My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Gang Mega Minion Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Mega Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Gang Guards
Giant Snowball
Minions Goblin Gang Mega Minion Guards Witch
Zap
Minions Goblin Gang Guards Witch
Barbarian Barrel
Goblin Gang Guards Witch
The Log
Goblin Gang Guards Witch
Earthquake
Goblin Gang Guards Witch
Arrows
Minions Goblin Gang Guards Witch
Royal Delivery
Minions Goblin Gang Mega Minion Guards Witch
Fireball
Minions Goblin Gang Mega Minion Witch
Poison
Minions Goblin Gang Mega Minion Guards Witch
Lightning
Mega Minion Witch
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Guards Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Minions Goblin Gang Mega Minion Guards Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Minions Goblin Gang

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Mega Minion Minions Guards Witch The Log Mega Knight
Minions
Mega Knight Zap
Goblin Gang
Mega Minion
Zap Mega Knight
Guards
Zap The Log
Witch
Zap Mega Knight
The Log
Zap Guards Mega Knight
Mega Knight
Minions Zap Mega Minion Witch The Log

Defense Synergies 2 18

Zap
Mega Minion Mega Knight Minions Goblin Gang Guards Witch The Log
Minions
Zap The Log Mega Knight
Goblin Gang
Zap Guards The Log
Mega Minion
Zap Guards Witch The Log Mega Knight
Guards
Zap Goblin Gang Mega Minion Witch The Log
Witch
Zap Mega Minion Guards The Log Mega Knight
The Log
Zap Minions Goblin Gang Mega Minion Guards Witch Mega Knight
Mega Knight
Zap Minions Mega Minion Witch The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Mega Minion The Log
Zap Minions Goblin Gang Mega Minion Witch The Log Mega Knight
Goblin Gang Witch Mega Knight Minions Mega Minion
Witch Minions Goblin Gang Mega Minion Guards Mega Knight
The Log Mega Knight
Goblin Gang The Log Zap Minions Mega Minion Guards Mega Knight
Minions Mega Minion Zap Goblin Gang Witch
Zap The Log Mega Knight
Witch Minions Goblin Gang
Goblin Gang Guards Mega Knight
Minions Goblin Gang Guards Witch Zap Mega Minion The Log Mega Knight
Minions Mega Minion Zap Goblin Gang Witch
Mega Knight Zap Minions Goblin Gang Guards Witch The Log
Mega Knight Zap Minions Goblin Gang Mega Minion Guards Witch The Log
Goblin Gang Mega Knight
Zap Goblin Gang The Log Mega Knight
Mega Knight Minions Goblin Gang Witch
Mega Knight Zap Minions Goblin Gang Mega Minion Guards Witch The Log
Zap Witch The Log Minions Mega Minion Guards Mega Knight
Goblin Gang Mega Knight Minions Guards Witch The Log
Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Guards Mega Knight Zap Witch
Zap Goblin Gang Mega Minion The Log Mega Knight
Goblin Gang Guards Mega Knight Zap Minions Witch The Log
Goblin Gang Guards Mega Knight Zap The Log
Goblin Gang Guards Witch Mega Knight
Zap Minions Goblin Gang Witch
Goblin Gang Guards Minions Mega Minion Witch
Mega Knight
Zap Mega Knight Minions Mega Minion Witch The Log
Witch Goblin Gang Mega Minion Guards
Mega Knight Minions Mega Minion Guards Witch
Mega Knight Zap Guards The Log
Mega Knight Goblin Gang Guards Witch
Witch Mega Knight
Goblin Gang Guards Witch Zap Minions Mega Minion The Log
Minions Mega Knight Zap Mega Minion Witch The Log
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Guards The Log
Zap The Log
The Log
Guards The Log
Zap The Log Mega Knight
Zap Minions Mega Minion Witch
Witch The Log
The Log Zap
The Log Zap
Minions Goblin Gang Guards
Zap The Log
Zap
The Log
Minions
Zap The Log
Zap Witch The Log
The Log Mega Knight
Minions
Zap Mega Minion The Log Mega Knight
Zap Witch The Log Mega Knight
Minions The Log Mega Knight
The Log
Zap The Log
Zap The Log Witch Mega Knight
Mega Minion Witch
The Log Zap Witch
Zap Witch The Log Mega Knight
Zap The Log
Zap Witch
Zap Minions Mega Minion Guards Witch
Mega Minion
Zap The Log Mega Knight
Zap
Mega Knight
The Log
Zap Minions Goblin Gang Guards Witch
Zap Mega Minion Witch
The Log
Goblin Gang Mega Minion Mega Knight
The Log Zap
Zap
Mega Minion Mega Knight
Zap Minions Goblin Gang Guards Witch The Log
Zap Witch
Zap Witch The Log Mega Knight
Mega Knight

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