My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Mediocre

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Gang

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Knight Bandit Sparky Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Bandit Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Bandit Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Minions Goblin Gang Bandit Sparky
Giant Snowball
Skeletons Minions Goblin Gang
Zap
Skeletons Minions Goblin Gang Bandit Sparky
Barbarian Barrel
Skeletons Knight Goblin Gang Bandit Sparky
The Log
Skeletons Goblin Gang Bandit Sparky
Earthquake
Skeletons Goblin Gang
Arrows
Skeletons Minions Goblin Gang
Royal Delivery
Skeletons Knight Minions Goblin Gang Bandit Sparky
Fireball
Minions Goblin Gang Bandit Sparky
Poison
Minions Goblin Gang Sparky
Lightning
Knight Bandit Sparky
Rocket
Sparky

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Sparky Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Rage Sparky Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Rage Knight Minions Goblin Gang Bandit Sparky Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Rage Knight Minions

Attack Synergies 5 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Knight
Minions Goblin Gang Sparky
Minions
Knight Rage Mega Knight Bandit Sparky
Goblin Gang
Knight Bandit Sparky
Rage
Minions Sparky
Bandit
Minions Goblin Gang Mega Knight
Sparky
Rage Knight Minions Goblin Gang
Mega Knight
Minions Bandit

Defense Synergies 2 10

Skeletons
Knight Minions Bandit Sparky
Knight
Minions Goblin Gang Skeletons Sparky
Minions
Knight Skeletons Bandit Mega Knight
Goblin Gang
Knight Bandit Sparky
Rage
Bandit
Skeletons Minions Goblin Gang Mega Knight
Sparky
Skeletons Knight Goblin Gang
Mega Knight
Minions Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Minions Sparky
Sparky Skeletons Knight Minions Goblin Gang Bandit Mega Knight
Goblin Gang Sparky Mega Knight Skeletons Knight Minions Bandit
Sparky Skeletons Knight Minions Goblin Gang Bandit Mega Knight
Sparky Mega Knight
Goblin Gang Skeletons Minions Bandit Mega Knight
Minions Goblin Gang
Bandit Sparky Mega Knight
Sparky Skeletons Minions Goblin Gang
Knight Goblin Gang Skeletons Bandit Sparky Mega Knight
Minions Goblin Gang Skeletons Knight Bandit Mega Knight
Minions Goblin Gang
Sparky Mega Knight Skeletons Knight Minions Goblin Gang Bandit
Sparky Mega Knight Minions Goblin Gang
Sparky Knight Goblin Gang Bandit Mega Knight
Goblin Gang Bandit Sparky Mega Knight
Sparky Mega Knight Skeletons Knight Minions Goblin Gang
Mega Knight Knight Minions Goblin Gang Bandit
Knight Minions Bandit Mega Knight
Sparky
Goblin Gang Mega Knight Knight Minions Bandit Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Mega Knight Skeletons Bandit Sparky
Bandit Knight Goblin Gang Mega Knight
Goblin Gang Bandit Mega Knight Skeletons Knight Minions Sparky
Goblin Gang Mega Knight Knight Bandit Sparky
Skeletons Knight Goblin Gang Bandit Sparky Mega Knight
Skeletons Minions Goblin Gang
Goblin Gang Sparky Skeletons Knight Minions Bandit
Mega Knight Knight Sparky
Mega Knight Skeletons Knight Minions Bandit Sparky
Skeletons Goblin Gang Sparky
Mega Knight Knight Minions Sparky
Mega Knight
Mega Knight Skeletons Knight Goblin Gang Bandit Sparky
Sparky Mega Knight
Goblin Gang Sparky Skeletons Knight Minions
Minions Mega Knight Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Bandit Sparky
Bandit
Bandit Sparky
Knight Sparky
Sparky Mega Knight
Minions
Sparky
Bandit
Minions Goblin Gang Sparky
Knight Bandit Sparky
Knight Bandit Sparky
Minions Bandit
Sparky
Bandit Sparky
Bandit Sparky Mega Knight
Sparky
Minions Sparky
Bandit Sparky Mega Knight
Mega Knight
Minions Sparky Mega Knight
Sparky
Sparky Mega Knight
Bandit Sparky
Bandit Sparky Mega Knight
Bandit Sparky
Sparky
Minions
Sparky
Bandit Sparky Mega Knight
Sparky
Sparky Mega Knight
Sparky
Minions Goblin Gang Bandit
Knight Goblin Gang Sparky Mega Knight
Sparky
Sparky Mega Knight
Minions Goblin Gang Sparky
Bandit Sparky Mega Knight
Sparky
Sparky Mega Knight

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