My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bats Firecracker Bandit Mega Knight Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers Bandit Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Wall Breakers Bandit Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats Wall Breakers Bandit
Giant Snowball
Skeletons Bats Wall Breakers Little Prince
Zap
Skeletons Bats Firecracker Wall Breakers Bandit Little Prince
Barbarian Barrel
Skeletons Firecracker Wall Breakers Bandit Little Prince
The Log
Skeletons Firecracker Wall Breakers Bandit Little Prince
Earthquake
Skeletons Firecracker
Arrows
Skeletons Bats Firecracker Wall Breakers Little Prince
Royal Delivery
Skeletons Bats Firecracker Wall Breakers Bandit Little Prince
Fireball
Firecracker Wall Breakers Bandit Little Prince
Poison
Bats Firecracker Little Prince
Lightning
Bandit Little Prince
Rocket
Little Prince

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bats Zap Wall Breakers Firecracker Bandit Little Prince Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Skeletons Bats Zap Wall Breakers

Attack Synergies 2 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bats
Mega Knight Zap Firecracker Wall Breakers Bandit
Zap
Firecracker Bats Wall Breakers Bandit Mega Knight Little Prince
Firecracker
Zap Bats Wall Breakers Bandit Mega Knight
Wall Breakers
Bats Zap Firecracker Mega Knight
Bandit
Bats Zap Firecracker Mega Knight Little Prince
Mega Knight
Bats Zap Firecracker Wall Breakers Bandit
Little Prince
Zap Bandit

Defense Synergies 1 16

Skeletons
Bats Zap Firecracker Bandit Little Prince
Bats
Skeletons Zap Firecracker Bandit Mega Knight
Zap
Mega Knight Skeletons Bats Firecracker Bandit Little Prince
Firecracker
Skeletons Bats Zap Bandit Mega Knight
Wall Breakers
Bandit
Skeletons Bats Zap Firecracker Mega Knight Little Prince
Mega Knight
Zap Bats Firecracker Bandit
Little Prince
Skeletons Zap Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker
Skeletons Bats Zap Firecracker Bandit Mega Knight
Mega Knight Skeletons Bats Bandit
Skeletons Bats Firecracker Bandit Mega Knight
Firecracker Mega Knight
Skeletons Bats Zap Firecracker Bandit Mega Knight
Bats Zap Firecracker Little Prince
Zap Bandit Mega Knight
Skeletons
Skeletons Firecracker Bandit Mega Knight Little Prince
Bats Skeletons Zap Firecracker Bandit Mega Knight
Bats Zap Firecracker
Mega Knight Skeletons Bats Zap Bandit
Mega Knight Bats Zap Firecracker
Bandit Mega Knight
Zap Bandit Mega Knight
Mega Knight Skeletons Bats Firecracker
Mega Knight Bats Zap Firecracker Bandit Little Prince
Zap Bats Firecracker Bandit Mega Knight Little Prince
Mega Knight Bats Firecracker Bandit Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Skeletons Zap Bandit
Bandit Zap Firecracker Mega Knight
Bandit Mega Knight Skeletons Bats Zap
Mega Knight Bats Zap Bandit
Skeletons Bandit Mega Knight
Firecracker Skeletons Bats Zap
Skeletons Bats Bandit
Mega Knight
Zap Mega Knight Skeletons Bats Firecracker Bandit
Skeletons
Mega Knight Bats
Mega Knight Zap
Mega Knight Skeletons Bandit
Firecracker Mega Knight
Skeletons Bats Zap Firecracker Little Prince
Bats Mega Knight Zap Firecracker
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Bandit
Firecracker Zap Bandit
Bandit
Firecracker
Zap Firecracker Mega Knight
Firecracker Bats Zap
Firecracker
Zap Firecracker
Zap Firecracker Bandit
Bats
Firecracker Zap Bandit
Zap Firecracker
Firecracker Bandit
Firecracker Bandit
Zap Firecracker
Zap Firecracker Bandit
Firecracker Bandit Mega Knight
Bats
Zap Firecracker Bandit Mega Knight
Zap Firecracker Mega Knight Little Prince
Mega Knight
Zap
Zap Firecracker Mega Knight Little Prince
Firecracker Zap Bandit
Zap Bandit Mega Knight
Zap Firecracker Bandit
Bats Zap Firecracker Little Prince
Zap Bats Firecracker
Zap Bandit Mega Knight
Zap Firecracker
Mega Knight
Firecracker
Zap Bats Bandit
Zap Firecracker
Firecracker Mega Knight
Zap Firecracker
Zap
Firecracker Mega Knight
Zap Bats Firecracker
Firecracker Bats Zap
Zap Firecracker Bandit Mega Knight Little Prince
Firecracker Mega Knight

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