My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Good

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Tesla Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rocket Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Mega Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Skeleton Army
Giant Snowball
Goblin Gang Skeleton Army
Zap
Goblin Gang Skeleton Army
Barbarian Barrel
Goblin Gang Tesla Wizard Skeleton Army
The Log
Goblin Gang Skeleton Army
Earthquake
Goblin Gang Tesla Skeleton Army
Arrows
Goblin Gang Skeleton Army
Royal Delivery
Goblin Gang Wizard Skeleton Army
Fireball
Goblin Gang Tesla Wizard Skeleton Army
Poison
Goblin Gang Wizard Skeleton Army
Lightning
Tesla Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Rocket Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard Rocket Freeze Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Rocket Skeleton Army Freeze Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Goblin Gang Skeleton Army Tesla Freeze Wizard Rocket Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Goblin Gang Skeleton Army Tesla

Attack Synergies 0 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Freeze Mega Knight
Goblin Gang
Tesla
Wizard
Mega Knight
Rocket
Skeleton Army
Freeze
Arrows
Mega Knight
Arrows Wizard

Defense Synergies 2 9

Arrows
Mega Knight Tesla
Goblin Gang
Tesla Skeleton Army
Tesla
Goblin Gang Arrows Wizard Skeleton Army
Wizard
Tesla Skeleton Army Freeze Mega Knight
Rocket
Skeleton Army
Goblin Gang Tesla Wizard Freeze
Freeze
Wizard Skeleton Army Mega Knight
Mega Knight
Arrows Wizard Freeze

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Tesla Wizard
Skeleton Army Goblin Gang Tesla Mega Knight
Goblin Gang Tesla Rocket Skeleton Army Mega Knight Freeze
Tesla Skeleton Army Goblin Gang Mega Knight
Arrows Rocket Skeleton Army Mega Knight
Arrows Goblin Gang Skeleton Army Freeze Tesla Mega Knight
Tesla Rocket Arrows Goblin Gang Wizard Freeze
Rocket Arrows Tesla Mega Knight
Tesla Goblin Gang Skeleton Army
Goblin Gang Skeleton Army Tesla Mega Knight
Goblin Gang Skeleton Army Arrows Tesla Wizard Freeze Mega Knight
Arrows Tesla Goblin Gang Wizard
Tesla Skeleton Army Mega Knight Goblin Gang Wizard Rocket Freeze
Wizard Rocket Skeleton Army Mega Knight Arrows Goblin Gang Tesla Freeze
Skeleton Army Goblin Gang Tesla Mega Knight
Rocket Skeleton Army Goblin Gang Tesla Freeze Mega Knight
Tesla Wizard Mega Knight Arrows Goblin Gang Skeleton Army
Arrows Tesla Mega Knight Goblin Gang Wizard Skeleton Army
Arrows Wizard Freeze Tesla Mega Knight
Tesla
Goblin Gang Wizard Skeleton Army Mega Knight Arrows Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Skeleton Army Mega Knight Tesla
Arrows Goblin Gang Tesla Wizard Rocket Mega Knight
Goblin Gang Skeleton Army Mega Knight Rocket
Goblin Gang Rocket Skeleton Army Mega Knight Tesla
Goblin Gang Tesla Skeleton Army Mega Knight
Arrows Wizard Rocket Goblin Gang Tesla Freeze
Goblin Gang Rocket Skeleton Army Tesla
Mega Knight Tesla Skeleton Army
Rocket Freeze Mega Knight Skeleton Army
Goblin Gang Tesla Skeleton Army
Mega Knight Tesla
Rocket Skeleton Army Mega Knight Arrows
Rocket Skeleton Army Mega Knight Goblin Gang Tesla Wizard
Wizard Tesla Skeleton Army Mega Knight
Goblin Gang Tesla Skeleton Army Rocket Freeze
Arrows Mega Knight Tesla Wizard Freeze
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Rocket Freeze
Arrows
Rocket Arrows
Arrows Rocket Freeze
Wizard Rocket Arrows Mega Knight
Arrows Wizard Rocket Freeze
Arrows Wizard
Arrows Wizard Freeze
Arrows Wizard
Rocket Goblin Gang
Rocket Arrows Wizard
Arrows Wizard Rocket
Rocket
Arrows Rocket Freeze
Arrows
Rocket Arrows Wizard
Arrows Wizard Rocket Mega Knight
Arrows Rocket Freeze
Rocket
Rocket Arrows Wizard Mega Knight
Rocket Arrows Wizard Mega Knight
Rocket Mega Knight
Rocket Arrows Wizard
Rocket
Rocket Arrows
Arrows Freeze Wizard Mega Knight
Arrows Wizard
Arrows Wizard Mega Knight
Rocket Arrows
Arrows Wizard
Rocket Wizard Freeze
Arrows Wizard Rocket Mega Knight
Rocket Arrows Freeze
Mega Knight
Rocket Arrows Wizard
Goblin Gang Rocket Skeleton Army Freeze
Rocket Arrows Wizard
Freeze
Arrows
Goblin Gang Wizard Rocket Mega Knight
Arrows Wizard
Rocket Arrows
Mega Knight
Goblin Gang Rocket Freeze
Rocket
Rocket Freeze Mega Knight
Wizard Rocket Mega Knight

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