My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Baby Dragon Witch Electro Wizard Phoenix

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Baby Dragon Witch Electro Wizard Phoenix Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Baby Dragon Phoenix Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Phoenix
Giant Snowball
Goblin Barrel Baby Dragon Witch
Zap
Goblin Barrel Witch
Barbarian Barrel
Tesla Goblin Barrel Witch Electro Wizard
The Log
Goblin Barrel Witch
Earthquake
Tesla Goblin Barrel Witch
Arrows
Goblin Barrel Witch
Royal Delivery
Goblin Barrel Baby Dragon Witch Electro Wizard
Fireball
Tesla Goblin Barrel Baby Dragon Witch Electro Wizard
Poison
Witch Electro Wizard Phoenix
Lightning
Tesla Baby Dragon Witch Electro Wizard Phoenix
Rocket
Witch Phoenix

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Baby Dragon The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Baby Dragon Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Goblin Barrel Tesla Baby Dragon Electro Wizard Phoenix Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 The Log Goblin Barrel Tesla Baby Dragon

Attack Synergies 0 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Tesla
Goblin Barrel
Baby Dragon Mega Knight
Baby Dragon
Goblin Barrel Witch Electro Wizard Mega Knight
Witch
Baby Dragon Mega Knight
The Log
Mega Knight
Electro Wizard
Baby Dragon Mega Knight
Phoenix
Mega Knight
Goblin Barrel Baby Dragon Witch The Log Electro Wizard

Defense Synergies 1 11

Tesla
The Log Baby Dragon Electro Wizard
Goblin Barrel
Baby Dragon
Tesla Witch The Log Mega Knight
Witch
Baby Dragon The Log Electro Wizard Mega Knight
The Log
Tesla Baby Dragon Witch Electro Wizard Mega Knight
Electro Wizard
Tesla Witch The Log Mega Knight
Phoenix
Mega Knight
Baby Dragon Witch The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Baby Dragon The Log Electro Wizard
Tesla Witch The Log Electro Wizard Phoenix Mega Knight
Tesla Witch Mega Knight Electro Wizard
Tesla Witch Electro Wizard Phoenix Mega Knight
The Log Mega Knight
The Log Tesla Baby Dragon Electro Wizard Mega Knight
Tesla Electro Wizard Baby Dragon Witch Phoenix
Tesla Baby Dragon The Log Electro Wizard Phoenix Mega Knight
Tesla Witch Phoenix
Tesla Electro Wizard Phoenix Mega Knight
Witch Electro Wizard Tesla Baby Dragon The Log Mega Knight
Tesla Baby Dragon Witch Electro Wizard Phoenix
Tesla Mega Knight Witch The Log Electro Wizard
Mega Knight Tesla Baby Dragon Witch The Log Electro Wizard
Tesla Electro Wizard Phoenix Mega Knight
Tesla The Log Electro Wizard Mega Knight
Tesla Mega Knight Witch Electro Wizard
Tesla Mega Knight Baby Dragon Witch The Log Electro Wizard
Baby Dragon Witch The Log Tesla Electro Wizard Mega Knight
Tesla Electro Wizard Phoenix
Mega Knight Tesla Baby Dragon Witch The Log Electro Wizard
Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Tesla Witch Electro Wizard
Electro Wizard Tesla Baby Dragon The Log Phoenix Mega Knight
Mega Knight Witch The Log Electro Wizard
Mega Knight Tesla The Log Electro Wizard Phoenix
Tesla Witch Phoenix Mega Knight
Tesla Baby Dragon Witch Electro Wizard
Tesla Witch Electro Wizard Phoenix
Mega Knight Tesla Phoenix
Electro Wizard Mega Knight Baby Dragon Witch The Log Phoenix
Witch Tesla Phoenix
Mega Knight Tesla Witch Phoenix
Mega Knight The Log Electro Wizard Phoenix
Mega Knight Tesla Witch
Tesla Baby Dragon Witch Mega Knight
Tesla Witch Electro Wizard Phoenix Baby Dragon The Log
Mega Knight Tesla Baby Dragon Witch The Log Electro Wizard Phoenix
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Baby Dragon The Log
Baby Dragon The Log Electro Wizard
Baby Dragon The Log
The Log
Baby Dragon The Log Mega Knight
Baby Dragon Witch
Baby Dragon Witch The Log
The Log Baby Dragon
The Log
Electro Wizard
The Log Electro Wizard
Baby Dragon
Baby Dragon The Log
Baby Dragon
Baby Dragon The Log
Baby Dragon Witch The Log
Baby Dragon The Log Mega Knight
Baby Dragon The Log Electro Wizard Mega Knight
Baby Dragon Witch The Log Mega Knight
Baby Dragon The Log Mega Knight
The Log
Baby Dragon The Log
The Log Baby Dragon Witch Mega Knight
Witch
The Log Baby Dragon Witch Electro Wizard
Baby Dragon Witch The Log Mega Knight
Baby Dragon The Log
Baby Dragon Witch Electro Wizard
Electro Wizard Witch
The Log Mega Knight
Electro Wizard
Mega Knight
The Log
Electro Wizard Witch
Baby Dragon Witch Electro Wizard
The Log
Baby Dragon Electro Wizard Mega Knight
The Log Baby Dragon
Mega Knight
Baby Dragon Witch The Log Electro Wizard
Witch Electro Wizard
Baby Dragon Witch The Log Electro Wizard Mega Knight
Mega Knight

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