My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Dart Goblin Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Valkyrie Witch Giant Skeleton Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Valkyrie Giant Skeleton Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Giant Skeleton Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Skeleton
Giant Snowball
Dart Goblin Witch
Zap
Firecracker Dart Goblin Witch
Barbarian Barrel
Firecracker Dart Goblin Valkyrie Witch Giant Skeleton Electro Wizard
The Log
Firecracker Dart Goblin Witch Giant Skeleton
Earthquake
Firecracker Witch
Arrows
Firecracker Dart Goblin Witch
Royal Delivery
Firecracker Dart Goblin Valkyrie Witch Giant Skeleton Electro Wizard
Fireball
Firecracker Dart Goblin Witch Electro Wizard
Poison
Firecracker Dart Goblin Witch Electro Wizard
Lightning
Valkyrie Witch Electro Wizard
Rocket
Valkyrie Witch

Against air swarms

Spells and units that can counter air swarms.

Firecracker Witch

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Valkyrie The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Giant Skeleton Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Firecracker Dart Goblin Valkyrie Electro Wizard Witch Giant Skeleton Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Firecracker Dart Goblin Valkyrie

Attack Synergies 1 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Dart Goblin Valkyrie Giant Skeleton Mega Knight
Dart Goblin
Valkyrie Firecracker Giant Skeleton The Log Mega Knight
Valkyrie
Dart Goblin Firecracker Witch Giant Skeleton Electro Wizard
Witch
Valkyrie Giant Skeleton Mega Knight
Giant Skeleton
Firecracker Dart Goblin Valkyrie Witch The Log Electro Wizard
The Log
Dart Goblin Giant Skeleton Mega Knight
Electro Wizard
Valkyrie Giant Skeleton Mega Knight
Mega Knight
Firecracker Dart Goblin Witch The Log Electro Wizard

Defense Synergies 2 21

Firecracker
Valkyrie The Log Dart Goblin Giant Skeleton Electro Wizard Mega Knight
Dart Goblin
Firecracker Valkyrie Giant Skeleton The Log Electro Wizard Mega Knight
Valkyrie
Firecracker Dart Goblin Witch The Log Electro Wizard
Witch
Valkyrie Giant Skeleton The Log Electro Wizard Mega Knight
Giant Skeleton
Firecracker Dart Goblin Witch The Log Electro Wizard
The Log
Firecracker Dart Goblin Valkyrie Witch Giant Skeleton Electro Wizard Mega Knight
Electro Wizard
Firecracker Dart Goblin Valkyrie Witch Giant Skeleton The Log Mega Knight
Mega Knight
Firecracker Dart Goblin Witch The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Dart Goblin Valkyrie The Log Electro Wizard
Firecracker Dart Goblin Valkyrie Witch The Log Electro Wizard Mega Knight
Witch Mega Knight Dart Goblin Valkyrie Giant Skeleton Electro Wizard
Witch Firecracker Dart Goblin Valkyrie Electro Wizard Mega Knight
Firecracker Valkyrie Giant Skeleton The Log Mega Knight
The Log Firecracker Dart Goblin Valkyrie Electro Wizard Mega Knight
Dart Goblin Electro Wizard Firecracker Witch
Dart Goblin Valkyrie Giant Skeleton The Log Electro Wizard Mega Knight
Witch
Firecracker Dart Goblin Valkyrie Giant Skeleton Electro Wizard Mega Knight
Dart Goblin Valkyrie Witch Electro Wizard Firecracker Giant Skeleton The Log Mega Knight
Firecracker Dart Goblin Witch Electro Wizard
Mega Knight Valkyrie Witch Giant Skeleton The Log Electro Wizard
Valkyrie Mega Knight Firecracker Dart Goblin Witch The Log Electro Wizard
Electro Wizard Mega Knight
The Log Electro Wizard Mega Knight
Mega Knight Firecracker Valkyrie Witch Electro Wizard
Valkyrie Mega Knight Firecracker Dart Goblin Witch The Log Electro Wizard
Valkyrie Witch The Log Firecracker Dart Goblin Giant Skeleton Electro Wizard Mega Knight
Dart Goblin Electro Wizard
Valkyrie Mega Knight Firecracker Dart Goblin Witch Giant Skeleton The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Mega Knight Witch Giant Skeleton Electro Wizard
Electro Wizard Firecracker Valkyrie The Log Mega Knight
Giant Skeleton Mega Knight Valkyrie Witch The Log Electro Wizard
Valkyrie Giant Skeleton Mega Knight The Log Electro Wizard
Giant Skeleton Valkyrie Witch Mega Knight
Firecracker Dart Goblin Witch Electro Wizard
Dart Goblin Valkyrie Witch Giant Skeleton Electro Wizard
Giant Skeleton Mega Knight Valkyrie
Giant Skeleton Electro Wizard Mega Knight Firecracker Valkyrie Witch The Log
Witch Dart Goblin
Mega Knight Dart Goblin Valkyrie Witch Giant Skeleton
Mega Knight Valkyrie Giant Skeleton The Log Electro Wizard
Giant Skeleton Mega Knight Valkyrie Witch
Firecracker Dart Goblin Valkyrie Witch Mega Knight
Witch Electro Wizard Firecracker Dart Goblin Valkyrie Giant Skeleton The Log
Valkyrie Mega Knight Firecracker Dart Goblin Witch Giant Skeleton The Log Electro Wizard
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Dart Goblin Valkyrie Giant Skeleton The Log
Firecracker Dart Goblin The Log Electro Wizard
Dart Goblin Giant Skeleton The Log
Firecracker Dart Goblin Valkyrie Giant Skeleton The Log
Firecracker Valkyrie The Log Mega Knight
Firecracker Dart Goblin Witch
Firecracker Dart Goblin Witch The Log
The Log Firecracker Dart Goblin
The Log Firecracker Dart Goblin
Electro Wizard
Firecracker Dart Goblin Valkyrie The Log Electro Wizard
Firecracker Dart Goblin
Firecracker Dart Goblin The Log
Firecracker Dart Goblin
Firecracker Dart Goblin The Log
Firecracker Dart Goblin Witch The Log
Firecracker Dart Goblin The Log Mega Knight
Firecracker Dart Goblin The Log Electro Wizard Mega Knight
Firecracker Dart Goblin Valkyrie Witch The Log Mega Knight
Giant Skeleton The Log Mega Knight
The Log
The Log
Firecracker The Log Valkyrie Witch Mega Knight
Witch
Firecracker The Log Dart Goblin Witch Electro Wizard
Witch The Log Mega Knight
Firecracker Dart Goblin The Log
Firecracker Dart Goblin Witch Electro Wizard
Electro Wizard Firecracker Dart Goblin Witch
Dart Goblin The Log Mega Knight
Firecracker Electro Wizard
Giant Skeleton Mega Knight
Firecracker The Log
Electro Wizard Dart Goblin Witch
Firecracker Dart Goblin Witch Electro Wizard
The Log
Firecracker Dart Goblin Valkyrie Electro Wizard Mega Knight
The Log Firecracker Dart Goblin
Giant Skeleton
Firecracker Dart Goblin Mega Knight
Firecracker Dart Goblin Witch Giant Skeleton The Log Electro Wizard
Firecracker Dart Goblin Witch Electro Wizard
Firecracker Dart Goblin Witch Giant Skeleton The Log Electro Wizard Mega Knight
Firecracker Dart Goblin Mega Knight

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