My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Magic Archer Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Cannon Cart Magic Archer Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Wall Breakers Cannon Cart

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Wall Breakers Cannon Cart Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Wall Breakers Guards Cannon Cart Night Witch
Giant Snowball
Wall Breakers Guards Night Witch
Zap
Royal Giant Wall Breakers Guards Cannon Cart Night Witch
Barbarian Barrel
Wall Breakers Guards Cannon Cart Magic Archer Night Witch
The Log
Royal Giant Wall Breakers Guards Cannon Cart
Earthquake
Guards
Arrows
Wall Breakers Guards Night Witch
Royal Delivery
Wall Breakers Guards Cannon Cart Magic Archer Night Witch
Fireball
Wall Breakers Cannon Cart Magic Archer Night Witch
Poison
Guards Magic Archer Night Witch
Lightning
Cannon Cart Magic Archer Night Witch
Rocket
Cannon Cart Magic Archer Night Witch

Against air swarms

Spells and units that can counter air swarms.

Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

The Log Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Guards Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Wall Breakers The Log Guards Magic Archer Night Witch Cannon Cart Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Mirror Wall Breakers The Log Guards

Attack Synergies 2 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Royal Giant
Mirror Guards Cannon Cart The Log Magic Archer Night Witch
Mirror
The Log Royal Giant Wall Breakers Cannon Cart Magic Archer Night Witch
Wall Breakers
Mirror The Log
Guards
Royal Giant The Log
Cannon Cart
The Log Royal Giant Mirror Magic Archer
The Log
Mirror Cannon Cart Royal Giant Wall Breakers Guards Magic Archer
Magic Archer
Royal Giant Mirror Cannon Cart The Log
Night Witch
Royal Giant Mirror

Defense Synergies 0 11

Royal Giant
Mirror
The Log Magic Archer Night Witch
Wall Breakers
Guards
Cannon Cart The Log Magic Archer
Cannon Cart
Guards Magic Archer Night Witch
The Log
Mirror Guards Magic Archer Night Witch
Magic Archer
Mirror Guards Cannon Cart The Log Night Witch
Night Witch
Mirror Cannon Cart The Log Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Cart The Log Magic Archer
Cannon Cart The Log Night Witch
Cannon Cart Night Witch
Night Witch Guards Cannon Cart
The Log
The Log Guards Cannon Cart Magic Archer Night Witch
Magic Archer Night Witch
Cannon Cart The Log Magic Archer
Night Witch
Guards Cannon Cart Night Witch
Guards Cannon Cart The Log Magic Archer Night Witch
Magic Archer Night Witch
Night Witch Guards Cannon Cart The Log
Guards Cannon Cart The Log Magic Archer Night Witch
Cannon Cart
The Log
Cannon Cart Night Witch
Guards Cannon Cart The Log Magic Archer Night Witch
The Log Guards Cannon Cart Magic Archer
Cannon Cart
Guards Cannon Cart The Log Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Cannon Cart
Cannon Cart The Log Magic Archer
Guards Cannon Cart The Log
Guards Cannon Cart The Log Night Witch
Guards Cannon Cart Night Witch
Magic Archer
Guards Cannon Cart Night Witch
Cannon Cart
Cannon Cart The Log Magic Archer
Guards
Guards Cannon Cart
Guards The Log
Cannon Cart Guards Night Witch
Cannon Cart Magic Archer
Guards Cannon Cart The Log Magic Archer Night Witch
Cannon Cart The Log Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Guards The Log
The Log Magic Archer
Cannon Cart The Log Magic Archer
Cannon Cart Guards The Log
The Log Magic Archer
Magic Archer
The Log Magic Archer
The Log Magic Archer
The Log
Guards Night Witch
Cannon Cart The Log Magic Archer
Magic Archer
Cannon Cart The Log Magic Archer
Cannon Cart Magic Archer
Cannon Cart The Log Magic Archer
Cannon Cart The Log Magic Archer
Magic Archer Cannon Cart The Log
Night Witch
The Log Magic Archer
The Log Magic Archer
The Log Magic Archer Night Witch
The Log
Cannon Cart The Log
The Log Magic Archer
The Log Magic Archer
The Log Magic Archer
The Log Magic Archer
Magic Archer Night Witch
Guards
Night Witch
The Log Magic Archer Night Witch
Magic Archer
The Log Magic Archer
Guards Cannon Cart Magic Archer Night Witch
Magic Archer
The Log
Cannon Cart Magic Archer
The Log Magic Archer
Cannon Cart
Guards The Log Magic Archer
Magic Archer
Cannon Cart The Log Magic Archer
Cannon Cart

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