.A Skeleton Army Prince P.E.K.K.A Sparky
Fireball
Skeleton Army Sparky
Poison
Skeleton Army Sparky
Lightning
Mini P.E.K.K.A Prince Sparky
Rocket
Prince Sparky

Against air swarms

Spells and units that can counter air swarms.

Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Rocket The Log Sparky Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Rocket Skeleton Army Prince P.E.K.K.A Sparky Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Skeleton Army Mini P.E.K.K.A Prince Rocket Sparky P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 The Log Skeleton Army Mini P.E.K.K.A Prince

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Mini P.E.K.K.A
Sparky The Log Mega Knight
Rocket
Skeleton Army
Sparky
Prince
Mega Knight The Log
P.E.K.K.A
The Log
The Log
Mini P.E.K.K.A Prince P.E.K.K.A Sparky Mega Knight
Sparky
Mini P.E.K.K.A Skeleton Army The Log
Mega Knight
Prince Mini P.E.K.K.A The Log

Defense Synergies 3 7

Mini P.E.K.K.A
The Log Skeleton Army
Rocket
The Log
Skeleton Army
Mini P.E.K.K.A Prince The Log Sparky
Prince
The Log Skeleton Army
P.E.K.K.A
The Log
The Log
Mini P.E.K.K.A Prince P.E.K.K.A Rocket Skeleton Army Sparky Mega Knight
Sparky
Skeleton Army The Log
Mega Knight
The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket The Log Sparky
Mini P.E.K.K.A Skeleton Army P.E.K.K.A Sparky Prince The Log Mega Knight
Mini P.E.K.K.A Rocket Skeleton Army Prince P.E.K.K.A Sparky Mega Knight
Mini P.E.K.K.A Skeleton Army Prince P.E.K.K.A Sparky Mega Knight
Mini P.E.K.K.A Rocket Skeleton Army Prince P.E.K.K.A The Log Sparky Mega Knight
Skeleton Army The Log Mega Knight
Rocket
Rocket P.E.K.K.A The Log Sparky Mega Knight
Mini P.E.K.K.A P.E.K.K.A Sparky Skeleton Army Prince
Skeleton Army Mini P.E.K.K.A Prince Sparky Mega Knight
Skeleton Army The Log Mega Knight
Mini P.E.K.K.A Skeleton Army Prince P.E.K.K.A Sparky Mega Knight Rocket The Log
Rocket Skeleton Army Sparky Mega Knight Mini P.E.K.K.A Prince P.E.K.K.A The Log
Mini P.E.K.K.A Skeleton Army P.E.K.K.A Sparky Prince Mega Knight
Rocket Skeleton Army Mini P.E.K.K.A Prince P.E.K.K.A The Log Sparky Mega Knight
Sparky Mega Knight Mini P.E.K.K.A Skeleton Army Prince P.E.K.K.A
Mega Knight Skeleton Army Prince The Log
The Log Mega Knight
Mini P.E.K.K.A P.E.K.K.A Sparky Prince
Skeleton Army Mega Knight Mini P.E.K.K.A Prince P.E.K.K.A The Log Sparky
P.E.K.K.A Mini P.E.K.K.A Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeleton Army Mega Knight Prince P.E.K.K.A Sparky
Mini P.E.K.K.A Rocket Prince The Log Mega Knight
Skeleton Army P.E.K.K.A Mega Knight Mini P.E.K.K.A Rocket Prince The Log Sparky
Mini P.E.K.K.A Rocket Skeleton Army Prince P.E.K.K.A Mega Knight The Log Sparky
P.E.K.K.A Mini P.E.K.K.A Skeleton Army Prince Sparky Mega Knight
Rocket
Mini P.E.K.K.A Rocket Skeleton Army Prince P.E.K.K.A Sparky
Mini P.E.K.K.A P.E.K.K.A Mega Knight Skeleton Army Prince Sparky
Rocket P.E.K.K.A Mega Knight Mini P.E.K.K.A Skeleton Army Prince The Log Sparky
P.E.K.K.A Skeleton Army Sparky
P.E.K.K.A Mega Knight Mini P.E.K.K.A Prince Sparky
Rocket Skeleton Army P.E.K.K.A Mega Knight Prince The Log
Mini P.E.K.K.A Rocket Skeleton Army Prince P.E.K.K.A Mega Knight Sparky
Skeleton Army Sparky Mega Knight
Skeleton Army Sparky Mini P.E.K.K.A Rocket Prince P.E.K.K.A The Log
Mega Knight Mini P.E.K.K.A P.E.K.K.A The Log Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rocket The Log Sparky
The Log
Rocket The Log Sparky
Rocket Prince The Log Sparky
Rocket The Log Sparky Mega Knight
Rocket
The Log Sparky
The Log
The Log
Rocket Mini P.E.K.K.A Prince Sparky
Rocket Prince The Log Sparky
Rocket
Rocket The Log Sparky
Rocket
Prince The Log Sparky
Rocket The Log Sparky
Rocket The Log Sparky Mega Knight
Rocket Sparky
Mini P.E.K.K.A Rocket Sparky
Rocket Mini P.E.K.K.A Prince The Log Sparky Mega Knight
Rocket The Log Mega Knight
Rocket Prince The Log Sparky Mega Knight
Rocket
Rocket Prince The Log Sparky
Rocket The Log
The Log Sparky Mega Knight
The Log Sparky
Prince The Log Sparky Mega Knight
Rocket The Log Sparky
Sparky
Rocket
Mini P.E.K.K.A Sparky
Rocket The Log Sparky Mega Knight
Rocket Sparky
P.E.K.K.A Prince Sparky Mega Knight
Rocket The Log Sparky
Rocket Skeleton Army Prince
Rocket
The Log
Mini P.E.K.K.A Rocket Prince Sparky Mega Knight
The Log
Rocket Sparky
Prince P.E.K.K.A Sparky Mega Knight
Rocket The Log Sparky
Rocket
Rocket Prince The Log Sparky Mega Knight
Prince P.E.K.K.A Sparky
Rocket Sparky Mega Knight

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