My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Bad

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!
Info More than one defensive tower. Are you trying to troll?

If it's you Phonecats, then sorry. But otherwise, one defensive tower should be enough. Try removing one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Suspicious Bush Sparky Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mega Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Sparky
Giant Snowball
Cannon
Zap
Cannon Inferno Tower Sparky
Barbarian Barrel
Cannon Inferno Tower Sparky
The Log
Cannon Suspicious Bush Sparky
Earthquake
Cannon Inferno Tower
Arrows
Suspicious Bush
Royal Delivery
Sparky
Fireball
Cannon Suspicious Bush Inferno Tower Sparky
Poison
Cannon Suspicious Bush Inferno Tower Sparky
Lightning
Cannon Inferno Tower Sparky
Rocket
Inferno Tower Sparky

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball The Log Sparky Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Suspicious Bush Inferno Tower Sparky Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Suspicious Bush The Log Arrows Cannon Fireball Inferno Tower Sparky Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Suspicious Bush The Log Arrows Cannon

Attack Synergies 2 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Fireball Sparky Mega Knight
Cannon
Suspicious Bush
Fireball
Arrows The Log Sparky Mega Knight
Inferno Tower
The Log
Fireball Sparky Mega Knight
Sparky
Arrows Fireball The Log
Mega Knight
Arrows Fireball The Log

Defense Synergies 4 12

Arrows
Mega Knight Cannon Fireball Inferno Tower Sparky
Cannon
The Log Arrows Fireball Inferno Tower Sparky
Suspicious Bush
Fireball
The Log Arrows Cannon Inferno Tower Mega Knight
Inferno Tower
The Log Arrows Cannon Fireball Mega Knight
The Log
Cannon Fireball Inferno Tower Sparky Mega Knight
Sparky
Arrows Cannon The Log
Mega Knight
Arrows Fireball Inferno Tower The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Fireball Inferno Tower The Log Sparky
Inferno Tower Sparky Cannon The Log Mega Knight
Cannon Inferno Tower Sparky Mega Knight
Cannon Inferno Tower Sparky Mega Knight
Arrows Fireball The Log Sparky Mega Knight
Arrows Fireball The Log Cannon Mega Knight
Inferno Tower Arrows Cannon Fireball
Arrows Cannon Fireball Inferno Tower The Log Sparky Mega Knight
Cannon Inferno Tower Sparky
Cannon Inferno Tower Sparky Mega Knight
Arrows Cannon Fireball The Log Mega Knight
Arrows Inferno Tower Fireball
Cannon Inferno Tower Sparky Mega Knight Fireball The Log
Fireball Sparky Mega Knight Arrows Cannon The Log
Inferno Tower Sparky Cannon Mega Knight
Inferno Tower Cannon Fireball The Log Sparky Mega Knight
Sparky Mega Knight Arrows Cannon Fireball Inferno Tower
Arrows Cannon Fireball Mega Knight The Log
Arrows The Log Cannon Fireball Mega Knight
Sparky Cannon Inferno Tower
Mega Knight Arrows Cannon Fireball The Log Sparky
Cannon Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Fireball Inferno Tower Sparky
Fireball Arrows The Log Mega Knight
Mega Knight Inferno Tower The Log Sparky
Mega Knight Fireball Inferno Tower The Log Sparky
Inferno Tower Cannon Sparky Mega Knight
Arrows Fireball
Sparky Fireball Inferno Tower
Inferno Tower Mega Knight Sparky
Mega Knight Fireball Inferno Tower The Log Sparky
Inferno Tower Cannon Sparky
Mega Knight Inferno Tower Sparky
Mega Knight Arrows Fireball The Log
Mega Knight Cannon Fireball Inferno Tower Sparky
Cannon Fireball Sparky Mega Knight
Inferno Tower Sparky Fireball The Log
Arrows Mega Knight Cannon Fireball Inferno Tower The Log Sparky
Arrows Cannon Fireball Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows The Log Sparky
Arrows Fireball The Log
Arrows Fireball The Log Sparky
Arrows Fireball The Log Sparky
Fireball Arrows The Log Sparky Mega Knight
Arrows Fireball
Arrows The Log Sparky
Arrows Fireball The Log
Arrows Fireball The Log
Fireball Sparky
Arrows Fireball The Log Sparky
Fireball Arrows
Fireball The Log Sparky
Arrows Fireball
Arrows Fireball The Log Sparky
Arrows Fireball The Log Sparky
Arrows Fireball The Log Sparky Mega Knight
Arrows Fireball Sparky
Sparky
Arrows Fireball The Log Sparky Mega Knight
Arrows Fireball The Log Mega Knight
Fireball The Log Sparky Mega Knight
Arrows Fireball
The Log Sparky
Arrows Fireball The Log
Arrows The Log Fireball Sparky Mega Knight
Arrows Fireball The Log Sparky
Fireball Arrows The Log Sparky Mega Knight
Fireball Arrows The Log Sparky
Arrows Fireball Sparky
Fireball
Fireball Sparky
Arrows Fireball The Log Sparky Mega Knight
Arrows Fireball Sparky
Sparky Mega Knight
Arrows Fireball The Log Sparky
Fireball
Fireball Arrows
Arrows The Log Fireball
Fireball Sparky Mega Knight
Arrows The Log Fireball
Arrows Fireball Sparky
Sparky Mega Knight
Fireball The Log Sparky
Fireball
Fireball The Log Sparky Mega Knight
Sparky
Fireball Sparky Mega Knight

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